Brush Assets: Shortcut to call brush asset shelf popup? #122114

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opened 2024-05-22 20:57:06 +02:00 by Julian Eisel · 12 comments
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The brush assets project is introducing a popup version of the asset shelf, so that brushes can be selected quickly in a temporary popup right under the cursor. This seems essential for fast painting workflows where the UI should be out of the way as much as possible. Demo from #122068:

Now the question is: Should this get a shortcut by default, and what should it be? Note that the shortcut can be changed conveniently by right clicking the brush asset selector, and clicking Change/Assign/Remove Shortcut

The brush assets project is introducing a popup version of the asset shelf, so that brushes can be selected quickly in a temporary popup right under the cursor. This seems essential for fast painting workflows where the UI should be out of the way as much as possible. Demo from #122068: <video src="https://projects.blender.org/attachments/a21a6456-8014-4c25-b1be-3c2f0ecbffa7" controls width="500px"></video> Now the question is: **Should this get a shortcut by default, and what should it be?** Note that the shortcut can be changed conveniently by right clicking the brush asset selector, and clicking _Change/Assign/Remove Shortcut_
Julian Eisel added the
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Sculpt, Paint & Texture
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Design
labels 2024-05-22 20:57:06 +02:00
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#122068 uses Shift+spacebar (for testing), overriding the tool shelf popup. Arguably this makes sense since changing brushes would likely happen more often than changing tools. But how to access tools then, without keeping the tool shelf open? Also having some modes pop up the asset shelf and some the tool shelf with this shortcut is a clear inconsistency.

#122068 uses Shift+spacebar (for testing), overriding the tool shelf popup. Arguably this makes sense since changing brushes would likely happen more often than changing tools. But how to access tools then, without keeping the tool shelf open? Also having some modes pop up the asset shelf and some the tool shelf with this shortcut is a clear inconsistency.
Julian Eisel changed title from Brush Assets: Shortcut to call asset shelf popup? to Brush Assets: Shortcut to call brush asset shelf popup? 2024-05-22 21:05:13 +02:00
Julian Eisel added the
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label 2024-05-22 21:10:02 +02:00
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I agree that Shift + Spacebar makes most sense. It might seem inconsistent, but it looks good from user perspective if that shortcut opens selector with most important tools in every mode: toolbar in edit mode and asset shelf in sculpt/paint modes.

People who use tablet for sculpting often have Shift + Spacebar assigned on one of the tablet keys to quickly change brushes. So if shortcut is given to asset shelf workflow can remain the same and additionally they can use same key in sculpt and edit modes.

I agree that Shift + Spacebar makes most sense. It might seem inconsistent, but it looks good from user perspective if that shortcut opens selector with most important tools in every mode: toolbar in edit mode and asset shelf in sculpt/paint modes. People who use tablet for sculpting often have Shift + Spacebar assigned on one of the tablet keys to quickly change brushes. So if shortcut is given to asset shelf workflow can remain the same and additionally they can use same key in sculpt and edit modes.

Personally I think B or shift+B is appropriate if B is occupied by the Brush tool itself, but that's just me.

Question, will the pop-up allow us to immediately type in search words upon activation without needing to click in the search bar first? Would make it pretty convenient to find what you want that way I would say.

Anyway, looking good!

Personally I think B or shift+B is appropriate if B is occupied by the Brush tool itself, but that's just me. Question, will the pop-up allow us to immediately type in search words upon activation without needing to click in the search bar first? Would make it pretty convenient to find what you want that way I would say. Anyway, looking good!

+1 for the "B" shortcut

+1 for the **"B"** shortcut

I think using a shortcut that is already default for one of the brushes makes a lot of sense. Like example I believe "V" right now is the default shortcut for the draw brush, so that could potentially be used for the popup.

I think using a shortcut that is already default for one of the brushes makes a lot of sense. Like example I believe "V" right now is the default shortcut for the draw brush, so that could potentially be used for the popup.

I think B would be a convenient shortcut as well!

I think B would be a convenient shortcut as well!
Member

Shift Spacebar makes most sense to me. Modes that aren't brush oriented could still use the same shortcut for the tool popup.

B would also be nice but that would remove the shortcut for box masking/selection. Not sure if that's worth it.

Shift Spacebar makes most sense to me. Modes that aren't brush oriented could still use the same shortcut for the tool popup. B would also be nice but that would remove the shortcut for box masking/selection. Not sure if that's worth it.

B has for a long time been associated with the main brush tool, whether it's a 2D or 3D software. You can have something else for the Blender keymap, but at least make it B for the Industry Standard keymap for Sculpt Mode, Grease Pencil, or any mode that have a brushes list, since it is such a heavily associated key to that type of functionality. Industry Standard should always prioritise industry standard keys.

B has for a long time been associated with the main brush tool, whether it's a 2D or 3D software. You can have something else for the Blender keymap, but at least make it B for the Industry Standard keymap for Sculpt Mode, Grease Pencil, or any mode that have a brushes list, since it is such a heavily associated key to that type of functionality. Industry Standard should always prioritise industry standard keys.

In Object and Edit mode (w) it is associated with the selection tool exchange cycle (which is annoying), when it can be exchanged using the PieMenu (Alt+w). I think (w) can be assigned to the frame/border selection so that (b) can be used to select the brush asset.
For it to work (Alt+w) it should also activate the selected active tool, if not just toggle it.

Disadvantages:
· In Sculpt mode (Alt+w) is assigned to Face Set Edit Pie Menu.
· (Alt+b) Clipping Regions and (Ctrl+b) are assigned to Render Regions, which is indirectly related to frame selection.

In Object and Edit mode (w) it is associated with the selection tool exchange cycle (which is annoying), when it can be exchanged using the PieMenu (Alt+w). I think (w) can be assigned to the frame/border selection so that (b) can be used to select the brush asset. For it to work (Alt+w) it should also activate the selected active tool, if not just toggle it. Disadvantages: · In Sculpt mode (Alt+w) is assigned to Face Set Edit Pie Menu. · (Alt+b) Clipping Regions and (Ctrl+b) are assigned to Render Regions, which is indirectly related to frame selection.

Another option:
·(shift+space) select active tool
·(ctrl+space) select asset
·(alt+space) toggle maximize area, instead of (ctrl+space)

Another option: ·(shift+space) select active tool ·(ctrl+space) select asset ·(alt+space) toggle maximize area, instead of (ctrl+space)
Member

I agree that B would be an optimal shortcut for the IC keymap. That key was intentionally left unused for that purpose.

I agree that B would be an optimal shortcut for the IC keymap. That key was intentionally left unused for that purpose.
Julian Eisel added this to the Brush Assets & Asset Shelf project 2024-06-14 17:25:42 +02:00
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We'll go with Shift+Spacebar for the default keymap, and B for the Industry Compatible keymap now. Thanks everyone!

We'll go with `Shift+Spacebar` for the default keymap, and `B` for the Industry Compatible keymap now. Thanks everyone!
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label 2024-06-19 16:35:36 +02:00
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Reference: blender/blender#122114
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