EEVEE Next: lighting breaks / background darkens when using "Transparent Shadows" #115371

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opened 2023-11-24 18:32:03 +01:00 by RedMser · 6 comments
Contributor

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01

Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-24 00:19, hash: 23430f4db868

Short description of error
When adding a mesh or hair into a fully empty scene, the background gets visibly darker.

Exact steps for others to reproduce the error

  • Load factory settings
  • Enable render preview in 3dview (so that EEVEE legacy is used)
  • Remove all objects
  • Switch to EEVEE Next
  • Add mesh -> plane, observe
  • Add curves -> fur, observe (even empty hair causes the problem!!)
**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01 **Blender Version** Broken: version: 4.1.0 Alpha, branch: main, commit date: 2023-11-24 00:19, hash: `23430f4db868` **Short description of error** When adding a mesh or hair into a fully empty scene, the background gets visibly darker. **Exact steps for others to reproduce the error** - Load factory settings - Enable render preview in 3dview (so that EEVEE legacy is used) - Remove all objects - Switch to EEVEE Next - Add mesh -> plane, observe - Add curves -> fur, observe (even empty hair causes the problem!!)
RedMser added the
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Normal
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Report
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Needs Triage
labels 2023-11-24 18:32:04 +01:00
Author
Contributor

The problem seems to go away once I give the plane a material and untick "Transparent Shadows". Lighting also does not work at all until I do this.

The problem seems to go away once I give the plane a material and untick "Transparent Shadows". Lighting also does not work at all until I do this.
RedMser changed title from EEVEE Next: background darkens when adding objects to EEVEE Next: lighting breaks / background darkens when using "Transparent Shadows" 2023-11-24 18:39:46 +01:00

I can confirm (4.1 / 42ddc13033). Opened up one of my scenes and the lighting and a lot of materials were broken. Had to go through most of them and disable "Transparent Shadows" to make everything work.

I can confirm (4.1 / 42ddc13033c2). Opened up one of my scenes and the lighting and a lot of materials were broken. Had to go through most of them and disable "Transparent Shadows" to make everything work.
Member

Unable to confirm in current main

**System Information**
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01
Unable to confirm in current main ``` **System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01 ```
Author
Contributor

I can still reproduce on a later build, but it seems I am missing a reproduction step: you must have entered EEVEE (legacy) render preview first, and then switched to EEVEE Next render preview. Updated the steps in the original report.

I can still reproduce on a later build, but it seems I am missing a reproduction step: you must have entered EEVEE (legacy) render preview first, and then switched to EEVEE Next render preview. Updated the steps in the original report.

I can confirm.

I think it may have something to do with shader compilation. If I open up a scene and switch to the EEVEE-Next, then there is no issues. I can switch between Legacy/Next without any problem. BUT... If I switch to the Legacy version and then to EEVEE-Next (with subsequent shader recompilation), then there are issues with the transparent shadows, materials, background, etc.

I found a workaround (at least it works for me): Save you scene in Cycles mode. Close Blender. Open it again. Load the scene and switch to the EEVEE-Next. Enable 'Render preview' mode and wait for shader to recompile. Then you can switch between any render engines without any problems.

I can confirm. I think it may have something to do with shader compilation. If I open up a scene and switch to the EEVEE-Next, then there is no issues. I can switch between Legacy/Next without any problem. BUT... If I switch to the Legacy version and then to EEVEE-Next (with subsequent shader recompilation), then there are issues with the transparent shadows, materials, background, etc. I found a workaround (at least it works for me): Save you scene in Cycles mode. Close Blender. Open it again. Load the scene and switch to the EEVEE-Next. Enable 'Render preview' mode and wait for shader to recompile. Then you can switch between any render engines without any problems.
Member

Thanks @RedMser , can confirm now.

Thanks @RedMser , can confirm now.
Pratik Borhade added
Module
EEVEE & Viewport
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Confirmed
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EEVEE
and removed
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Needs Triage
labels 2023-11-27 03:34:19 +01:00
Blender Bot added
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Resolved
and removed
Status
Confirmed
labels 2023-12-07 16:48:32 +01:00
Brecht Van Lommel added
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Bug
and removed
Type
Report
labels 2023-12-11 16:03:29 +01:00
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Reference: blender/blender#115371
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