Front view Y axis keybinding is reversed #106416
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#106416
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49
Blender Version
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
1be25cfff18b
Worked: Never?
Short description of error
Front view key binding should give us +Y view, now it gives us -Y view. The negative Y axis is now key binded for the front view instead of the back view.
From #120441:
Exact steps for others to reproduce the error
Front view Y axisto Front view Y axis keybindingI'm not sure if this behaviour is intended as I'm not using it frequently. Tested from 3.6 back to 2.93, the behaviour is consistent. Could you give us more information as in when did it break?
The current behaviour of the key binding:
np1: -Y (is this reversed?)
np3: X
np7: Z
User interface guys should take a look at this.
Front view Y axis keybindingto Front view Y axis keybinding is reversedI've noticed it was also in version 3.4.1. Before that the np1 was set to Y instead of -Y. Now it's reversed.
@Iwan-El-Sayed Interesting. Maybe it's due to the user preference, all versions on my computer shows np1 as -Y. I guess then there's indeed a reversal somewhere...
I'm probably thinking about this wrong, but this is our factory orientation:
I would consider the "front" orientation to be "X". We have right and left along the Y axis, but the side most dominant is -Y.
When I test back to 2.83 I see the same behavior of np1 showing -Y. The only difference is that it was hard to tell it was -Y back then because it only showed a different ring around the green ball. In 2.93 and newer the gizmo shows "-Y" for np1.
So not seeing anything that backs up the assertion that "Front view key binding should give us +Y view". What am I missing?
Yeah I had consistent behaviour on previous versions before, so I'm not sure if this is really a bug or if it's intentional
The (Front/Right/Top) are the Audience's/Camera's view.
Think of Suzanne on a Thrust Stage, and you are in the audience.
Viewing Suzanne from the front, the negative Y axis points toward you.
Move to the seats that are House Right, you view Suzanne's left side from the right, and the positive X axis points towards you.
Continuing to circle around by jumping on the stage, you view Suzanne from the back, and the positive Y axis points toward you.
Does that help to clarify?
Will forward this report to devs list for further decision.