Render crashes – metal related #111441
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Reference: blender/blender#111441
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System Information
Operating system: macOS-13.5.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Pro 1.2
Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash:
e53e55951e7a
Short description of error
I get some of these intermittently:
Context leak detected, msgtracer returned -1
render ultimately fails (always at around frame 400) with this:
Exact steps for others to reproduce the error
render.sh
+ wait until blender crashesusing the opengl backend, it works just finepotentially related: #107153
Thanks for the report, @horatio_engelmann.
This description is a bit confusing. OpenGL Backend is used only for drawing the interface and for the engines Workbench and Eevee. It's not much related to Cycles.
Could it be that you meaning to compare CPU vs GPU(Metal) rendering?
Note also this bug report could potentially be a duplicate of:
#106900: Blender 3.5 and 3.5.1 are crashing while using Metal as backend.
Render crashes when using metal backendto Render crashes – metal relatedok, weird. during my tests I was using
--gpu-backend opengl
once, in which case it rendered all the way through.that was just a coincidence then, I suppose.
just ran it again, and this time I was getting the same error.
OK. I haven't been able to test yet to see if I can replicate the problem. But those error message looks descriptive.
@Michael-Parkin-White-Apple, are those error messages something you're familiar with?
Thanks Germano, this one will be better known for the other Michael, @Michael-Jones, he may know more about what to look into for this.
Thanks for the report @horatio_engelmann . To confirm: I am able to reproduce this, and will report back with further information in due course.
This should be fixed in Blender 4.0 (see https://projects.blender.org/blender/blender/commit/4e3ee4f and also #114153)