Animation: Project Baklava phase 1: multi-data-block animation #120406
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This was originally part of the planning at https://hackmd.io/@anim-rigging/r1FBrCe2T
For more context, see:
Phase 1: Multi data-block animation
Goals: ability to animate with the new
Animation
data-block, and having different data-blocks animated by the sameAnimation
.Non-goals: layers, strips on layers, animation-level constraints, bone pickers.
1.1: Existing code for the data model →main
#118677: Baklava Phase 1.11.2: Data Model access via existing UI
#119875: add Animation data-block to anim filtering code
Goal: minimal working state for animators to animate anything.
End-of-phase goal: Animators can animate with a file that has been set up for animation by the devs.
1.3: Creating & Assigning
Animation
data-blocksEnd-of-phase goal: Animators can animate a file from scratch.
1.4: Organisation of animation channels
End-of-phase goal: Animators don't get lost in their long lists of channels.
1.5: Feature Par with Actions
... but not the NLA (so no
Animation
strips in the NLA).End-of-phase goal: Animators can work with the new Animation data-block as comfortably as with (linear/non-NLA) Actions. They can replace Actions with Animation data-blocks.
1.x: Unplanned but related
High prio to add to the above (or a subphase by itself):
Other things:
ListBase
dependent stuff.Animation: Project Baklava phase 1: multi-ID animationto Animation: Project Baklava phase 1: multi-data-block animation