Blender crashes when using the eevee rendering engine #121055

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opened 2024-04-24 23:53:01 +02:00 by Soheil Ali-pashapour-e-asiabi · 5 comments

**System Information**
Operating system: Windows 10
CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
Graphics card: Gforce GT730

Blender Version
Broken: 4.1.1
Worked: -

description of error
When I press the render button with the eevee rendering engine, Blender crashes and the system freezes for a few moments.
(When I use this NPR Stone shader that I made)
I think this happens when a large number of nodes are connected to the bump node
(This file that I sent is a set of node groups that I use in Blender and this happens only in rock material.)

`**System` Information** Operating system: Windows 10 CPU: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz Graphics card: Gforce GT730 **Blender Version** Broken: 4.1.1 Worked: - **description of error** When I press the render button with the eevee rendering engine, Blender crashes and the system freezes for a few moments. (When I use this NPR Stone shader that I made) I think this happens when a large number of nodes are connected to the bump node (This file that I sent is a set of node groups that I use in Blender and this happens only in rock material.)
Soheil Ali-pashapour-e-asiabi added the
Status
Needs Triage
Priority
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Type
Report
labels 2024-04-24 23:53:01 +02:00
Member

Hi @soheil-ali-pasha Thanks for reporting! Could you give us the crash log see here and system information (Help > Save System Info) files?

It could be possible that your graphics driver is out of date. GT730 should support OpenGL 4.6 thus run blender without much problem. Also, could you try get around the TDR time limit like this and see if it does anything.

Hi @soheil-ali-pasha Thanks for reporting! Could you give us the crash log [see here](https://docs.blender.org/manual/en/latest/troubleshooting/crash.html#windows) and system information (Help > Save System Info) files? It could be possible that your graphics driver is out of date. GT730 should support OpenGL 4.6 thus run blender without much problem. Also, could you try [get around the TDR time limit like this](https://www.d5render.com/post/how-to-solve-the-tdr-timeout-detection-recovery-problem) and see if it does anything.
YimingWu added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-04-25 05:02:56 +02:00

Hi @ChengduLittleA , of course I can send these required files, but I am not sure if one of the files I sent is a crash log.

Hi @ChengduLittleA , of course I can send these required files, but I am not sure if one of the files I sent is a crash log.
Member

Hi @soheil-ali-pasha This crash log actually seems to indicate crash upon sculpting? It's probably not the same crash from what this report is describing.

The system info looks good for running blender. Could you try using blender_debug_gpu.cmd and blender_debug_gpu_workaround.cmd to start blender and give us what it outputs? It's possible that the driver support isn't as complete since you have a relatively old graphics card.

Hi @soheil-ali-pasha This crash log actually seems to indicate crash upon sculpting? It's probably not the same crash from what this report is describing. The system info looks good for running blender. Could you try using `blender_debug_gpu.cmd` and `blender_debug_gpu_workaround.cmd` to start blender and give us what it outputs? It's possible that the driver support isn't as complete since you have a relatively old graphics card.

Hi @ChengduLittleA
I used the file blender_debug_gpu.cmd and let Blender crash again... and this is the output that was created (the file is 90KB)

I ran the same file again and closed blender normally...and it gave a smaller output file (22KB)

Hi @ChengduLittleA I used the file `blender_debug_gpu.cmd` and let Blender crash again... and this is the output that was created (the file is 90KB) I ran the same file again and closed blender normally...and it gave a smaller output file (22KB)
Member

@fclem Does this log ring any bells? I couldn't see anything obviously wrong...

@fclem Does this log ring any bells? I couldn't see anything obviously wrong...
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Reference: blender/blender#121055
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