macOS: Abnormal termination on exit after playback #121015
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Reference: blender/blender#121015
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System Information
Operating system: macOS-14.4.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Ultra 1.2
Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-04-23 21:08, hash:
ce768d43a121
Worked: Prior
43307b667d
Short description of error
Blender aborts on exit due to incorrect deinitialization in the
OpenCloseDevice()
. Note the STL documentation ofstd::thread
: If*this
has an associated thread (joinable() == true
),std::terminate()
is called.There is no code which guarantees that
OpenCloseDevice::m_delayed_close_thread
is not joinable upon~OpenCloseDevice()
, which leads to the termination, as per thestd::thread
documentation.Exact steps for others to reproduce the error
blender --factory-startup
P.S. It is also not fully clear why audio device is created in this case, as there is no audio in the scene. Ideally the audio sub-system is to be initialized if really needed. But this is a bit of a separate issue from this one. (NOTE: The Sync is set to
Play Every Frame
, so it is not due to the A/V Sync).Confirming issue because I ran into similar issues with a debug builds of Blender earlier this week.
Can reproduce, will check
Ah looks like the same I ran into also two days ago: #107607 (comment)
I have created PR #121242, but will create also one upstream. I can use some review though, since I had to avoid calling virtual function in destructor, which makes this rather ugly IMO.