Viewport view Front and Back are wrong. They break convention with Top, Bottom, Left and Right views. #120441

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opened 2024-04-09 19:50:30 +02:00 by Dunravin · 1 comment

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.86

Blender Version
Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270
Worked: (newest version of Blender that worked as expected)

Short description of error
As per the title the Front and Back views are wrong and break convention with all the other views.

Exact steps for others to reproduce the error

  • If a user selects the Right view the viewport switches to "looking towards the left" which displays the Right side of the object (X+)
  • If a user selects the Left view the viewport switches to "looking towards the right" which displays the Left side of the object (X-)

All good so far, this is expected behaviour.

  • If a user selects the Top view the viewport switches to "looking downwards" which displays the Top side of the object (Z+)
  • If a user selects the Bottom view the viewport switches to "looking upwards" which displays the Bottom side of the object (Z-)

Again all is good and this is expected behaviour.

Now:

  • When a user selects Front view the viewport switches to "looking forwards" and displays the Back side of the object (Y-)
  • When a user selects Back view the viewport switches to "looking backwards" and displays the Front side of the object (Y+)

As you can see this breaks the convention with the first four scenarios Right, Left, Top, Bottom.

Front view is not actually Front view but "Looking forwards view"
Back view is not actually Back view but is "Looking backwards view"

To maintain consistency and stick to the convention Front and Back views should be swapped so that;

When Front view is selected the viewport switches to "looking backwards" which displays the Front side on the object (Y+)
When Back view is selected the viewport switches to "looking forwards" which displays the Back side of the object (Y-)

There are many threads on the internet from many users who are baffled by the viewport views and this discontinuity is the reason.
It's a mix and match of conventions.

Thanks for your consideration.
Dunravin.

[Based on the default startup or an attached .blend file (as simple as possible)]
Attached blend file contains a simple cube with coloured faces to indicate Right side (X+) Left side(X-) Top side(Z+) Bottom side(Z-) Front side(Y+) Back side(Y-)

Change views to see Front view in fact shows the Back face(Y-) and not the Front face (Y+) and vice versa for Back view.

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.86 **Blender Version** Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: `40a5e739e270` Worked: (newest version of Blender that worked as expected) **Short description of error** As per the title the Front and Back views are wrong and break convention with all the other views. **Exact steps for others to reproduce the error** - If a user selects the Right view the viewport switches to "looking towards the left" which displays the Right side of the object (X+) - If a user selects the Left view the viewport switches to "looking towards the right" which displays the Left side of the object (X-) All good so far, this is expected behaviour. - If a user selects the Top view the viewport switches to "looking downwards" which displays the Top side of the object (Z+) - If a user selects the Bottom view the viewport switches to "looking upwards" which displays the Bottom side of the object (Z-) Again all is good and this is expected behaviour. Now: - When a user selects Front view the viewport switches to "looking forwards" and displays the Back side of the object (Y-) - When a user selects Back view the viewport switches to "looking backwards" and displays the Front side of the object (Y+) As you can see this breaks the convention with the first four scenarios Right, Left, Top, Bottom. Front view is not actually Front view but "Looking forwards view" Back view is not actually Back view but is "Looking backwards view" To maintain consistency and stick to the convention Front and Back views should be swapped so that; When Front view is selected the viewport switches to "looking backwards" which displays the Front side on the object (Y+) When Back view is selected the viewport switches to "looking forwards" which displays the Back side of the object (Y-) There are many threads on the internet from many users who are baffled by the viewport views and this discontinuity is the reason. It's a mix and match of conventions. Thanks for your consideration. Dunravin. [Based on the default startup or an attached .blend file (as simple as possible)] Attached blend file contains a simple cube with coloured faces to indicate Right side (X+) Left side(X-) Top side(Z+) Bottom side(Z-) Front side(Y+) Back side(Y-) Change views to see Front view in fact shows the Back face(Y-) and not the Front face (Y+) and vice versa for Back view.
Dunravin added the
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labels 2024-04-09 19:50:31 +02:00

Thank you for the detailed report on this issue.
This issue is already known and has been discussed in a previous report: #106416 - "Front view Y axis keybinding is reversed".

I will merge your report with the existing one for better tracking and will continue the discussion in that thread.
If you would like to receive updates on the progress of this issue, please subscribe to the thread #106416.

Thank you for the detailed report on this issue. This issue is already known and has been discussed in a previous report: #106416 - "Front view Y axis keybinding is reversed". I will merge your report with the existing one for better tracking and will continue the discussion in that thread. If you would like to receive updates on the progress of this issue, please subscribe to the thread #106416.
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2024-04-09 20:29:00 +02:00
Germano Cavalcante added
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Duplicate
and removed
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Archived
labels 2024-04-09 20:29:10 +02:00
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Reference: blender/blender#120441
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