Marked as Asset and Fake User not preserved after Linking #115706
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#115706
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-6.2.0-37-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 470.223.02
Blender Version
Broken: version: 4.0.1, branch: blender-v4.0-release, commit date: 2023-11-16 16:40, hash:
d0dd92834a08
Worked: 3.6.5
Short description of error
Fake User and Marked as Asset is not preserved when linked into other blend file and after Library Override.
Fake User is not preserved when appending into other blend file.
Testing was done and confirmed with Actions, Objects and Texts.
Exact steps for others to reproduce the error
Marked as Asset and Fake User has lostto Marked as Asset and Fake User has lost after LinkingMarked as Asset and Fake User has lost after Linkingto Marked as Asset and Fake User not preserved after LinkingHi, thanks for the report. I'm not sure about the
Asset
tag but fake user flag won't make any difference in 4.0, see: #113109I don't think Asset flag is preserved with linked data in previous versions either. Does it work in 3.6?
Hi,
You're right. Just checked and what 3.6 actually does is preserve Fake User (which is a by-product of Asset flag?). So that gets lost too in 4.0.
Unless I'm missing something, that could be quite problematic in some cases.
Scenario:
What's the solution?
To flag them again as Fake User, I need to make them local. So that's no solution. Just checked, I can at least set Fake User with Python while keeping it linked. But that means Python is required
Maybe I'm missing something?
When an unused (as in, having zero users) linked data-block needs to be kept in a blendfile, users are expected to reference them through a Custom Property (e.g. from a Scene, Collection or Object data-block)
Yes, I read this. Been using blender since 2004 but I had to ask ChatGPT for a script. Now figure out how to do this manually.
I hope other people can figure it out as well, as it doesn't seem very obvious.
Thanks, Pratik.
Oh, I need to set the custom property to Python and copy-paste the text datablock path into the custom property's Value.
I think we can close this report since this is not a bug anymore, rather a change in behavior (i.e .ignore
fake user
flag for linked IDs).