Eevee-Next Intel Arc: Switching to Eevee-next causes Blender to stop redrawing #115942
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Reference: blender/blender#115942
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System Information
Operating system: Windows 11
Graphics card: Intel Arc A770 16GB, driver 4972. There might be a new driver in a few hours.
blender_system_info.txt
Blender Version
Broken: version: 4.1.0 Alpha, commit date: 2023-12-08 00:25, hash:
2b0448c91d7a
Worked: version: 4.1.0 Alpha, commit date: 2023-10-08 17:52, hash:
a3831fe7af80
Short description of error
Intel has their own issue tracker where they take issues, example other open Eevee-next issue: https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/559. At the same time, I've seen a past issue similar to this fixed on Blender's side #113447. Where should I report? Both?
Switching to rendered shading with Eevee-next selected causes Windows to freeze for a bit. It then unfreezes, and it looks like Blender's UI stops redrawing but Blender isn't frozen. Borders between areas change the cursor to resize them, resizing them properly makes the cursor change elsewhere from before, and playing an animation with sound by clicking the play button correctly makes sound.
Video, with throbber (to indicate the freeze) and sound included:
A more severe version of the issue mentioned at IGCIT is visible in the video, when not crashing.
Exact steps for others to reproduce the error
The issue occur (sometimes).
Shrinking the area of the screen the viewport takes up will not cause this issue.
Tested on a 1080p screen with Blender maximized.
If not maximized, you may need to increase the viewport's area.
Resizing a small viewport that's already in rendered shading to be bigger does not freeze.
Uneventful debug output: blender_debug_output.txt
SSU: igcit_ssu_4972.txt
Hi,
I've updated the description, and upon review, I noticed that the steps I extracted differ from the ones shown in the video.
This difference was intentional in the original description?
If confirmed, this report will be forwarded to the appropriate team for further investigation.
The video is a bit different to show the issue more clearly. You don't need to have a throbber on the side, a 2nd Blender instance, or make the viewport smaller first, or have a speaker, this is moreso to demonstrate the additional quirks of the issue.
You do need to keep the lamps. Removing them causes the issue to happen much less often.
To make it simplest, just
Here's another video without anything extra. To me, it seems a bit hard to tell what exactly happened.
This appears to be a duplicate of:
#114597: EEVEE Next: Blender freezing when render mode is selected
And possibly related to:
#115718: Blender 4.1 Alpha's "EEVEE Next" lagging to the point of unusability, and crashing
#113618: Abnormal Behaviour in EEVEE Next with Intel Xe Graphics
#115396: Blender 4.0 crashes on Intel Arc A770
#114597 is already being handled by the developers. So I will merge reports.
Please subscribe in #114597 if you want to see further updates
@Viktor_smg is this still the case?
I can still reproduce this with 4.2
443ea628c5
and driver 5333.Windows does not freeze for a bit anymore, but Blender still stops redrawing and still responds to inputs like shown with audio.