GPv3: Keyframes deleted on move and then crash #118509
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#118509
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system:
Graphics card:
Blender Version
Broken: 4.2
Short description of error
Moving keyframes for Grease Pencil 3 objects deletes some of them and crashes.
Exact steps for others to reproduce the error
All keyframes:
After moving some get deleted:
Yes, can confirm the crash. cc @filedescriptor
#118334 looks related from function calls
Not quite the same issue as #118334 i think. In this case the root cause seems to be the
GreasePencil::move_duplicate_frames
function.There seem to be two distinct issues here:
Transform code for grease pencil keyframes handles selected keys one-by-one and does an implicit de-duplication after each keyframe. Example: list of keys
[1,2,3,4]
gets moved 1 to the right, should be[-,1,2,3]
. But each moved key overwrites the previous value before it can be moved in turn:[1,2,3,4]
->[-,1,3,4]
->[-,-,1,4]
->[-,-,-,1]
. This needs general fixes to the transform code, it shouldn't throw away information about keys before everything is transformed.After moving keys the layer needs to be tagged with
tag_frames_map_keys_changed
but is only gettingtag_frames_map_changed
currently. This means the frames map gets updated, but thesorted_keys
list is not. After transforming thesorted_keys
list is longer than the actual frames map, which crashes soon.The root cause here is the layer API for adding/removing frames. This must be considered an "internal" API because any calls here require manually fixing the user count of drawings. Such user count fixes need access to the
GreasePencil
object data, it cannot be done using theGreasePencilLayer
alone. Transform code for Grease Pencil only stores the layer, but not theGreasePencil
ID itself, so it can't ensure valid drawing user counts during the transform.