3D Viewport wireframes can anti-alias in a wonky way #120781
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Reference: blender/blender#120781
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System Information
Operating system: Linux-5.15.0-101-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 470.239.06
Blender Version
Broken: version: 4.2.0 Alpha, branch:
main
, commit date: Thu Apr 18 12:33:42 2024 +0200, hash:23348d4a5c62ef63042742862e6d99537d02e12f
Worked: 4.1 could be more anti-aliased to my taste, but doesn't show this particular issue.
Short description of error
Wireframes be wonk. It looks like the anti-aliasing is causing some extra stair-stepping effect.
Exact steps for others to reproduce the error
blender41 --factory-startup --python-expr 'import bpy, math; bpy.context.object.rotation_euler.x = math.radians(-6)'
main
:This issue occurs both in my self-compiled Blender as well as the latest buildbot build (
9cb3a17352
, download).Can reproduce on metal as well when not using HDPI screens
There were some patches for wireframe rendering lately, will need to look which one introduced the artifacts.
System Information
Operating system: Windows 10 home : Laptop Lenovo G50-80
Graphics card: Intel(R) HD Graphics 5500 4.4.0 - Build 20.19.15.5063
I don't know if this is related, but will comment in case it is.
In Blender 4.1.1...I get weird glitch type affect in edit mode. This actually happened a few years ago with Intel Graphic users, and it was fixed.
Blender 3.6 and Blender 4.0 do not have this issue.
The Images are from Blender 3.6 and Blender 4.1.1, with my Viewport Display Settings.
Caused by
bace4c9a29
The outline has suffered regression in quality before as evidenced in #73081: "Overlay Engine: Outline AA quality regression".
Cc. @HooglyBoogly
Cc. @fclem
I believe this is caused by a missing attribute when drawing the mesh as
bace4c9a29
changed a lot of things in GPUBatches setup.