Bug Report for Blender 3.6, 3.5 - "ERROR (gpu.shader): overlay_motion_path_point VertShader" EXCEPTION_ACCESS_VIOLATION #110406

Closed
opened 2023-07-24 02:00:37 +02:00 by vincent-neemie · 7 comments

System Information
Operating System: Windows 10, 64-bit
CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
RAM: 8GB

Graphics Card: Intel® HD Graphics
Provider: Intel Corporation
Version: 10.18.10.5161
Date: 6/8/2020
Adapter Compatibility: Intel Corporation
Video Processor: Intel® HD Graphics Family
Resolution: 1600 x 768

Blender Version
Broken: (3.5,3.6)
Worked: (3.3,3.4,3.2)

Blender crashes at startup

Open Blender
-factory .blend (or any other .blend file)
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating System: Windows 10, 64-bit CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz RAM: 8GB Graphics Card: Intel® HD Graphics Provider: Intel Corporation Version: 10.18.10.5161 Date: 6/8/2020 Adapter Compatibility: Intel Corporation Video Processor: Intel® HD Graphics Family Resolution: 1600 x 768 **Blender Version** Broken: (3.5,3.6) Worked: (3.3,3.4,3.2) **Blender crashes at startup** **Open Blender** -factory .blend (or any other .blend file) Based on the default startup or an attached .blend file (as simple as possible).
vincent-neemie added the
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labels 2023-07-24 02:00:38 +02:00
Iliya Katushenock added the
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EEVEE & Viewport
label 2023-07-24 02:08:33 +02:00
Author

This is some verbose log from running blender --debug-all --log -1 --verbose -1
But i also tried other commands like factory and tried the blender_debug_gpu_glitchworkaround also

This is some verbose log from running blender --debug-all --log -1 --verbose -1 But i also tried other commands like factory and tried the blender_debug_gpu_glitchworkaround also
Author

I suspected it was related to something maybe blender is trying to access on a higher opengl shader file?
F:\Program Files\Blender Foundation\Blender 3.6> blender --debug-gpu-force-workarounds --factory-startup

GL: Forcing workaround usage and disabling extensions.
OpenGL identification strings
vendor: Intel
renderer: Intel(R) HD Graphics 2500
version: 4.0.0 - Build 10.18.10.5161

ERROR (gpu.shader): overlay_motion_path_point VertShader:
|
15 |
| ^
| Error: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'attribute uint' and a right operand of type 'const bool' (or there is no acceptable conversion)
| Error: '{' : syntax error syntax error

Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF64724A830 Module : blender.exe Thread : 00000838 Writing: C:\Users\win10\AppData\Local\Temp\blender.crash.txt

So I tried a solution from a hacky OPENGL software solution from MESA3D.

It does work, but extremely slow to open even the default .blend. But it does work and lets me open 3.5 and 3.6, but it is not a solution by any means, just a clue.

**How to reproduce: **
Drop the opengl32.dll file on the blender folder

Any other version previous to 3.5 work though, so something was introduced there that made it drop support for older graphic cards ( integrated GPU?) Perhaps it can be a toggle ?

I suspected it was related to something maybe blender is trying to access on a higher opengl shader file? ``F:\Program Files\Blender Foundation\Blender 3.6> blender --debug-gpu-force-workarounds --factory-startup`` ``GL: Forcing workaround usage and disabling extensions.`` `` OpenGL identification strings`` ``vendor: Intel`` `` renderer: Intel(R) HD Graphics 2500`` `` version: 4.0.0 - Build 10.18.10.5161`` ``ERROR (gpu.shader): overlay_motion_path_point VertShader:`` `` |`` `` 15 |`` `` | ^`` `` | Error: '&' : wrong operand types no operation '&' exists that takes a left-hand operand of type 'attribute uint' and a right operand of type 'const bool' (or there is no acceptable conversion)`` `` | Error: '{' : syntax error syntax error`` ``Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF64724A830 Module : blender.exe Thread : 00000838 Writing: C:\Users\win10\AppData\Local\Temp\blender.crash.txt`` So I tried a solution from a hacky OPENGL software solution from MESA3D. It does work, but extremely slow to open even the default .blend. But it does work and lets me open 3.5 and 3.6, but it is not a solution by any means, just a clue. **How to reproduce: ** ``Drop the opengl32.dll file on the blender folder`` Any other version previous to 3.5 work though, so something was introduced there that made it drop support for older graphic cards ( integrated GPU?) Perhaps it can be a toggle ?

The i5-3470 has the HD 2500 integrated GPU, which is not supported by Blender 3.6. You might be able to run Blender in Linux though.

Blender 3.6 even crashes on the generation after that one, the Intel HD 4000 in Windows 10. These integrated GPUs are over 10 years old, and they are also weak to handle Blender, even when you are able to use Blender in Linux. However, Linux is more forgiving when it comes to older hardware, so it may run it satisfactorily if your requirements are small.

The i5-3470 has the HD 2500 integrated GPU, which is not supported by Blender 3.6. You might be able to run Blender in Linux though. Blender 3.6 even crashes on the generation after that one, the Intel HD 4000 in Windows 10. These integrated GPUs are over 10 years old, and they are also weak to handle Blender, even when you are able to use Blender in Linux. However, Linux is more forgiving when it comes to older hardware, so it may run it satisfactorily if your requirements are small.
Author

The i5-3470 has the HD 2500 integrated GPU, which is not supported by Blender 3.6. You might be able to run Blender in Linux though.

Blender 3.6 even crashes on the generation after that one, the Intel HD 4000 in Windows 10. These integrated GPUs are over 10 years old, and they are also weak to handle Blender, even when you are able to use Blender in Linux. However, Linux is more forgiving when it comes to older hardware, so it may run it satisfactorily if your requirements are small.

Yeah, I thought so too, i've read something similar like this in some intel opengl forum, It is interesting though that I can emulate the opengl with MESA3D solution though. But it does seem like too much work for little gain

> The i5-3470 has the HD 2500 integrated GPU, which is not supported by Blender 3.6. You might be able to run Blender in Linux though. > > Blender 3.6 even crashes on the generation after that one, the Intel HD 4000 in Windows 10. These integrated GPUs are over 10 years old, and they are also weak to handle Blender, even when you are able to use Blender in Linux. However, Linux is more forgiving when it comes to older hardware, so it may run it satisfactorily if your requirements are small. Yeah, I thought so too, i've read something similar like this in some intel opengl forum, It is interesting though that I can emulate the opengl with MESA3D solution though. But it does seem like too much work for little gain

The i5-3470 is not a weakling CPU though. If you pair it with an old dedicated GPU, for around $20 (like a Radeon HD 8570 for example), you could easily get some simple work done in Blender, or at least use it for learning.
For around $40 you could get a Quadro K620 for even better performance and longevity.

The i5-3470 is not a weakling CPU though. If you pair it with an old dedicated GPU, for around $20 (like a Radeon HD 8570 for example), you could easily get some simple work done in Blender, or at least use it for learning. For around $40 you could get a Quadro K620 for even better performance and longevity.
Author

The i5-3470 is not a weakling CPU though. If you pair it with an old dedicated GPU, for around $20 (like a Radeon HD 8570 for example), you could easily get some simple work done in Blender, or at least use it for learning.
For around $40 you could get a Quadro K620 for even better performance and longevity.

Yes, I was planning on something like that. I used to have a Radeon R7 260x, but it got fried on my last pc. Now I'm doing most projects on cloud. though I had a contract that related to blender and I've been trying to get into open source contributing lately so I thought I might try something here, I don't know.

> The i5-3470 is not a weakling CPU though. If you pair it with an old dedicated GPU, for around $20 (like a Radeon HD 8570 for example), you could easily get some simple work done in Blender, or at least use it for learning. > For around $40 you could get a Quadro K620 for even better performance and longevity. Yes, I was planning on something like that. I used to have a Radeon R7 260x, but it got fried on my last pc. Now I'm doing most projects on cloud. though I had a contract that related to blender and I've been trying to get into open source contributing lately so I thought I might try something here, I don't know.
Member

@funty is right. Unfortunately, your iGPU is not supported. Architecture is older than Haswell (Ivy Bridge).
Closing.

@funty is right. Unfortunately, your iGPU is not supported. Architecture is older than Haswell (Ivy Bridge). Closing.
Blender Bot added
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labels 2023-07-24 05:05:19 +02:00
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Reference: blender/blender#110406
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