Cycles: Deduplicate sphere intersection test #112031
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Reference: blender/blender#112031
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Delete Branch "Alaska/blender:cleanup-sphere-intersect"
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Cleanup sphere intersection test by reusing the same code for point cloud intersection and sphere light intersection.
Edit: This is irrelevant now.
As a side effect of this change (specifically using the better intersection from the point intersection test), The issues with sphere light rendering in #112005 is fixed.
WIP: Cycles: Cleanup sphere intersection testto Cycles: Cleanup sphere intersection testHi, I was about to push a fix to #112005
Feel free to use which ever method you want. This one or your own.
I probably should of noted I was working on this issue on the original report. Sorry about that.
Cycles: Cleanup sphere intersection testto WIP: Cycles: Cleanup sphere intersection testWIP: Cycles: Cleanup sphere intersection testto Cycles: Cleanup sphere intersection testHi, I committed the fix in
fedeaab30f
, thanks for investigating.It appears that
point_intersect_test()
is using the same approach to computel2
by subtracting first and then take the dot product. However, it adds quite some complexity that we don't need here. For example, thecopysignf()
inray_sphere_intersect()
means we always uset_front
when we are outside of the sphere and the so-calledt_back
when we are inside the sphere, actually just the first intersection in both cases.However, I'm not closing since this cleanup still makes sense to me, probably both can use
ray_sphere_intersect()
now, but not sure with the logic inside the sphere for the other case.95133da96d
to319bf618f5
@weizhen I looked into transitioning the point intersection over to using
ray_sphere_intersect()
. But I encountered some issues, specifically issues with non-uniform points (E.G. A point with a scale of 1.0, 1.0, 0.5).Since that resulted in the rendering of non-uniform points no longer matching Embree, I decided to just use a modified version of the intersection test for points instead. Quick tests reveal no noticeable issues with this approach.
Cycles: Cleanup sphere intersection testto Cycles: Deduplicate sphere intersection testCheckout
From your project repository, check out a new branch and test the changes.