Painting with Ctrl Left Mouse in the Image Editor doesn't respect selected secondary color #113323

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opened 2023-10-06 07:57:40 +02:00 by Ethan-Gibbs · 5 comments

System Information

Operating system: Windows 11 Pro 21H2
Graphics card: NVIDIA RTX 2080 Super

Blender Version

Working: Prior to 2.82
Broken: 2.82 onward

I can verify that the default binding to image paint with "Stroke Mode: Inverted" (using the secondary color) is Ctrl Left Mouse. This works as intended in the 3D Viewport using Texture Paint mode, but in the Image Editor using Paint mode it paints with the primary selected color instead of the secondary color.

Reproducing the Error

From a default blend file:

  • Create a cube
  • Plug an image texture into the base color of the cube's default shader
  • Switch to the Texture Paint workspace
  • Draw on the new texture in the Image Editor using the Left Mouse button. This should appear white.
  • Attempt to draw on the cube using Ctrl Left Mouse button. This should appear black, but instead appears white.
# System Information Operating system: Windows 11 Pro 21H2 Graphics card: NVIDIA RTX 2080 Super # Blender Version Working: Prior to 2.82 Broken: 2.82 onward I can verify that the default binding to image paint with "Stroke Mode: Inverted" (using the secondary color) is Ctrl Left Mouse. This works as intended in the 3D Viewport using Texture Paint mode, but in the Image Editor using Paint mode it paints with the primary selected color instead of the secondary color. # Reproducing the Error From a default blend file: - Create a cube - Plug an image texture into the base color of the cube's default shader - Switch to the Texture Paint workspace - Draw on the new texture in the **Image Editor** using the Left Mouse button. This should appear white. - Attempt to draw on the cube using Ctrl Left Mouse button. This _should_ appear black, but instead appears white.
913 KiB
Ethan-Gibbs added the
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labels 2023-10-06 07:57:41 +02:00
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Can confirm, will check

Can confirm, will check
Philipp Oeser added
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labels 2023-10-06 11:21:11 +02:00
Philipp Oeser self-assigned this 2023-10-06 11:21:16 +02:00
Philipp Oeser added the
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Sculpt, Paint & Texture
label 2023-10-06 11:21:24 +02:00
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@lichtwerk : #101794
Member

Also mentioned potential fix in: #101794 (comment)

Also mentioned potential fix in: https://projects.blender.org/blender/blender/issues/101794#issuecomment-97990
Member

Also mentioned potential fix in: #101794 (comment)

Oh, doh! Classic double effort, sorry for not finding the duplicate...
That fix there is even the absolute same, pity it has been lying around for a year...

Will merge that one with this report.

> Also mentioned potential fix in: https://projects.blender.org/blender/blender/issues/101794#issuecomment-97990 Oh, doh! Classic double effort, sorry for not finding the duplicate... That fix there is even the absolute same, pity it has been lying around for a year... Will merge that one with this report.
Member

Oh, doh! Classic double effort, sorry for not finding the duplicate...
That fix there is even the absolute same, pity it has been lying around for a year...

That's fine. I was quite unsure about my own fix :)

> Oh, doh! Classic double effort, sorry for not finding the duplicate... That fix there is even the absolute same, pity it has been lying around for a year... That's fine. I was quite unsure about my own fix :)
Blender Bot added
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Status
Confirmed
labels 2023-10-11 13:36:14 +02:00
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Reference: blender/blender#113323
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