Animation: Slotted Actions (multi-datablock animation) Planning #120406
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Reference: blender/blender#120406
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43d7558e5b00: Anim: Remove 'Slotted Actions' experimental flag references this tracking task, but it should have pointed to its PR as well: #128889
This is a copy of the Slotted Actions Planning on HackMD. The document on HackMD is the ground truth, this is just for tracking within the Blender infrastructure (but multi-people editing of a task description isn't the most reliable on Gitea at the moment).
Slotted Actions Planning
For more context, see:
Goals: ability to animate with the new multi-slot Action, and having different data-blocks animated by the same Action.
Non-goals: layers, strips on layers, animation-level constraints, bone pickers.
Each phase after 3 should have some time to iterate on the new functionality with animators.
1: ✅
Existing code for the data model →main
#118677: Implement the Data Model2: ✅
Data Model access via existing UI#119875: add layered Action to anim filtering code
Goal: minimal working state for animators to animate anything.
Dope Sheet(decided to not show slots here)Graph Editor(decided to not show slots here)Finding all other use sites of keyframe-insertion code.(Discussed in a meeting with Sergey, and he suggested just getting the knowns working, and let the unknowns get discovered through testing rather than scouring the code base.)Icon design for slots → discuss with Pablo Vazquez.(moved to a later phase to not delay marking this one as finished)End-of-subphase goal: Animators can animate with a file that has been set up for animation by the devs. Update: practical animation will likely be too hindered by not having F-Curve groups (which also causes things like 'only for selected bones' to not work).
✅
3: Creating & Assigning ActionsWEEK 1 Sybren
WEEK 1 Christoph
)WEEK 0 Sybren
WEEK 0 Sybren
WEEK 1 Sybren
)End-of-subphase goal: Animators can animate a file from scratch.
✅
4: Organisation of animation channelsThis phase focuses on getting feature parity with the legacy Action F-Curve groups.
WEEK 1 Nathan + Sybren
WEEK 1 Nathan
action.groups
.WEEK 1 Sybren
WEEK 1 Nathan
WEEK 1 Nathan
End-of-subphase goal: Animators don't get lost in their long lists of channels.
✅
5: Data Model PolishingWEEK 2 + 3 Nathan
✅
6: Feature Par with ActionsKeyframeStrip
toChannelBag
.End-of-subphase goal: Animators can work with the multi-slot Actions as comfortably as with legacy Actions.
✅
7: Ensuring all the other code can work with layered ActionsThere will be much code that doesn't go through the animation filtering or key insertion systems, but directly accesses
action->curves
. This code needs to be updated to handle layered Actions.WEEK 4 Sybren & WEEK 4+5 Nathan
WEEK 3 Sybren
, #127749)WEEK 3 Sybren
, #127871)8: ✅
ToolingWEEK 1 Christoph
Conversion from single-slot Action to legacy Action?somewhat automatic given backward-compatible API + forward compatibility.WEEK 3 Christoph
1
multi-slot Action →N
single-slot Actions.WEEK 3 Christoph
WEEK 4 Sybren
(#128708, if there's more we can fix those when we find them)9: ✅
Proven Explanations & Documentation10: ✅
NLA and Pose Library supportWEEK 2 Sybren
WEEK 5 Nathan
WEEK 5 Sybren
, #128444)WEEK 5 Sybren
, #128446)WEEK 5 Sybren
, #128700)BKE_nla_tweakedit_remap()
does not directly use the Action itself)11: Going out of Experimental
WEEK 3 Christoph
#127842)MutableSpan<>
any more (for slots/layers/etc.) but always useSpan<>
.WEEK 5 Sybren
rna_AnimaData_override_apply
WEEK 6 Sybren
(#128889)main
for Blender 4.4 (WEEK 6+ Sybren
)WEEK 5+ Nathan
main
for Blender 4.4 (WEEK 5+ Nathan
)12: A Few Hours Lateur (well, weeks or months)
WEEK (NOW+2)+
This is mostly to remove then-dead code. It is deferred until we're confident that the new code is doing the right thing, and we don't need the old code as reference any more for regressions.
Unplanned but related
Other things, which will likely have to wait until later phases:
ListBase
dependent stuff.Animation: Project Baklava phase 1: multi-ID animationto Animation: Project Baklava phase 1: multi-data-block animationAnimation: Project Baklava phase 1: multi-data-block animationto Animation: Slotted Actions (multi-datablock animation) PlanningSybren A. Stüvel referenced this issue2024-09-23 13:05:18 +02:00
Sybren A. Stüvel referenced this issue2024-09-23 14:00:27 +02:00