Object bounds by modifiers are ignored by snapping #121103
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Reference: blender/blender#121103
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System Information
Operating system: Linux-6.5.0-28-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA RTX A4000/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.171.04
Blender Version
Broken: version: 4.1.1, branch: blender-v4.1-release, commit date: 2024-04-15 15:11, hash:
e1743a0317bc
Worked: 4.0.2
Short description of error
Object bounds by modifiers are ignored by snapping
Exact steps for others to reproduce the error
Create an array and try to snap on different mesh from different points/vertexes/axis
The following issues should be reported separately
Snap toggle got broken since 3.6 LTS (or maybe in earlier version) The snap does not stay on or off if toggles in edit mode. It hasn't been like that since I started using the Blender 2.67. It got broken somewhere in the 3.X versions.
Snapping is not as snappy as it used to be in the previous versions. The closest vertex do not always snap together, I mean now mostly they don't snap like previous versions before 3.X.
There are many other issues with the snapping compared to the older versions before 2.93.
Snapping is one of the most important feature for accurate modeling in the ArchViz. This was one of the key feature which convinced me to switch from 3dS Max in 2014 after using that for more than a decade. Now its been such a great decade with Blender. But its sad to see the key features like snapping getting broken with the every new iteration. It has been good from version 2.67 to 3 but started breaking somewhere after 3.x and introduces new bugs with every new iteration now a days.
Please do not mess with the snapping, its been perfect, let it be like the old days.
Thanks
Snapping is broken with every enw iteration of Blender.to Arrays ignored while Snapping | Snapping is broken with every enw iteration of Blender.Arrays ignored while Snapping | Snapping is broken with every enw iteration of Blender.to Arrays ignored while Snapping | Snapping is broken with every new iteration of Blender.Sorry if I am having trouble following along (it is just not clear to me if what you are trying to snap where). Could you share an example .blend file along with clear steps which vertex you are trying to snap to which other vertex?
Can confirm the change in behavior, was caused by
45379d9b59
Could you, however, create a separate report for this (it just makes sense to handle each issue individually), You can mention the culprit commit there already and ping me in that report if you like.
Also not exactly sure what to test here. Can you, again, create a separate report for this?
OK, can confirm that one, will check.
Will update the report description to clarify we are just handling this particular case in this report
Arrays ignored while Snapping | Snapping is broken with every new iteration of Blender.to Object bounds by modifiers are ignored by snappingAttached two files, one created in Blender 4.1 and another in Blender 3.6. Open them in their respective blender versions.
Now move the array object towards left outside the first vertex of the plane in the center, and try to snap. The behavior in the 3.6 is correct but 4.1 ignores the rest of the objects and snaps only the main mesh of the array to the plane.
Here is the video showing issue with the closest snap mentioned in the point number 3.
Target is highlighted in the circle.
The closest vertex is not snapping with the target, instead the vertex after that is snapping. This issues has been there since long time but has worsen in 4.1 versions.
This was caused by
1cbd0f5a85
, but it is actually already fixed in 4.2 (see935666a622
)@SmartArtCreations : please try a fresh 4.2 build from https://builder.blender.org/download/daily/
Will close, but feel free to comment again if issues persist in a fresh build