Crash when using EEVEE in viewport or render on linux (Intel GPU) #116158

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opened 2023-12-13 19:00:33 +01:00 by Mallow-Horton · 8 comments

System Information
Operating system: Linux-6.5.0-14-generic-x86_64-with-glibc2.38 64 Bits, X11 UI
Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1

Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: 9be62e85b727
Worked: N/A (hasn't worked since I've used Linux)

Short description of error
Since I've switched to Linux, I've been unable to do any work on my EEVEE projects because of a crash when I try to render EEVEE either through the viewport option or rendering out the project with F12. This did not happen on Windows and I've been unable to recreate the error on another computer. It also appears that this does not happen in Cycles mode, as switching to Cycles makes it stop crashing.

Exact steps for others to reproduce the error
I have attached one of the files that the crash happens with. I simply either tried to render a frame or enter the rendered viewport option. I am running standard Kubuntu, and I did not have any python scripts installed when I experienced the bug.

**System Information** Operating system: Linux-6.5.0-14-generic-x86_64-with-glibc2.38 64 Bits, X11 UI Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1 **Blender Version** Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash: `9be62e85b727` Worked: N/A (hasn't worked since I've used Linux) **Short description of error** Since I've switched to Linux, I've been unable to do any work on my EEVEE projects because of a crash when I try to render EEVEE either through the viewport option or rendering out the project with F12. This did not happen on Windows and I've been unable to recreate the error on another computer. It also appears that this does not happen in Cycles mode, as switching to Cycles makes it stop crashing. **Exact steps for others to reproduce the error** I have attached one of the files that the crash happens with. I simply either tried to render a frame or enter the rendered viewport option. I am running standard Kubuntu, and I did not have any python scripts installed when I experienced the bug.
Mallow-Horton added the
Severity
Normal
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Report
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labels 2023-12-13 19:00:34 +01:00

I tried the supplied file (just a shaded EEVEE render in the 3D Viewport pressing z and then 8, as well as a full image render with F12) and had the same crash, the System Information on which I tried the file, I am on Fedora Linux 39:

System Information
Operating system: Linux-6.6.4-200.fc39.x86_64-x86_64-with-glibc2.38 64 Bits, WAYLAND UI
Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1

I tried the supplied file (just a shaded EEVEE render in the 3D Viewport pressing z and then 8, as well as a full image render with F12) and had the same crash, the System Information on which I tried the file, I am on Fedora Linux 39: **System Information** Operating system: Linux-6.6.4-200.fc39.x86_64-x86_64-with-glibc2.38 64 Bits, WAYLAND UI Graphics card: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1
Member

@ChengduLittleA hi, any chance to check this crash on linux+intel?
Also, can we get crash logs here?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#linux
Does enabling gpu workaround prevents the crash?: blender ----debug-gpu-force-workarounds

@ChengduLittleA hi, any chance to check this crash on linux+intel? Also, can we get crash logs here?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#linux Does enabling gpu workaround prevents the crash?: `blender ----debug-gpu-force-workarounds`
Pratik Borhade added
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labels 2023-12-14 06:06:39 +01:00

@PratikPB2123 Here you go with 4 crash logs...

@PratikPB2123 Here you go with 4 crash logs...
Member

Thanks. Not much in stack trace that reveals the culprit.

Thanks. Not much in stack trace that reveals the culprit.
Pratik Borhade added
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labels 2023-12-14 06:38:52 +01:00
Author

I tried enabling gpu workaround, but had no change. It did print in the console:

Writing: /tmp/kingdom.crash.txt
Segmentation fault (core dumped)

That crash log contained this:

# Blender 4.0.2, Commit date: 2023-12-05 07:41, Hash 9be62e85b727

# backtrace
/snap/blender/4300/blender() [0xf3a7b0]
/snap/blender/4300/blender() [0x8c42ec]
/lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7eff77642910]
/snap/blender/4300/blender() [0x6676b54]
/snap/blender/4300/blender() [0x115d289]
/snap/blender/4300/blender() [0x115b93a]
/snap/blender/4300/blender() [0x11447fb]
/snap/blender/4300/blender() [0x111ca52]
/snap/blender/4300/blender() [0x111cdf2]
/snap/blender/4300/blender() [0x1eec695]
/snap/blender/4300/blender() [0x1559267]
/snap/blender/4300/blender() [0xf4c7b2]
/snap/blender/4300/blender() [0xf48850]
/snap/blender/4300/blender() [0x72521b]
/lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7eff776280d0]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7eff77628189]
/snap/blender/4300/blender() [0x8c022e]

# Python backtrace

It might be important that when calling blender from the terminal, it seems to think I only have integrated graphics with intel? I have an Nvidia 1660 that it doesn't mention.

I tried enabling gpu workaround, but had no change. It did print in the console: ``` Writing: /tmp/kingdom.crash.txt Segmentation fault (core dumped) ``` That crash log contained this: ``` # Blender 4.0.2, Commit date: 2023-12-05 07:41, Hash 9be62e85b727 # backtrace /snap/blender/4300/blender() [0xf3a7b0] /snap/blender/4300/blender() [0x8c42ec] /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7eff77642910] /snap/blender/4300/blender() [0x6676b54] /snap/blender/4300/blender() [0x115d289] /snap/blender/4300/blender() [0x115b93a] /snap/blender/4300/blender() [0x11447fb] /snap/blender/4300/blender() [0x111ca52] /snap/blender/4300/blender() [0x111cdf2] /snap/blender/4300/blender() [0x1eec695] /snap/blender/4300/blender() [0x1559267] /snap/blender/4300/blender() [0xf4c7b2] /snap/blender/4300/blender() [0xf48850] /snap/blender/4300/blender() [0x72521b] /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7eff776280d0] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7eff77628189] /snap/blender/4300/blender() [0x8c022e] # Python backtrace ``` It might be important that when calling blender from the terminal, it seems to think I only have integrated graphics with intel? I have an Nvidia 1660 that it doesn't mention.
Blender Bot added
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labels 2023-12-16 02:45:29 +01:00
Blender Bot added
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labels 2023-12-16 02:45:39 +01:00
Author

Sorry, pressed the wrong button.

Sorry, pressed the wrong button.
Philipp Oeser changed title from Crash when using EEVEE in viewport or render on linux to Crash when using EEVEE in viewport or render on linux (Intel GPU) 2023-12-21 11:16:56 +01:00
Member

@Mallow-Horton Are you using a system with an iGPU and NVIDIA card. If it is a desktop have you tried connecting the monitor to the NVIDIA GPU directly? If you have a laptop have you tried configuring your system to use primary the NVIDIA GPU. Some laptops have a special button for it or can configure it in the BIOS or in the power safe settings.

The reason is that Linux and some window manager are bad at supporting dual GPU systems with OpenGL.
@Memento do you have time to check a debug build?

@Mallow-Horton Are you using a system with an iGPU and NVIDIA card. If it is a desktop have you tried connecting the monitor to the NVIDIA GPU directly? If you have a laptop have you tried configuring your system to use primary the NVIDIA GPU. Some laptops have a special button for it or can configure it in the BIOS or in the power safe settings. The reason is that Linux and some window manager are bad at supporting dual GPU systems with OpenGL. @Memento do you have time to check a debug build?
Pratik Borhade added
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labels 2023-12-22 10:28:30 +01:00
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No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#116158
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