Blender crashes when using the icon-based transforming tools #121118

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opened 2024-04-26 11:46:41 +02:00 by Martin · 14 comments

System Information
Operating system: Linux/Wayland
Graphics card: built-in Intel Corporation CometLake-U GT2 [UHD Graphics] (i915)

Blender Version
Broken: 4.1.1 (flatpak)
Worked: ?

Short description of error
When using the icon-based transformation tools (Move/Rotate/Scale) eventually blender will become unresponsive (crash).
Top reports blender to use 100% cpu usage (on one single cpu).

Exact steps for others to reproduce the error
Open blender, choose default startup General.
Move/Rotate/Scale the cube only using the icon-based tools (no keyboard shortscuts!) untill blender crashes. It may take a while, but will happen eventually.

**System Information** Operating system: Linux/Wayland Graphics card: built-in Intel Corporation CometLake-U GT2 [UHD Graphics] (i915) **Blender Version** Broken: 4.1.1 (flatpak) Worked: ? **Short description of error** When using the icon-based transformation tools (Move/Rotate/Scale) eventually blender will become unresponsive (crash). Top reports blender to use 100% cpu usage (on one single cpu). **Exact steps for others to reproduce the error** Open blender, choose default startup General. Move/Rotate/Scale the cube _only_ using the icon-based tools (no keyboard shortscuts!) untill blender crashes. It may take a while, but will happen eventually.
Martin added the
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Report
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Needs Triage
labels 2024-04-26 11:46:42 +02:00
Member

Broken: 4.1.1 (flatpak)

Hi, thanks for the report. Flatpack package of blender is not maintained by blender. Please report crash on their issue tracker.

> Broken: 4.1.1 (flatpak) Hi, thanks for the report. Flatpack package of blender is not maintained by blender. Please report crash on their issue tracker.
Blender Bot added
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and removed
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labels 2024-04-26 11:53:16 +02:00
Author

Yeah ok, so I just crashed the official x64 binaries from blender.org for you.

Yeah ok, so I just crashed the official x64 binaries from blender.org for you.
Martin reopened this issue 2024-04-26 13:39:13 +02:00
Blender Bot added
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labels 2024-04-26 13:39:15 +02:00

Maybe there is crash reason in blender, but if this is related with add-on, add-on developer should send more detailed report with necessary info. This still require cowling in how add-on work to be able to fix this.

Maybe there is crash reason in blender, but if this is related with add-on, add-on developer should send more detailed report with necessary info. This still require cowling in how add-on work to be able to fix this.
Author

Oh and this points to developer.blender.org, hence my assumption I was at the right address for flatpak bugreports, my apologies.
image

Oh and this points to developer.blender.org, hence my assumption I was at the right address for flatpak bugreports, my apologies. ![image](/attachments/97edba14-3727-4bcd-bbc8-106036992eda)
Author

I just reproduced with (only) these add-ons enabled. What add-ons should I disable for a clean test?
image

I just reproduced with (only) these add-ons enabled. What add-ons should I disable for a clean test? ![image](/attachments/fcf1a14d-fe6a-42a8-88f8-9e20f72eb1a3)

How many edits would you say does it take to crash Blender? Also on the Flatpak version of 4.1.1 I have just made made over 200 icon based edits without Blender crashing.

I have made a lot of bug reports based on bugs I found in the Flatpak version (Of bugs that are not exclusive to the Flatpak version). Is this redirecting to a Flatpak issue tracker a new policy?

How many edits would you say does it take to crash Blender? Also on the Flatpak version of 4.1.1 I have just made made over 200 icon based edits without Blender crashing. I have made a lot of bug reports based on bugs I found in the Flatpak version (Of bugs that are not exclusive to the Flatpak version). Is this redirecting to a Flatpak issue tracker a new policy?
Author

I don't count the number of edits, but if I 'hammer' Blender it crashes within 5 minutes. I do switch a lot between transformations and then do a lot of transformations per type.

Maybe it's a Wayland problem?

I don't count the number of edits, but if I 'hammer' Blender it crashes within 5 minutes. I do switch a lot between transformations and then do a lot of transformations per type. Maybe it's a Wayland problem?

I still can't reproduce it, also on Wayland. Do you have snapping turned on?

I still can't reproduce it, also on Wayland. Do you have snapping turned on?
Author

No, snapping is not turned on.

No, snapping is not turned on.
Author

Here's a video illustrating the effect, for what it's worth...

Here's a video illustrating the effect, for what it's worth...

Does Blender become unresponsive to inputs or does it close?

If it becomes unresponsive without closing, can you try switching the window focus to something else and back to Blender? Does that make Blender respond to inputs again?

Does Blender become unresponsive to inputs or does it close? If it becomes unresponsive without closing, can you try switching the window focus to something else and back to Blender? Does that make Blender respond to inputs again?

Check these out: #121094 #107642 #80458

Check these out: #121094 #107642 #80458
Author

No, I can't unfreeze it by switching focus and yes, this is Intel (mobile UHD) graphics and as said CPU usage goes to 100% (single thread).
--debug-gpu output until the freeze:

$ ./blender -d --debug-gpu
Switching to fully guarded memory allocator.
Blender 4.1.1
Build: 2024-04-15 23:47:45 Linux Release
argv[0] = ./blender
argv[1] = -d
argv[2] = --debug-gpu
Read prefs: "/home/martin/.config/blender/4.1/config/userpref.blend"
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3
INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3

image

No, I can't unfreeze it by switching focus and yes, this is Intel (mobile UHD) graphics and as said CPU usage goes to 100% (single thread). --debug-gpu output until the freeze: ``` $ ./blender -d --debug-gpu Switching to fully guarded memory allocator. Blender 4.1.1 Build: 2024-04-15 23:47:45 Linux Release argv[0] = ./blender argv[1] = -d argv[2] = --debug-gpu Read prefs: "/home/martin/.config/blender/4.1/config/userpref.blend" INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 INFO (gpu.debug): Notification : Successfully hooked OpenGL debug callback using OpenGL 4.3 ``` ![image](/attachments/b9db71d2-3dc5-4a24-8d1d-869ed11444da)
Member

Hi, this might be helpful, can you check:

$ echo 10000 | sudo tee /sys/class/drm/card0/engine/rcs0/preempt_timeout_ms
$ INTEL_DEBUG=reemit blender

Reference: #116322

Hi, this might be helpful, can you check: ``` $ echo 10000 | sudo tee /sys/class/drm/card0/engine/rcs0/preempt_timeout_ms $ INTEL_DEBUG=reemit blender ``` Reference: #116322
Pratik Borhade added
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labels 2024-05-06 11:25:11 +02:00
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Reference: blender/blender#121118
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