Fix #118509: GPv3: fix broken drawing array compression function #120433
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Reference: blender/blender#120433
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Delete Branch "LukasTonne/blender:gp3-fix-remove-unused-drawings"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The
remove_drawings_with_no_users
did not work properly when removingmore than one drawing at a time. It created incorrect drawing indices
that were larger than the drawings array, causing crashes down the line.
The new implementation should be both cleaner and more efficient,
avoiding a loop over all frames for every drawing removed.
This complements #119337 which fixes disappearing keyframes during
transform.
@blender-bot build
Thanks, got some comments.
@ -2310,0 +2255,4 @@
};
/* Index map to remap drawing indices in frame data. */
Array<int> drawing_index_map(drawings.size(), -1);
I'd like to see a comment here that documents that negative indices are "unmapped" and ignored.
Usually i create
constexpr const int is_non_check = -1
varibles for that reason.@ -2310,0 +2259,4 @@
int first_unused_drawing = -1;
int last_used_drawing = drawings.size();
while (true) {
Seems like this could just be
while (first_unused_drawing >= last_used_drawing) {
(replacing theif/break
further down) if I'm not mistaken.The iterators need to be advanced before checking the condition. I made a little utility function to make this loop nicer.
@ -2310,0 +2301,4 @@
}
/* Remap drawing indices in frame data. */
for (Layer *layer : this->layers_for_write()) {
Could this be done in the
if (drawings_to_remove.size() > 0) {
? In which case, it might be good to doand then do the shrinking and remapping.
@blender-bot build