USD disney moana island scene import crash #117060
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Reference: blender/blender#117060
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System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.29
Blender Version
Broken: version: 4.0.2, branch: blender-v4.0-release, commit date: 2023-12-05 07:41, hash:
9be62e85b727
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender crash when importing USD disney moana island scene
Exact steps for others to reproduce the error
go to
1.disney moana island scene
2.download the USD version of the scene
3.import to blender.
crash.
USD import of 'D:\usd_example\island-usd-v2.1\island\usd\island.usda' took 62.5 s
Malloc returns null: len=1440 in evaluate_curve_type_object, total 66471593404
aligned_malloc returns null: len=201326592 in C:\Users\blender\git\blender-v400\blender.git\source\blender\blenlib\BLI_array.hh:425, total 66439902908
aligned_malloc returns null: len=201326592 in C:\Users\blender\git\blender-v400\blender.git\source\blender\blenlib\BLI_array.hh:425, total 66439902908
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60D980025
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60D8B5BD0
aligned_malloc returns null: len=201326592 in C:\Users\blender\git\blender-v400\blender.git\source\blender\blenlib\BLI_array.hh:425, total 66439902908
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60D8B5BD0
Module : blender.exe
Thread : 00003e8c
Module : blender.exe
Thread : 00001a1c
Writing: C:\Users\barak\AppData\Local\Temp\blender.crash.txt
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60D8B5BD0
Module : blender.exe
Thread : 00000770
Writing: C:\Users\barak\AppData\Local\Temp\blender.crash.txt
Module : blender.exe
Writing: C:\Users\barak\AppData\Local\Temp\blender.crash.txt
Thread : 00002c04
Writing: C:\Users\barak\AppData\Local\Temp\blender.crash.txt
Error loading symbols C:\blender\blender.pdb
error:0x00000002
size = 111529984
base=0x00007FF60D300000
Malloc returns null: len=1008 in evaluate_curve_type_object, total 66466150412
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60D980025
Module : blender.exe
Thread : 00002de4
Writing: C:\Users\barak\AppData\Local\Temp\blender.crash.txt
aligned_malloc returns null: len=201326592 in C:\Users\blender\git\blender-v400\blender.git\source\blender\blenlib\BLI_array.hh:425, total 66466150412
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF60D8B5BD0
Module : blender.exe
Thread : 0000198c
Writing: C:\Users\barak\AppData\Local\Temp\blender.crash.txt
Error loading symbols C:\blender\blender.pdb
error:0x00000002
size = 111529984
base=0x00007FF60D300000
@aras_p wrote a blog post about his work optimizing the importer while benchmarking on the Moana island scene. Noting that at the end the import was faster now but afterwards Blender couldn't handle the resulting scene and still crash:
https://aras-p.info/blog/2022/07/20/Swallowing-the-elephant-into-Blender/
Looking at your crash result, it seems that Blender simply fails to acquire available memory to write stuff into. So should be a "known issue"/limitation.
We also already have a similar report here: #102183
The above errors like
aligned_malloc returns null
(and similar) means you are running out of memory and is a duplicate of #102183. That scene uses a lot of Curve instancing and that is not supported right now, so each instance becomes real geometry. You can disable the "Curves" option during Import to see if that helps (if you have >64gb of RAM). Even then, Blender will not work well with that scene. Will close as a duplicate.