Crash using EEVEE and selecting Material Preview
or Rendered
#116761
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Reference: blender/blender#116761
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.33
Blender Version
Broken: version: 4.1.0 Alpha, branch: test-dnd-fh, commit date: 2024-01-02 20:54, hash:
a3d305ec60b5
Worked: (newest version of Blender that worked as expected)
Short description of error
Crash using EEVEE and selecting
Material Preview
orRendered
Exact steps for others to reproduce the error
Select
EEVEE
and selectingMaterial Preview
orRendered
crash will happenSometimes this output shows:
: Not a TIFF or MDI file, bad magic number 12150 (0x2f76).
I do see assert triggered in debugger
BLI_assert(STREQ(name, name_buffer_ + inputs[i].name_offset));
inYou report this in branch, but changes seem unrelated to this issue, so I will confirm. Though we may see 2 different issues as well.
Build from bot does not crash here on Linux with RTX3060
Same as #116623 ?
Possibly related, yes.
Not sure about this. Haven't got this myself but seen in logs of some other reports
That "TIFF" spew will be cleaned up by me a bit later in the week. It is harmless.
Getting this crash on my desktop as well
Still crashing but with different error
Windows 10 Pro
Read prefs: "C:\Users\john\AppData\Roaming\Blender Foundation\Blender\4.1\config\userpref.blend"
ERROR (gpu.shader): eevee_deferred_planar_eval FragShader:
|
4842 | return reduce_add(vec4(not(equal(closure_types, uvec4(0u)))));
|
| eevee_gbuffer_lib.glsl:721:0: Error: C7011: implicit cast from "float" to "uint"
|
4852 | int closure_type = CLOSURE_NONE_ID;
|
| eevee_gbuffer_lib.glsl:731:0: Error: C7011: implicit cast from "uint" to "int"
|
4855 | closure_type = CLOSURE_BSDF_DIFFUSE_ID;
|
| eevee_gbuffer_lib.glsl:734:0: Error: C7011: implicit cast from "uint" to "int"
|
4859 | closure_type = CLOSURE_BSDF_TRANSLUCENT_ID;
|
| eevee_gbuffer_lib.glsl:738:0: Error: C7011: implicit cast from "uint" to "int"
|
4863 | closure_type = CLOSURE_BSSRDF_BURLEY_ID;
|
| eevee_gbuffer_lib.glsl:742:0: Error: C7011: implicit cast from "uint" to "int"
|
4868 | closure_type = CLOSURE_BSDF_MICROFACET_GGX_REFLECTION_ID;
|
| eevee_gbuffer_lib.glsl:747:0: Error: C7011: implicit cast from "uint" to "int"
|
4873 | closure_type = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
|
| eevee_gbuffer_lib.glsl:752:0: Error: C7011: implicit cast from "uint" to "int"
EEVEE: error: Could not compile static shader "eevee_deferred_planar_eval"
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7F25B2D54
Module : blender.exe
Thread : 00009a88
Writing: C:\Users\john\AppData\Local\Temp\blender.crash.txt
On Ubuntu 22.04, with Blender 4.1 from Snap, I have the same error as John.
The crash file doesn't seem to contain anything useful:
Is it the same issue?
Already fixed on main