UV editor: show_gizmo does not switch off gizmos #110721
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.86
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash:
Worked: does not work on lower versions
Short description of error
SpaceImageEditor.show_gizmo property does not switch off custom gizmo groups
Exact steps for others to reproduce the error
- Open default scene
- Switch to UV editiing workspace
- Select transform operator (notice the gizmo)
- Switch off
SpaceImageEditor.show_gizmoproperty in both IMAGE_EDITOR
Hi, thanks for the report. Can confirm. Don't think script is required to verify the problem.
You could even notice this with transform gizmos: image
I wrote the script to show that Gizmo of the same type is behaving differently.
Side native gizmos
GIZMO_GT_button_2d are switching correctly
So, it's good that you've confirmed the bug
Yes, thanks for pointing this out.
I've included again your script :)
Got a fix, will post a PR shortly
No due date set.
No dependencies set.
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