Outliner: Consistent behavior for deleting objects #120171

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opened 2024-04-02 12:40:28 +02:00 by Pablo Vazquez · 2 comments
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Report #112766 highlighted an inconsistency issue with how the Outliner treats object deletion compared to the 3D Viewport.

Currently

3D Viewport:

Viewport

  • Delete (X) — Removes the object from the current scene only.
  • Delete Global (Shift+X) — Deletes the object completely from all scenes.

Outliner:

Outliner

  • Delete (X) — Behaves like Delete Global in the Viewport.
  • Unlink — Behaves like Delete in the Viewport, but it is disconnected from the "Delete" section in the menu.

Proposal

Change the Outliner operator names and shortcuts to follow the 3D Viewport, since it is (most of the time) the main way for adding and deleting objects and the one most users are familiar with.

Move Unlink to be in the same section as the other delete operations, place it first, rename to "Delete", and assign the shortcut X so it matches the 3D Viewport.

  • Unlink → Rename to Delete, assign shortcut X.
  • Delete Hierarchy — Leave as is.
  • Delete — Remove it from the ViewLayer view, same functionality is already available from the Blender File view and it's more clear that way. Assign shortcut Shift+X.

We could alternatively leave it but that just makes the (already long) menu longer for a function that is already present in other view modes, and has a shortcut.

Report #112766 highlighted an inconsistency issue with how the Outliner treats object deletion compared to the 3D Viewport. ## Currently ### 3D Viewport: ![Viewport](/attachments/f61fade1-3cd6-4429-b0b0-c8812d8bd939) * `Delete` **(X)** — Removes the object from the current scene only. * `Delete Global` **(Shift+X)** — Deletes the object completely from all scenes. ### Outliner: ![Outliner](/attachments/9d4e65e7-4d00-4e3b-bc6a-fa18742cb882) * `Delete` **(X)** — Behaves like `Delete Global` in the Viewport. * `Unlink` — Behaves like `Delete` in the Viewport, but it is disconnected from the "Delete" section in the menu. ---- ## Proposal Change the Outliner operator names and shortcuts to follow the 3D Viewport, since it is (most of the time) the main way for adding and deleting objects and the one most users are familiar with. Move `Unlink` to be in the same section as the other delete operations, place it first, rename to "Delete", and assign the shortcut **X** so it matches the 3D Viewport. * `Unlink` → Rename to `Delete`, assign shortcut **X**. * `Delete Hierarchy` — Leave as is. * `Delete` — Remove it from the ViewLayer view, same functionality is already available from the Blender File view and it's more clear that way. Assign shortcut **Shift+X**. We could alternatively leave it but that just makes the (already long) menu longer for a function that is already present in other view modes, and has a shortcut.
Pablo Vazquez added the
Type
Design
label 2024-04-02 12:40:28 +02:00
Member

Thanks, images are not visible btw :)

Thanks, [images](/attachments/2f53d227-6f5d-47a3-8a8f-12c2a9764bce) are not visible btw :)
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Member

Thanks, images are not visible btw :)

Gotta love Gitea (they were visible to me). Re-uploaded them so images should be visible now.

> Thanks, [images](/attachments/2f53d227-6f5d-47a3-8a8f-12c2a9764bce) are not visible btw :) Gotta love Gitea (they were visible to me). Re-uploaded them so images should be visible now.
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Reference: blender/blender#120171
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