EEVEE Next: glitch with certain material #115356
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Reference: blender/blender#115356
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.84
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-24 00:19, hash:
23430f4db868
Worked: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-22 21:44, hash:
a13696a242fb
This is a recent regression.
Short description of error
EEVEE Next shows glitch with a material set to Multiscatter GGX AND with transparent shadow option enabled. This does not happen if you disable transparent shadow or set scattering to GGX.
Can you still reproduce this issue?
If you do, please, share a reproduction file.
Yes, I still can.
Now looking at the another report #115371 on the same issue, this happens if EEVEE legacy was initialized before EEVEE Next in that Blender instance. EEVEE legacy should be initialized first for that instance (not just for that file) to replicate this. Using EEVEE Next first, switching to the legacy, and then switching to the Next does not cause this.
I think you can replicate this with any file but just in case: 115356.blend
It should look like this.
Ok, I can reproduce it now.
Thank you!