Eevee-next negative lights don't influence background light #127313
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Reference: blender/blender#127313
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Operating system: Linux-6.8.0-41-generic-x86_64-with-glibc2.39
Graphics card: Intel Arc A770 16GB
Broken: 4.2, 4.3
Worked: 4.1
With Eevee-next, lamps with negative strength do not affect light cast by the world shader.
negative_light.blend
Images below - Cycles, Eevee-next, Eevee respectively.
This issue only occurs when the material uses the
Dithered
rendering method (which is the default in EEVEE Next). However in 4.1.1 Dithered materials didn't have this issue.Either way, I can confirm the issue, and it's technically a regression so I'm making it high severity. Developers are free to lower the severity.
System Information
Operating system: macOS-14.6.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender version: 4.3.0 Alpha, branch: main, commit date: 2024-09-07 14:04, hash:
8283bf37a2b8
Eevee-next negative lights are brokento Eevee-next negative lights don't influence background lightI think the issue here is that deferred lighting information is stored as
rgb9e5
, which doesn't store a sign bit.I guess this is by design, @fclem?
It is by design. But we could add the option change it to 16bit floats (for accuracy and supporting negative lights).
However, this would add quite some complexity and I will not consider this an urgent feature. So I will add it to the feature request of #123505.