Composer's 'Translate' node shows random pixels when used in 3-component images #115877

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opened 2023-12-07 08:39:25 +01:00 by k8ie · 6 comments

System Information
Operating system: Linux-6.6.3-zen1-1-zen-x86_64-with-glibc2.38 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.29.06

Blender Version
Broken: version: 4.0.1, branch: makepkg (modified), commit date: 2023-11-16 16:40, hash: d0dd92834a08
Worked: Never, afaik

Short description of error
When using the 'Translate' node to move 3 component images (like the denoising data chunks of an image), the resulting image is corrupted or glitched in some way.

Nodes Result

Further details, including the tiles which are causing issues for me and the node setup are in my Flamenco PR comment.

Exact steps for others to reproduce the error

  • Open attached .blend file
  • Render Image

reproduction.blend

**System Information** Operating system: Linux-6.6.3-zen1-1-zen-x86_64-with-glibc2.38 64 Bits, X11 UI Graphics card: NVIDIA GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.29.06 **Blender Version** Broken: version: 4.0.1, branch: makepkg (modified), commit date: 2023-11-16 16:40, hash: `d0dd92834a08` Worked: Never, afaik **Short description of error** When using the 'Translate' node to move 3 component images (like the denoising data chunks of an image), the resulting image is corrupted or glitched in some way. |Nodes|Result| |--|--| |![](attachments/5bf06cab-6854-4663-be27-8b1365341d35)|![](attachments/afb4118b-9df1-48c9-9d7a-bdc679a1b358) Further details, including the tiles which are causing issues for me and the node setup are in my [Flamenco PR comment](https://projects.blender.org/studio/flamenco/pulls/104194#issuecomment-912820). **Exact steps for others to reproduce the error** - Open attached .blend file - Render Image [reproduction.blend](attachments/9a29a18a-d3c0-4524-8267-551138be1661)
k8ie added the
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labels 2023-12-07 08:39:25 +01:00

Hi @k8ie,

Thank you for the report regarding the issue with the compositor not handling denoising data correctly. To proceed with an investigation, we need a bit more information:

  1. Could you please specify the steps to reproduce the issue or share a minimal .blend file where the issue occurs?
  2. Have you tested this on the official release of Blender 4.0.1, or is it specific to the modified 'makepkg' branch?

Once we have this additional information, we can forward your report to the developers for further inspection.


(Steps for making a good bug report: https://wiki.blender.org/wiki/Process/Bug_Reports)

Hi @k8ie, Thank you for the report regarding the issue with the compositor not handling denoising data correctly. To proceed with an investigation, we need a bit more information: 1. Could you please specify the steps to reproduce the issue or share a minimal .blend file where the issue occurs? 2. Have you tested this on the official release of Blender 4.0.1, or is it specific to the modified 'makepkg' branch? Once we have this additional information, we can forward your report to the developers for further inspection. --- _(Steps for making a good bug report: https://wiki.blender.org/wiki/Process/Bug_Reports)_
Germano Cavalcante added
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labels 2023-12-07 13:30:02 +01:00
Author

Hey @mano-wii,

I have tried with the official build as well. The result is still the same.

Operating system: Linux-6.6.4-zen1-1-zen-x86_64-with-glibc2.38 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.29.06

Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: `9be62e85b727`

I'm also attaching a blend file to help reproduce this issue.

Hey @mano-wii, I have tried with the official build as well. The result is still the same. ``` Operating system: Linux-6.6.4-zen1-1-zen-x86_64-with-glibc2.38 64 Bits, X11 UI Graphics card: NVIDIA GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 545.29.06 Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: `9be62e85b727` ``` I'm also attaching a blend file to help reproduce this issue.

After analysis, I noted that the problem lies with the Compositor 'Translate' node when used on images with 3 components.
I will be updated the description to clarify this issue.

After analysis, I noted that the problem lies with the Compositor 'Translate' node when used on images with 3 components. I will be updated the description to clarify this issue.
Germano Cavalcante changed title from Compositor can't deal with combining denoising data to Composer's 'Translate' node shows random pixels when used in 3-component images 2023-12-07 17:12:23 +01:00

Probable duplicate of:
#94845: Compositor artifacts from image wrapping

Probable duplicate of: #94845: Compositor artifacts from image wrapping
Member

I can't reproduce this with Fullframe or GPU compositor. I think we can lower the priority because it will get fixed in the next release where we plan to make the fullframe compositor the default option for CPU.

I can't reproduce this with Fullframe or GPU compositor. I think we can lower the priority because it will get fixed in the next release where we plan to make the fullframe compositor the default option for CPU.
Member

Since this is a problem only in the Tiled compositor, this is fixed by a8a05ebba1.

Since this is a problem only in the Tiled compositor, this is fixed by a8a05ebba170abf3047d83a610eaf6198d26a025.
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Reference: blender/blender#115877
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