Brush Assets: Tasks #116337
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Reference: blender/blender#116337
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This is an overview issue of the work remaining to be done for brush assets. Implementing the design from #116338.
Tasks
Tasks for after the merge
e6a4245099
,088b885087
, blender/blender-assets@814eed63902af0c90b46
The following unchecked tasks are not considered in the project's scope anymore. They might still be implemented in the future as regular development.
UI
Editing
Customize Read-Only Assets
Further Goals
.blend
files, with appropriate warningsCompleted
First Prototype
c65b0ad144
d9f2fce614
,5e813f1563
8be8f10305
Saved/Brushes/X.asset.blend
files (Bastien)dcc1894b89
)Second Prototype
91bc69f069
b5d44d8f5d
2d7c804ebc
2c4f83d901
128d9e142e
4e17d78a9b
44b80df241
f6898f9bcb
Initial Merge to Main
d0474e632a
)BRUSH_OT_add_gpencil
operator?VIEW3D_PT_tools_grease_pencil_brush_select
,VIEW3D_PT_tools_grease_pencil_sculpt_select
,VIEW3D_PT_tools_grease_pencil_weight_paint_select
,VIEW3D_PT_tools_grease_pencil_vertex_paint_select
gpencil_sculpt_get_smooth_brush
to use essentials brushVIEW3D_PT_tools_grease_pencil_v3_brush_select
return mode_map[obmode]
paint.c
.Other
4b0c456000
)AssetWeakReference
fromID
when assigning through the Python API (#121597)Single asset library can be marked as default in preferences (not needed anymore).asset.blend
files are as small as possible and include no WM, screen, sceneShortcut for cycling through brushes (through tag, or list of brushes in operator, ..)~ (decided not to add)Initial Merge to Main
B
shortcut for asset shelf popup in Industry compatible keymap (see #122114)84b9fb778c
, blender/blender-assets@cba7a6ede9Merge
Current code:
Brush Assetsto Brush Assets TasksMore things that would be good to decide how to handle:
Shift
G
will cycle through all Grab brushes)On the first point:
Atm the brushes between Vertex and Weight paint are shared. This is a good feature, even if it's inappropriate between these two modes.
We could share painting brushes between Sculpt, Vertex and Texture Paint Modes.
It might cause issues with brush setting incompatibility though.
If that's too much of a problem the brushes could be duplicated but should have the same name.
On the second point:
Right now when holding
Shift
the brush effect will be replaced with the last used Smooth brush.This will be a big issue once we will have multiple Smooth brushes. By default there will definitely be two.
Effects like mesh and color smoothing should be a scene property that all brushes access.
In the case of the Paint brushes, the smoothing effect is even hard-coded ...
On the third point:
Brush shortcuts need to be assigned via the asset shelf ideally with right click.
The shortcut should be tied to the asset ID.
We could still support brush cycling if multiple brushes use the same shortcut?
I've added these points to the list now.
I put links in task for the two branches that have code related to this project currently.
Here is a quick status overview:
Brush Assets (
brush-assets-project
inblender
repo)Draft (
tmp-draft
inmont29
repo)Highly WIP work, some of it now irrelevant since drafts themselves are not in the design anymore.
The main relevant part of this code is likely the
BKE_asset_draft
part (needs to be renamed of course), which contains some initial work to support opening, editing and saving back a blendfile into a dedicated Main, aside of the current file (global Main).Is Grease Pencil also part of the planning of the project? Can't find any info about this.
We have a bullet point for it, but not looked into it yet. We'd like this to handle all brushes, including grease pencil.
@brecht Ok, thanks 👍
I updated the task list and #116338 with what we discussed regarding hiding and replacing read-only assets.
Brush Assets Tasksto Brush Assets: Tasks