Brush settings > Texture > Mapping
mode Area Plane
creates a smaller mapping, cause tiling effect.
#109992
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Reference: blender/blender#109992
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.47
Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash:
c7fc78b81ecb
Broken also: version: 3.6.1 Release Candidate, branch: blender-v3.6-release, commit date: 2023-07-11 13:57, hash:
0a13a7841c27
Broken also: version: 4.0.0 Alpha, branch: main, commit date: 2023-07-11 20:50, hash:
c728fa0663b6
Worked: version: 3.3.8, branch: master, commit date: 2023-06-21 15:18, hash:
9b3a508cd511
Problem:
Brush settings > Texture > Mapping
modeArea Plane
creates a smaller mapping cause tiling effect.Previously,
Area Plane
andView Plane
will create the same dab size.Exact steps for others to reproduce the error
Original description:
There appears to be a bug in the falloff when using Alpha brushes, as it causes a tiling effect at the edges, most noticeable when it is set to constant.
However, this issue does not occur in older versions of blender (It is unclear when this bug was introduced)
Tested on 3.3.8 by opening the exact same blender file, with identical brush settings.
A work around I found was to edit the falloff like below, but since this issue doesn't happen in older versions, I can only assume it is a bug. (There is the chance the issue has nothing to do with the falloff and instead it is about how blender is reading the texture, but I've got no clue)
I believe you are using an older brush set/texture configuration. There's a "Vector Displacement" option added inside "Texture"drop-down menu but it's not enabled by default, it has caused confusion before. Very likely the same cause as #106814
Hi. Thank you for checking, but I don't believe the issue has to do with the VDM setting being On or Off.
This issue is happening with brushes using normal alpha textures, not Vector Displacement Maps.
In fact, turning on the VDM checkbox would only make the brush act incorrectly.
Extra info: The same issue happens even if I remake the brush from scratch by opening the alpha texture and setting everything manually, so it has nothing to do with appending issues either.
@Apraxas Ok I see. So the "small bump" on top of the sphere are made by a different brush right? Your blend file didn't pack the texture so we could not check. Could you upload the blend file with packed texture by using
File > External Data > Pack Resources
? Also you could delete the sphere so the file is smaller.From the screenshot I feel this might be a problem with normal.
@ChengduLittleA
Heya! Thank you. I appreciate your taking the time to check this issue.
I have done as indicated and uploaded a new file. (You'll have to subdivide the bare bones sphere yourself, though)
Ok I see. Now I understood you meant that the small bumps are wrongly tiled and should not be visible. Yes can confirm that under 3.6.0
Compared to 3.5, the broken brush seems to be "smaller" (can be verified from looking at the distance from the tip of the bump to the cursor).
Thank you. I have tested several alpha textures that worked perfectly on 3.3.8, and almost all of them have some issue or other, like small holes at the edges (if the brush is supposed to carve into the mesh) or bumps like this one (if it is supposed to displace it upwards)
Two ways to mitigate this issue for now under 3.6:
Brush settings tab > Texture > Mapping
fromArea Plane
toView Plane
(This also fixes the dab size issue, so suspect "Area Plane" mode is problematic)Texture Settings tab > Image > Mapping
fromRepeat
toClip
orExtend
(This will keep the dab size a tad smaller than normal)Alpha Brushes - Falloff bugged and causes tilingto `Brush settings > Texture > Mapping` mode `Area Plane` creates a smaller mapping, cause tiling effect.Would assume this is related to #106895?
@JulienKaspar : ^^
@lichtwerk You're right. Also #109201 was made to resolve this issue.
But I see a separate bug that this report highlights. Area & View Plane should be consistent, but they are not. The report can stay open for that 👍
Since these fixes should be done for 4.0 I'll raise the priority.
This has been fixed by
8141ee90f4
. Closing.