3d viewport shadeless material flag no longer working as expected in edit mode. #43010
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Reference: blender/blender#43010
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cpu: intel core i3 2350 2.3 ghz
ram: 4 gb
gfx: intel hd graphics 3000
os: windows 7 home premium sp 1
error found in:
273fa0a
win64.was working in: 2.72b win64.
3d viewport shadeless material flag no longer working as expected in edit mode.
enter mesh edit mode and toggle the shadeless material option, and you might see that some faces are incorrectly shaded.
i'm attempting to attach 2 screen captures showing the different builds.
Changed status to: 'Open'
Added subscriber: @rattyredemption
this image shows shadeless option working, the next image shows it not working.
Added subscribers: @Psy-Fi, @Sergey
Please always attach simple .blend files which demonstrates the issues. This could be a video driver issue which we might not be able to reproduce. In that case having a file would save a lot of time for developers.
So far can not reproduce it here. @Psy-Fi, maybe you'll have some clues here?
Edit; It might also go to the same roots as #42989.
hi sergey, i'll try to prepare a .blend file later tonight.
it's not a video driver, as far as i can tell, as i haven't updated mine in ages, and the 2.72b official release works fine with this model. the issue has happened sometime over the last few builds it seems, and is related to using the shadeless material option.
to clarify i'm not using any light sources in that scene, and i've tested different uv maps, materials, textures etc.
i'm attempting to attach a cut down .blend file.
the model's faces have had their uv's reset. and i've noticed that more of the faces are no longer being affected by the shadeless material option.
also if you delete the selected face, then the brighter shadeless one changes to another face.
try toggling the material's shadeless option, and only that one face is affected in edit mode, instead of all of them which happens with previous builds like 2.72b
i hope this helps.
untitled.blend
Aha, thanks for the file. Managed to find a commit which broke it.
@Psy-Fi, it is....
f4f5f3b
. Can you please check on all the related changes you've made in the area? Afraid if i'll start fixing this issue i might break something you've been trying to fix..thanks sergey, i'm glad i could help.
could you update this report when you guys have fixed it please.
You'll see "Closed by commit BLAH-BLAH" message when fix for this report goes to our Git repository.
cool, thanks sergey.
This issue was referenced by
e0cf86a9e2
Changed status from 'Open' to: 'Resolved'
Closed by commit
e0cf86a9e2
.thanks very much guys. i'll test the dev builds soon.
This issue was referenced by
950be80ab8