Possible crash with Motion Blur with changing curves count #117485
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Reference: blender/blender#117485
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System Information
Operating system: Linux-6.5.0-14-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.154.05
Blender Version
Broken: version: 4.1.0 Alpha, branch: main, commit date: 2024-01-24 17:30, hash:
ae27daf8340a
Short description of error
Rendering will very likely crash when rendering changing topology, in this case curves.
I was building a quick and simple test scene with Geometry Nodes and it started crashing on the farm.
Exact steps for others to reproduce the error
The crash won't happen if "Motion Blur" is disabled.
Thanks for the report. Can confirm the crash.
Call stack was empty so hard to guess the reason here. Seems to happen when iterating repeat zone 5 times
Reads out of bounds of
curve_first_key
and asserts herePOC bandaid hack (but there are other places reading from
curve_first_key
, so might not be safe at all)Possible crash with Motion Blurto Possible crash with Motion Blur with changing curves countWill raise the priority since this is a crasher (and not totally unlikely to run into)