Brush Assets: Tasks #116337

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opened 2023-12-19 12:53:31 +01:00 by Brecht Van Lommel · 7 comments

This is an overview issue of the work remaining to be done for brush assets. Implementing the design from #116338.

Tasks

Tasks for after the merge

  • Grease Pencil:
    • Support selecting brushes for primitive tools (line, polyline, arc, etc) -- !124551
    • Stay on the active tool if compatible with new active brush.
    • Don't show brushes incompatible with the tool (e.g., tint or eraser for the primitive) - they still show on the asset shelf.
    • Eraser selector.
    • Bucket as tool.
  • Brush Assets: Bugs (blender/blender#124418)
  • Sync preview size and "Show Names" option across paint/sculpt modes
  • Don't close popup when filtering reduced popup size, and cursor ends up outside of popup
  • Rename asset blend file when the datablock is renamed
  • Asset Browser: Allow drag & drop to assign catalog for user library brush assets
  • Tweak texture paint workspace so there is only a single asset shelf, not in both image editor and 3D viewport?
  • Rename "Sculpt Tool" in DNA, RNA, etc, keep BPY name for compatibility. See #124201
  • Completely remove old brush icons (toolshelf "geometry" icons + brush tool icons) -- e6a4245099, 088b885087, blender/blender-assets@814eed6390
  • Sculpt tool menu shows a single icon (Simplify), should show none. -- 2af0c90b46
  • Merge assets branch
  • Remove Grease Pencil v3 tools
  • Check brush defaults
  • Check any other changes in brushes or new brush tools that need to be added to the essentials

The following unchecked tasks are not considered in the project's scope anymore. They might still be implemented in the future as regular development.

UI

  • Consider moving button for popup into toolbar, with big brush preview image
  • Make asset shelf update fast and not flickery
  • Asset browser editing
    • Duplicate and delete in right click menu
    • Edit metadata and save automatically just the metadata, and not other brush setting changes
  • Support selecting all asset brushes for default eraser. Could be done by exposing an RNA collection of brush asset weak reference, and assigning that. This would be good for the Python API regardless.

Editing

  • Trash mechanism to undo deletion
    • Add Move to Trash operator replace delete, based on auto created trash catalog
    • Operators in asset browser to empty trash or right click and delete
  • Use legacy brush preview icon when marking brush as asset.

Customize Read-Only Assets

  • Add asset weak reference to asset metadata, indicating which asset it replaces
  • Update asset shelf and browsers to hide such replaced assets
  • Add operator to replace essentials assets
  • Add operator to restore replaced assets
  • Integrate with trash catalog mechanism to delete read-only assets

Further Goals

  • Duplicate, Delete, Hide operators in asset browser
  • Show Hidden option asset browser
  • Update asset by drag & drop onto it
  • Consider editing assets in regular .blend files, with appropriate warnings
  • When opening a .blend file part of an asset library, show that in the window title
  • Support sharing brushes between modes
  • Auto generate custom icon?
  • Consider mechanism to show edited values as was possible with overrides

Completed

First Prototype

  • Initial version of brushes and thumbnails bundled in build (#104476) (Julian) -- c65b0ad144
  • Add appropriate tags to bundle brushes to make them show up in right modes (Julian) -- d9f2fce614, 5e813f1563
  • Asset shelves for all paint modes (Julian) -- 8be8f10305
  • Make brush asset activation operator work in all paint modes (Hans)
  • All brush tools replaced by a single brush tool that has all brush types (Hans)
  • Asset saving to single default library in Saved/Brushes/X.asset.blend files (Bastien)
    • User warning when opening and saving an 'asset' blendfile (!117346, dcc1894b89)
    • Basic operators in brush settings in sidebar (!117513)

Second Prototype

  • Asset shelf
    • Asset shelf sorts items first by catalog, then by name. (Julian) -- 91bc69f069
    • Rename Misc catalog to Utilities.
    • Asset shelf visible by default for sculpt and paint modes, workspaces. (Julian) -- b5d44d8f5d
    • Store available catalogs selection in preferences -- 2d7c804ebc
    • Add good per mode defaults for available catalogs -- 2c4f83d901
    • Bidirectional sync between active brush and select brush in asset shelf -- 128d9e142e
    • Lower default size to 40. -- 4e17d78a9b
    • Add duplicate and delete to right click menu (Hans)
  • Editing
    • Asset library selection in "Save As Asset" operator (Hans)
    • Catalog selection in "Save As Asset" operator
    • Fix Save As Asset not creating a new catalog in the user library (should not use the essentials UUID)
    • Allow renaming brushes (grayed out now)
  • UI:
    • Shortcut assignment for brushes (Hans) 44b80df241
    • Select asset brush by default instead of local brush (#118289) (Hans)
    • Fix tool getting hidden when no brush is selected f6898f9bcb
    • Move sculpt tool to Advanced panel (Brecht)
    • Hide custom icon unless not a local datablock and already enabled (Brecht)
    • Move Modes selection out of the way to panel under Brush Settings (Brecht)

Initial Merge to Main

  • Make asset shelf available as popup (Julian)
    • Decouple active catalog from asset shelf
    • Add search button
    • Show small brush icon in header again
    • Properties editor popup does not work
    • Last row of icons is bigger than other rows.
  • Asset Shelf
    • Option to save catalogs per region or in preferences (Julian)
  • Default shortcuts for brushes (Hans)
  •  Complete brush asset operators
    • Save As Asset
      • Add default catalog path
      • Enable new catalogs in asset shelf #120531
      • Ability to choose preview image?
    • Delete (Brecht)
      • Confirmation
    • Update (Brecht)
    • Revert to Asset (Brecht)
  • Edit Asset operator for catalog, preview image, tags, author, etc #120081
  • Remove code for reset brush operator (Brecht)
  • Remove brushes from default startup.blend
  • Separate main storage
    •  Verify node editor main pointers
    •  Pack images and other external data (d0474e632a)
  • Image editor asset shelf and tool changes
  • Check various modes work correctly
    • Sculpt
    • Vertex paint
    • Texture paint
    • Weight paint
    • GPv2
      • Remove/replace BRUSH_OT_add_gpencil operator?
      • Remove/replace VIEW3D_PT_tools_grease_pencil_brush_select, VIEW3D_PT_tools_grease_pencil_sculpt_select, VIEW3D_PT_tools_grease_pencil_weight_paint_select, VIEW3D_PT_tools_grease_pencil_vertex_paint_select
      • Fix gpencil_sculpt_get_smooth_brush to use essentials brush
    • GPv3 (brush assets use old object mode for now)
      • Remove/replace VIEW3D_PT_tools_grease_pencil_v3_brush_select
    • Particle edit
    • UV Sculpt
  • Share asset shelf settings between modes, except catalog?
  • Write release notes, including info on how to convert existing local brushes (blender/blender-developer-docs@ce36299f31)
  • Bugs
    • Smoothing with Shift uses Smooth brush from local file and keeps it assigned afterwards.
    • Image editor shows no asset shelf by default, and enabling with View > Asset Shelf doesn't work either
    • Image editor Brush Asset panel empty, Python error return mode_map[obmode]
    • 2D animation template has no brush selected by default.
    • If you select brush with shortcut and that brush isn't a part of active catalog in asset shelf previous brush remains highlighted. for example, if you're in Add & Subtract catalog and have Draw selected and choose Grab with G, draw remains highlighted. (#121589)
    • If brush tool is not selected, item in asset shelf is still highlighted, which is confusing. (#121671)
  • Store asset in same main (#121597)
  • Add missing Eraser Soft and Eraser Stroke brush. Then update default eraser in paint.c.

Other

  • Refactor partial write code (#121318) (4b0c456000)
  • Create AssetWeakReference from ID when assigning through the Python API (#121597)
  • Single asset library can be marked as default in preferences (not needed anymore)
  • Reset to Defaults operator should be fixed (removed instead, replaced by Revert)
  • Remove brushes from default startup.blend
  • Check it's compatible with GPv2 and GPv3 brushes
  • Ensure saved .asset.blend files are as small as possible and include no WM, screen, scene
  • Shortcut for cycling through brushes (through tag, or list of brushes in operator, ..)~ (decided not to add)
  • Solution for current mechanism of shift for secondary smoothing brush
  • Restore grease pencil default eraser mechanism. (#121675)

Initial Merge to Main

  • Make asset shelf available as popup (Julian)
    • Type to search immediately #122871
    • Operator to assign shortcut to #122068
    • Turn popup into popover #122068
    • Better position popup under cursor #123202
    • Highlight first item when typing to search, enter activates it - #123853
  • Update User Manual - (blender/blender-manual!104846)
  • Consider hiding open blend file in asset browser for brush assets, as you get warnings when editing. #123781
  • B shortcut for asset shelf popup in Industry compatible keymap (see #122114)
  • Prepare essentials library changes for merge -- 84b9fb778c, blender/blender-assets@cba7a6ede9
  • Fix issues when duplicating brush because it's not activated immediately -- #123990
  • Fix context menu only acting on active, not clicked on brush -- #124043
  • Prevent data loss through manually created .asset.blend files -- #124246

Merge

  • Merge main changes #124276
  • Trigger daily build
  • Merge User Manual changes (blender/blender-manual!104846)
  • Publish blog post
  • Publish feedback thread
  • Update release notes (already listed, remove WIP note and expand a bit)

Current code:

This is an overview issue of the work remaining to be done for brush assets. Implementing the design from #116338. # Tasks ## Tasks for after the merge * Grease Pencil: * [ ] Support selecting brushes for primitive tools (line, polyline, arc, etc) -- !124551 * [ ] Stay on the active tool if compatible with new active brush. * [ ] Don't show brushes incompatible with the tool (e.g., tint or eraser for the primitive) - they still show on the asset shelf. * [ ] Eraser selector. * [ ] Bucket as tool. * [ ] Brush Assets: Bugs (blender/blender#124418) * [ ] Sync preview size and "Show Names" option across paint/sculpt modes * [ ] Don't close popup when filtering reduced popup size, and cursor ends up outside of popup * [ ] Rename asset blend file when the datablock is renamed * [ ] Asset Browser: Allow drag & drop to assign catalog for user library brush assets * [ ] Tweak texture paint workspace so there is only a single asset shelf, not in both image editor and 3D viewport? * [ ] Rename "Sculpt Tool" in DNA, RNA, etc, keep BPY name for compatibility. See #124201 * [x] Completely remove old brush icons (toolshelf "geometry" icons + brush tool icons) -- e6a4245099, 088b885087, blender/blender-assets@814eed6390 * [x] Sculpt tool menu shows a single icon (_Simplify_), should show none. -- 2af0c90b46 * [x] Merge assets branch * [x] Remove Grease Pencil v3 tools * [x] Check brush defaults * [x] Check any other changes in brushes or new brush tools that need to be added to the essentials --- The following unchecked tasks are not considered in the project's scope anymore. They might still be implemented in the future as regular development. ## UI * Consider moving button for popup into toolbar, with big brush preview image * Make asset shelf update fast and not flickery * Asset browser editing * Duplicate and delete in right click menu * Edit metadata and save automatically just the metadata, and not other brush setting changes * Support selecting all asset brushes for default eraser. Could be done by exposing an RNA collection of brush asset weak reference, and assigning that. This would be good for the Python API regardless. ## Editing * Trash mechanism to undo deletion * Add Move to Trash operator replace delete, based on auto created trash catalog * Operators in asset browser to empty trash or right click and delete * Use legacy brush preview icon when marking brush as asset. ## Customize Read-Only Assets * Add asset weak reference to asset metadata, indicating which asset it replaces * Update asset shelf and browsers to hide such replaced assets * Add operator to replace essentials assets * Add operator to restore replaced assets * Integrate with trash catalog mechanism to delete read-only assets ## Further Goals * Duplicate, Delete, Hide operators in asset browser * Show Hidden option asset browser * Update asset by drag & drop onto it * Consider editing assets in regular `.blend` files, with appropriate warnings * When opening a .blend file part of an asset library, show that in the window title * Support sharing brushes between modes * Auto generate custom icon? * Consider mechanism to show edited values as was possible with overrides # Completed ## First Prototype * [x] Initial version of brushes and thumbnails bundled in build (#104476) (Julian) -- c65b0ad144 * [x] Add appropriate tags to bundle brushes to make them show up in right modes (Julian) -- d9f2fce614, 5e813f1563 * [x] Asset shelves for all paint modes (Julian) -- 8be8f10305 * [x] Make brush asset activation operator work in all paint modes (Hans) * [x] All brush tools replaced by a single brush tool that has all brush types (Hans) * [x] Asset saving to single default library in `Saved/Brushes/X.asset.blend` files (Bastien) * [x] User warning when opening and saving an 'asset' blendfile (!117346, dcc1894b89) * [x] Basic operators in brush settings in sidebar (!117513) ## Second Prototype * [x] Asset shelf * [x] Asset shelf sorts items first by catalog, then by name. (Julian) -- 91bc69f069 * [x] Rename Misc catalog to Utilities. * [x] Asset shelf visible by default for sculpt and paint modes, workspaces. (Julian) -- b5d44d8f5d * [x] Store available catalogs selection in preferences -- 2d7c804ebc * [x] Add good per mode defaults for available catalogs -- 2c4f83d901 * [x] Bidirectional sync between active brush and select brush in asset shelf -- 128d9e142e * [x] Lower default size to 40. -- 4e17d78a9b * [x] Add duplicate and delete to right click menu (Hans) * [x] Editing * [x] Asset library selection in "Save As Asset" operator (Hans) * [x] Catalog selection in "Save As Asset" operator * [x] Fix Save As Asset not creating a new catalog in the user library (should not use the essentials UUID) * [x] Allow renaming brushes (grayed out now) * [x] UI: * [x] Shortcut assignment for brushes (Hans) 44b80df241 * [x] Select asset brush by default instead of local brush (#118289) (Hans) * [x] Fix tool getting hidden when no brush is selected f6898f9bcb * [x] Move sculpt tool to Advanced panel (Brecht) * [x] Hide custom icon unless not a local datablock and already enabled (Brecht) * [x] Move Modes selection out of the way to panel under Brush Settings (Brecht) ## Initial Merge to Main * [x] Make asset shelf available as popup (Julian) * [x] Decouple active catalog from asset shelf * [x] Add search button * [x] Show small brush icon in header again * [x] Properties editor popup does not work * [x] Last row of icons is bigger than other rows. * [x] Asset Shelf * [x] Option to save catalogs per region or in preferences (Julian) * [x] Default shortcuts for brushes (Hans) * [x] Complete brush asset operators * [x] Save As Asset * [x] Add default catalog path * [x] Enable new catalogs in asset shelf #120531 * [x] Ability to choose preview image? * [x] Delete (Brecht) * [x] Confirmation * [x] Update (Brecht) * [x] Revert to Asset (Brecht) * [x] Edit Asset operator for catalog, preview image, tags, author, etc #120081 * [x] Remove code for reset brush operator (Brecht) * [x] Remove brushes from default startup.blend * [x] Separate main storage * [x] Verify node editor main pointers * [x] Pack images and other external data (d0474e632a73d0f90fa2a562c3e57cff89325226) * [x] Image editor asset shelf and tool changes * [x] Check various modes work correctly * [x] Sculpt * [x] Vertex paint * [x] Texture paint * [x] Weight paint * [x] GPv2 * [x] Remove/replace `BRUSH_OT_add_gpencil` operator? * [x] Remove/replace `VIEW3D_PT_tools_grease_pencil_brush_select`, `VIEW3D_PT_tools_grease_pencil_sculpt_select`, `VIEW3D_PT_tools_grease_pencil_weight_paint_select`, `VIEW3D_PT_tools_grease_pencil_vertex_paint_select` * [x] Fix `gpencil_sculpt_get_smooth_brush` to use essentials brush * [x] GPv3 (brush assets use old object mode for now) * [x] Remove/replace `VIEW3D_PT_tools_grease_pencil_v3_brush_select` * [x] Particle edit * [x] UV Sculpt * [x] Share asset shelf settings between modes, except catalog? * [x] Write release notes, including info on how to convert existing local brushes (blender/blender-developer-docs@ce36299f31ee25105e54ca4c3060f61e812) * [x] Bugs * [x] Smoothing with Shift uses Smooth brush from local file and keeps it assigned afterwards. * [x] Image editor shows no asset shelf by default, and enabling with View > Asset Shelf doesn't work either * [x] Image editor Brush Asset panel empty, Python error `return mode_map[obmode]` * [x] 2D animation template has no brush selected by default. * [x] If you select brush with shortcut and that brush isn't a part of active catalog in asset shelf previous brush remains highlighted. for example, if you're in Add & Subtract catalog and have Draw selected and choose Grab with G, draw remains highlighted. (#121589) * [x] If brush tool is not selected, item in asset shelf is still highlighted, which is confusing. (#121671) * [x] Store asset in same main (#121597) * [x] Add missing Eraser Soft and Eraser Stroke brush. Then update default eraser in `paint.c`. ## Other * [x] Refactor partial write code (#121318) (4b0c45600008d72301425aa5cc6839aa4f70b992) * [x] Create `AssetWeakReference` from `ID` when assigning through the Python API (#121597) * [x] ~~Single asset library can be marked as default in preferences (not needed anymore)~~ * [x] Reset to Defaults operator should be fixed (removed instead, replaced by Revert) * [x] Remove brushes from default startup.blend * [x] Check it's compatible with GPv2 and GPv3 brushes * [x] Ensure saved `.asset.blend` files are as small as possible and include no WM, screen, scene * [x] ~~Shortcut for cycling through brushes (through tag, or list of brushes in operator, ..)~~~ (decided not to add) * [x] Solution for current mechanism of shift for secondary smoothing brush * [x] Restore grease pencil default eraser mechanism. (#121675) ## Initial Merge to Main * [x] Make asset shelf available as popup (Julian) * [x] Type to search immediately #122871 * [x] Operator to assign shortcut to #122068 * [x] Turn popup into popover #122068 * [x] Better position popup under cursor #123202 * [x] Highlight first item when typing to search, enter activates it - #123853 * [x] [Update User Manual](https://projects.blender.org/blender/blender/issues/123009) - (blender/blender-manual!104846) * [x] Consider hiding open blend file in asset browser for brush assets, as you get warnings when editing. #123781 * [x] `B` shortcut for asset shelf popup in Industry compatible keymap (see #122114) * [x] Prepare essentials library changes for merge -- 84b9fb778c, blender/blender-assets@cba7a6ede9 * [x] Fix issues when duplicating brush because it's not activated immediately -- #123990 * [x] Fix context menu only acting on active, not clicked on brush -- #124043 * [x] Prevent data loss through manually created .asset.blend files -- #124246 ## Merge * [x] Merge main changes #124276 * [x] Trigger daily build * [x] Merge User Manual changes (blender/blender-manual!104846) * [x] Publish blog post * [x] Publish feedback thread * [x] Update release notes (already listed, remove WIP note and expand a bit) ------------------------ Current code: * Asset Shelf is in main. * Brush as assets: https://projects.blender.org/blender/blender/src/branch/brush-assets-project
Brecht Van Lommel added the
Type
To Do
label 2023-12-19 12:53:31 +01:00
Brecht Van Lommel added this to the Brush Assets & Asset Shelf project 2023-12-19 12:53:33 +01:00
Brecht Van Lommel changed title from Brush Assets to Brush Assets Tasks 2023-12-19 13:06:40 +01:00
Member

More things that would be good to decide how to handle:

  1. Shared brushes among multiple modes or duplicated with same Asset name
  2. Global smoothing slider for Shift
  3. Brush shortcut assigning and future "Cycle" behavior (Currently using G will cycle through all Grab brushes)

On the first point:
Atm the brushes between Vertex and Weight paint are shared. This is a good feature, even if it's inappropriate between these two modes.
We could share painting brushes between Sculpt, Vertex and Texture Paint Modes.
It might cause issues with brush setting incompatibility though.
If that's too much of a problem the brushes could be duplicated but should have the same name.

On the second point:
Right now when holding Shift the brush effect will be replaced with the last used Smooth brush.
This will be a big issue once we will have multiple Smooth brushes. By default there will definitely be two.
Effects like mesh and color smoothing should be a scene property that all brushes access.
In the case of the Paint brushes, the smoothing effect is even hard-coded ...

On the third point:
Brush shortcuts need to be assigned via the asset shelf ideally with right click.
The shortcut should be tied to the asset ID.
We could still support brush cycling if multiple brushes use the same shortcut?

More things that would be good to decide how to handle: 1. Shared brushes among multiple modes or duplicated with same Asset name 2. Global smoothing slider for `Shift` 3. Brush shortcut assigning and future "Cycle" behavior (Currently using `G` will cycle through all Grab brushes) **On the first point:** Atm the brushes between Vertex and Weight paint are shared. This is a good feature, even if it's inappropriate between these two modes. We could share painting brushes between Sculpt, Vertex and Texture Paint Modes. It might cause issues with brush setting incompatibility though. If that's too much of a problem the brushes could be duplicated but should have the same name. **On the second point:** Right now when holding `Shift` the brush effect will be replaced with the last used Smooth brush. This will be a big issue once we will have multiple Smooth brushes. By default there will definitely be two. Effects like mesh and color smoothing should be a scene property that all brushes access. In the case of the Paint brushes, the smoothing effect is even hard-coded ... **On the third point:** Brush shortcuts need to be assigned via the asset shelf ideally with right click. The shortcut should be tied to the asset ID. We could still support brush cycling if multiple brushes use the same shortcut?
Author
Owner

I've added these points to the list now.

I've added these points to the list now.

I put links in task for the two branches that have code related to this project currently.

Here is a quick status overview:

Brush Assets (brush-assets-project in blender repo)

  • Main features implemented from original design.
  • Known main TODOs:
    • Use tags to filter brushes based on current paint/sculpt mode
    • Handle doversion of existing local brushes.
    • Merge the brush tools into a single one in the toolbar.

Draft (tmp-draft in mont29 repo)

Highly WIP work, some of it now irrelevant since drafts themselves are not in the design anymore.

The main relevant part of this code is likely the BKE_asset_draft part (needs to be renamed of course), which contains some initial work to support opening, editing and saving back a blendfile into a dedicated Main, aside of the current file (global Main).

I put links in task for the two branches that have code related to this project currently. Here is a quick status overview: ### [Brush Assets](https://projects.blender.org/blender/blender/src/branch/brush-assets-project) (`brush-assets-project` in `blender` repo) * Main features implemented from original design. * Known main TODOs: * Use tags to filter brushes based on current paint/sculpt mode * Handle doversion of existing local brushes. * Merge the brush tools into a single one in the toolbar. ### [Draft](https://projects.blender.org/mont29/blender/src/branch/tmp-draft) (`tmp-draft` in `mont29` repo) Highly WIP work, some of it now irrelevant since drafts themselves are not in the design anymore. The main relevant part of this code is likely the `BKE_asset_draft` part (needs to be renamed of course), which contains some initial work to support opening, editing and saving back a blendfile into a dedicated Main, aside of the current file (global Main).
Member

Is Grease Pencil also part of the planning of the project? Can't find any info about this.

Is Grease Pencil also part of the planning of the project? Can't find any info about this.
Author
Owner

We have a bullet point for it, but not looked into it yet. We'd like this to handle all brushes, including grease pencil.

[ ] Ensure it's compatible with GPv3 brushes

We have a bullet point for it, but not looked into it yet. We'd like this to handle all brushes, including grease pencil. > [ ] Ensure it's compatible with GPv3 brushes
Member

@brecht Ok, thanks 👍

@brecht Ok, thanks 👍
Author
Owner

I updated the task list and #116338 with what we discussed regarding hiding and replacing read-only assets.

I updated the task list and #116338 with what we discussed regarding hiding and replacing read-only assets.
Julian Eisel changed title from Brush Assets Tasks to Brush Assets: Tasks 2024-07-16 19:31:11 +02:00
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Reference: blender/blender#116337
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