Rec.1886 and Rec. 2020 view transform issues. #114661
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Viewport & EEVEE
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Asset Browser Project
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Module
Viewport & EEVEE
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Severity
High
Severity
Low
Severity
Normal
Severity
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#114661
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: macOS-14.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Max 1.2
Blender Version
Broken: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-11-06 20:53, hash:
abe925d0c671
Broken:version: 4.1alpha
Short description of error
just follow the images
One is an area light the other is a mesh light.
The last two are eevee legacy and EEVEE
Exact steps for others to reproduce the error
plane, red cube, area or mesh light in EEVEE and CYCLES
@nathanvegdahl and/or @Sergey (since both of you seem to do a bit of colour management work), are you able to take a look at this?
Colormanagement issues EEVEE / CYCLESto Rec.1886 and Rec. 2020 view transform issues.I'm unable to reproduce locally, at least not with the steps provided in the issue description. However, I'm on Linux with an AMD graphics card, so maybe this is hardware/driver specific?
@Nurb2Kea Can you provide a blend file that demonstrates the issue?
Just for reference, I can reproduce this issue on my M1 Pro MacBook. But quick testing on a Windows computer with a Nvidia graphics card, I wasn't able to reproduce it. So likely Mac specific.
I have attached a file for testing. Steps to reproduce is open the file and enter a rendered viewport.
If you wish to create the file from scratch, set the Display device to Rec 1886, or Rec 2020 and set the view transform to Standard or False Color and enter a rendered viewport with an object that has some light fall off on it.
System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.42
Blender version: 4.1.0 Alpha, branch: main, commit date: 2023-11-09 10:58, hash:
d0ce1ca173aa
System Information
Operating system: macOS-14.0-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender version: 4.1.0 Alpha, branch: main, commit date: 2023-11-09 10:58, hash:
d0ce1ca173aa
**APPLE MacStudio M2 !!!
System Information
Operating system: macOS-14.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Max 1.2**
just a plane, a cube. a light and the colormanagement setup as shown in the images.
No fanzy stuff.
That's why I said, follow the images
**Short description of error
just follow the images
One is an area light the other is a mesh light.
The last two are eevee legacy and EEVEE
Exact steps for others to reproduce the error
plane, red cube, area or mesh light in EEVEE and CYCLES**
AND NO, It's vanilla tested as well!
Last image with the file from @Alaska
In EEVEE and CYCLES
I've done some further investigating. I thought the issue might be the Metal backend. Maybe a feature is missing, or something is broken? So the only way to properly test it is to get OpenGL running on my Mac.
So rolled back to a version of Blender from roughly 4 months ago (before the removal of OpenGL on Mac), then selectively applied the color management patches that added the Rec.1886 and Rec.2020 display devices (https://projects.blender.org/Alaska/blender/src/branch/testing-rec). And the issues persist.
So just clarifying:
Looking at the tests, the output from OpenGL Mac and Metal Mac are very similar, with the exception of the colour noise and some extra bands on the Metal tests. There are subtle differences between the custom build and Main, but that comes from changes to the Principled BSDF rendering.
I don't have the knowledge to look into this issue much further, so maybe @Jason-Fielder or someone else at Apple should take a look at this. The issue is Mac specific based on tests so far, and it seems to be a display issue. Because everything else works as expected (E.G. If you use the
Sample
tool in the Image Viewer for the distorted render, the same tool will produce the correct results. Saving the file also doesn't have issues.)