Blender 4.0: Cycles - Point lights Viewport shape and size regression #112005
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Reference: blender/blender#112005
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System Information
Linux Mint 21.2 Cinnamon kernel 6.2.0-32
3400G
Broken
blender-4.0.0-alpha+main.b5c89822ac40-linux.x86_64-release.tar.xz
Oldest tested (2023-07-21)
blender-4.0.0-alpha+main.3e88a2f44c41-linux.x86_64-release.tar.xz
Worked
blender-3.6.3-candidate+v36.2fc04eaf4310-linux.x86_64-release.tar.xz
Short description of error:
'Viewport Shading' Cycles 'Rendered' - incorrect Point lights shape in front & side views, plus Orthographic size.
Also recently encountered in a production scene, Point lights now render slightly larger, outside their Viewport bounds (appears to have been reported, so only mentioned here in case relevant).
Possibly connected with previous #108505, #108506 lights improvements, @weizhen and @Alaska possibly able to help? Thank you in advance!
Compare following .blend file in both 3.6 and 4.0 using 'Viewport Shading' (Cycles) Rendered.
Point lights Cycles regression.blend
While Cycles Viewport is rendering, toggle Perspective / Orthographic using 5 on numerical keypad.
Kind regards.
Blender 4.0: Cycles - Point lights Viewport regressionto Blender 4.0: Cycles - Point lights Viewport shape and size regressionI didn't work on the recent changes to the point lights, but I just wanted to bring up a few points about this.
ray_sphere_intersect()
function when working with long rays. Note: I have attached a video to this comment showing that the issues are somewhat precision related.Will still raise prio here to get some more insights from the module (since it is a recent change), can be lowered again if appropriate.
CC @weizhen
Apologies for a tardy reply.
Thank you @Alaska for your detailed reply and creating a helpful video, much appreciated! Guess next step is for Workbench to switch to a Viewport sphere overlay.
Thanks also @lichtwerk for your input, and bug reports dedication.
Finally, thank you @weizhen for the rapid fix, you truly are a gifted developer!
Kind regards.