Blender crashes when using the eevee rendering engine #121055
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Reference: blender/blender#121055
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**System
Information**Operating system: Windows 10
CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
Graphics card: Gforce GT730
Blender Version
Broken: 4.1.1
Worked: -
description of error
When I press the render button with the eevee rendering engine, Blender crashes and the system freezes for a few moments.
(When I use this NPR Stone shader that I made)
I think this happens when a large number of nodes are connected to the bump node
(This file that I sent is a set of node groups that I use in Blender and this happens only in rock material.)
Hi @soheil-ali-pasha Thanks for reporting! Could you give us the crash log see here and system information (Help > Save System Info) files?
It could be possible that your graphics driver is out of date. GT730 should support OpenGL 4.6 thus run blender without much problem. Also, could you try get around the TDR time limit like this and see if it does anything.
Hi @ChengduLittleA , of course I can send these required files, but I am not sure if one of the files I sent is a crash log.
Hi @soheil-ali-pasha This crash log actually seems to indicate crash upon sculpting? It's probably not the same crash from what this report is describing.
The system info looks good for running blender. Could you try using
blender_debug_gpu.cmd
andblender_debug_gpu_workaround.cmd
to start blender and give us what it outputs? It's possible that the driver support isn't as complete since you have a relatively old graphics card.Hi @ChengduLittleA
I used the file
blender_debug_gpu.cmd
and let Blender crash again... and this is the output that was created (the file is 90KB)I ran the same file again and closed blender normally...and it gave a smaller output file (22KB)
@fclem Does this log ring any bells? I couldn't see anything obviously wrong...
Hi , GPU drivers are outdated, could you update them? AFAICS, 475.14 is latest version for the GT 730: https://www.nvidia.com/en-us/drivers/results/