Blender 3.6.2 Crashes when trying to add geometry nodes to meshes (with PolyHaven asset library in place) #111358
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Reference: blender/blender#111358
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System Information
Operating system: macOS 13.5.1 (22G90)
Graphics card: M1 Max
Blender Version
Broken: 3.6.2
Worked: 3.6.1?
Short description of error
Start Blender -> Go to Geometry nodes tab on default cube -> Click New -> Shift+A for adding a node -> Blender crashes
Exact steps for others to reproduce the error
Start Blender -> Go to Geometry nodes tab on default cube -> Click New -> Shift+A for adding a node -> Blender crashes
Hi @vmalloc , could you give us the crash log (Instructions here) and system info (Help > Save System Info) file please? Thanks!
It probably will have something to do with ARM thing
Attaching requested files here:
Seems to crash with the Asset System.
Could you try with your Asset Libraries disabled?
Or just try with File > Defaults > Load Factory Settings?
@lichtwerk I had one external asset library (used by the PolyHaven addon). I removed and re-added it and the problem seems to be gone... I still think it's worth fixing, but at least now it doesn't crash. Thanks!
Blender 3.6.2 Crashes when trying to add geometry nodes to meshesto Blender 3.6.2 Crashes when trying to add geometry nodes to meshes (with PolyHaven asset library in place)@vmalloc hi, can you check in recent 4.0 build?: https://builder.blender.org/download/daily/
Crash log suggests, crash occurred while iterating through asset file items. Could it be some asset responsible for crash? Could you identify the culprit>
Thread 35 Crashed:
0 Blender 0x100c5a850 blo_decode_and_check(FileData*, ReportList*) + 312 1 Blender 0x1019be65c filelist_readjob_recursive_dir_add_items(bool, FileListReadJob*, bool const*, bool*, float*) + 836 2 Blender 0x1019bfad0 void blender::FunctionRef::callback_fn(long, blender::asset_system::AssetLibrary&) + 128 3 Blender 0x100c568d4 blender::asset_system::AssetLibraryService::foreach_loaded_asset_library(blender::FunctionRef, bool) const + 204 4 Blender 0x1019be130 filelist_readjob_all_asset_library(FileListReadJob*, bool*, bool*, float*) + 252 5 Blender 0x100c2542c do_job_thread + 40 6 libsystem_pthread.dylib 0x1a949ffa8 _pthread_start + 148 7 libsystem_pthread.dylib 0x1a949ada0 thread_start + 8@PratikPB2123 Unfortunately since disabling the asset library I wasn't able to reproduce it... It is possible it is some leftover left by the PH add-on, but I can't say for sure....
Ok. Any chance you can still enable the poly heaven asset/add-on and identify the root problem?
Perhaps related to #111246 / #111235
I will try to re-enable it from scratch and see if it reproduces. Will update
Yes it seems like the PolyHaven addon is consistently crashing Blender for me...
In that case, best to report the crash to PolyHevan authors.
BTW, as mentioned in my previous comment, similar crash has been fixed recently, see: #111246 / #111235
So I'd suggest you to verify the crash in 4.0 build: https://builder.blender.org/download/daily/
@PratikPB2123 It seems the 4.0 build solves the issue for me! Thanks!
Thanks. Closing the report.