UV: Remove UV sculpt use of brushes #120797

Merged
Hans Goudey merged 13 commits from HooglyBoogly/blender:uv-sculpt-no-brush into main 2024-04-26 17:10:15 +02:00
Member

For the brush assets project (#116337) all editors with brushes are
getting an asset shelf, and the brush tools are combined, with
individual brushes accessed in the shelf. That design seems way
overkill for UV sculpting which is just three very simple tools.

In order to avoid one editor with inconsistent use of brushes, which
would significantly increase the complexity of the system after the
brush assets merge, port the three UV sculpt tools to be regular
modal operators that don't use the brush or paint system at all.

To be clear, this is a compromise that doesn't feel ideal, but no
one could think of a better solution. Theoretically this removes
some flexibility from UV edit "sculpting", in practice it probably
won't be a noticeable change.

For the brush assets project (#116337) all editors with brushes are getting an asset shelf, and the brush tools are combined, with individual brushes accessed in the shelf. That design seems way overkill for UV sculpting which is just three very simple tools. In order to avoid one editor with inconsistent use of brushes, which would significantly increase the complexity of the system after the brush assets merge, port the three UV sculpt tools to be regular modal operators that don't use the brush or paint system at all. To be clear, this is a compromise that doesn't feel ideal, but no one could think of a better solution. Theoretically this removes some flexibility from UV edit "sculpting", in practice it probably won't be a noticeable change.
Hans Goudey added 7 commits 2024-04-18 22:17:54 +02:00
Hans Goudey added this to the Brush Assets & Asset Shelf project 2024-04-18 22:18:30 +02:00
Hans Goudey added 3 commits 2024-04-24 21:57:21 +02:00
Hans Goudey requested review from Brecht Van Lommel 2024-04-24 21:57:30 +02:00
Hans Goudey requested review from Julian Eisel 2024-04-24 21:57:30 +02:00
Brecht Van Lommel approved these changes 2024-04-25 17:58:39 +02:00
Brecht Van Lommel left a comment
Owner

I think this is fine, not even much of a compromise.

If we had a tool system when UV sculpting was added, maybe it would have been implemented like this from the start.

I think this is fine, not even much of a compromise. If we had a tool system when UV sculpting was added, maybe it would have been implemented like this from the start.
Hans Goudey added 1 commit 2024-04-25 21:38:07 +02:00
buildbot/vexp-code-patch-lint Build done. Details
buildbot/vexp-code-patch-darwin-arm64 Build done. Details
buildbot/vexp-code-patch-darwin-x86_64 Build done. Details
buildbot/vexp-code-patch-linux-x86_64 Build done. Details
buildbot/vexp-code-patch-windows-amd64 Build done. Details
buildbot/vexp-code-patch-coordinator Build done. Details
f37d8bf85f
Merge branch 'main' into uv-sculpt-no-brush
Author
Member

@blender-bot build

@blender-bot build
Hans Goudey added 1 commit 2024-04-25 21:55:17 +02:00
Hans Goudey added 1 commit 2024-04-26 17:09:50 +02:00
Hans Goudey merged commit e3894f0a07 into main 2024-04-26 17:10:15 +02:00
Hans Goudey deleted branch uv-sculpt-no-brush 2024-04-26 17:10:17 +02:00
First-time contributor

Is it possible to restore Display Cursor option ?

UVs being a flow of faces or edges, that is appreciated to have ability to hide circle intersecting with it.

Or is it be possible to hide UV Sculpt tool Circle by disabling Gizmo overlay ?

Is it possible to restore Display Cursor option ? UVs being a flow of faces or edges, that is appreciated to have ability to hide circle intersecting with it. Or is it be possible to hide UV Sculpt tool Circle by disabling Gizmo overlay ?
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#120797
No description provided.