Material and matcap views are not showing correctly (GPU shader compilation error). #45860

Closed
opened 2015-08-20 19:14:15 +02:00 by Oscar · 19 comments

System Information
Windows 10 X64
Intel HD (BayTrail)
system-info.txt

Blender Version
Broken: Build 10edaff
Worked: 2.75a

Short description of error

Material and matcap views are not showing correctly.
Material view
Material.png

Matcap view
Matcap.png

Video showing the problem
Viewport drawing problem

Offtopic:
The build number is 10edaff.
I compile blender myself, but for some reason in my builds the branch and the hash numbers appears as unknown.
The problem with hash number is happening recently, i dont recall exactly when it starts... maybe a month or so.
Shoot.png

**System Information** Windows 10 X64 Intel HD (BayTrail) [system-info.txt](https://archive.blender.org/developer/F225834/system-info.txt) **Blender Version** Broken: Build 10edaff Worked: 2.75a **Short description of error** Material and matcap views are not showing correctly. **Material view** ![Material.png](https://archive.blender.org/developer/F225835/Material.png) **Matcap view** ![Matcap.png](https://archive.blender.org/developer/F225837/Matcap.png) **Video showing the problem** [Viewport drawing problem ](https://www.youtube.com/watch?v=ld6_rHIREMg&feature=youtu.be) **Offtopic:** The build number is 10edaff. I compile blender myself, but for some reason in my builds the branch and the hash numbers appears as unknown. The problem with hash number is happening recently, i dont recall exactly when it starts... maybe a month or so. ![Shoot.png](https://archive.blender.org/developer/F225839/Shoot.png)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @KINjO

Added subscriber: @KINjO

#45881 was marked as duplicate of this issue

#45881 was marked as duplicate of this issue

Added subscriber: @mont29

Added subscriber: @mont29
  • Ensure both your OS and drivers are fully up-to-date.
  • Try the latest build from our buildbot. (always test with official builds before making a report please).
  • Try to start Blender in factory settings (--factory-startup commandline option) (this will ensure whether this is a userpref or addon issue or not).
  • Try to tweak OGL settings in UserPreferences, System tab.
  • Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.).
  • Launch Blender from the command line and attach here any error printed out in the console.
  • Try to place this dll next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).
* Ensure both your OS and drivers are fully up-to-date. * **Try the latest build from [our buildbot](https://builder.blender.org/download).** (always test with official builds before making a report please). * Try to start Blender in factory settings (`--factory-startup` commandline option) (this will ensure whether this is a userpref or addon issue or not). * Try to tweak OGL settings in UserPreferences, System tab. * Try to tweak your GPU driver settings (e.g. try different values between 'performance' and 'quality' if you have such slider, etc.). * Launch Blender from the command line and attach here any error printed out in the console. * Try to place [this dll](http://download.blender.org/ftp/sergey/softwaregl/win64/opengl32.dll) next to your blender.exe (software OGL, will be slow, but will show whether this is a driver issue or not).
Author

Hi Bastien.
Here we go!

system-info.txt

Windows is updated and Intel drivers are the latest available in intels page (v10.18.10.4252)
Tried with latest buildbod 10edaff with --factory-startup argument, same results, look at the video below.

Matcap problem official buildbot

Tried the OGL settings in Blender and GPU setting in their own control panel, same results.
Launched Blender from PowerShell, shows a GPU Shader compile error, see text file attached.
Console_Output.txt
Tried to launch Blender with the software renderer dll, Matcap view and Material view are correct.

Recap:

The problem started with this commit 10edaff, 2.75a official and previous buildbot compilations are working fine.

Thanks for your time and sorry for my english :)

Hi Bastien. Here we go! [system-info.txt](https://archive.blender.org/developer/F226377/system-info.txt) Windows is updated and Intel drivers are the latest available in intels page (v10.18.10.4252) Tried with latest buildbod 10edaff with ***--factory-startup*** argument, same results, look at the video below. [Matcap problem official buildbot ](https://youtu.be/EreEZKQ58lw?t=13) Tried the OGL settings in Blender and GPU setting in their own control panel, same results. Launched Blender from PowerShell, shows a GPU Shader compile error, see text file attached. [Console_Output.txt](https://archive.blender.org/developer/F226376/Console_Output.txt) Tried to launch Blender with the software renderer dll, Matcap view and Material view are correct. Recap: The problem started with this commit 10edaff, 2.75a official and previous buildbot compilations are working fine. Thanks for your time and sorry for my english :)

Added subscriber: @Psy-Fi

Added subscriber: @Psy-Fi

@KINjO Thanks for complete info :)

@Psy-Fi yet another GLSL compilation issue it seems, will let you decide whether this is bug in crappy Intel drivers, or something we can fix/workaround. ;)

@KINjO Thanks for complete info :) @Psy-Fi yet another GLSL compilation issue it seems, will let you decide whether this is bug in crappy Intel drivers, or something we can fix/workaround. ;)
Antonis Ryakiotakis was assigned by Bastien Montagne 2015-08-21 17:39:10 +02:00
Bastien Montagne changed title from Material and matcap views are not showing correctly. to Material and matcap views are not showing correctly (GPU shader compilation error - Intel). 2015-08-21 17:39:53 +02:00

Added subscriber: @zeauro

Added subscriber: @zeauro

I have same problem with my NVIDIA titan black and latest NVIDIA driver.screenMM.jpg
console_output.txt

I have same problem with my NVIDIA titan black and latest NVIDIA driver.![screenMM.jpg](https://archive.blender.org/developer/F226387/screenMM.jpg) [console_output.txt](https://archive.blender.org/developer/F226390/console_output.txt)
Author

Tested in another computer
Windows 10
GPU Ati Radeon 5850, same problem.

Tested in another computer Windows 10 GPU Ati Radeon 5850, same problem.
Antonis Ryakiotakis was unassigned by Aaron Carlisle 2015-08-21 23:39:08 +02:00
Aaron Carlisle self-assigned this 2015-08-21 23:39:08 +02:00
Aaron Carlisle changed title from Material and matcap views are not showing correctly (GPU shader compilation error - Intel). to Material and matcap views are not showing correctly (GPU shader compilation error). 2015-08-21 23:40:49 +02:00
Aaron Carlisle removed their assignment 2015-08-21 23:40:49 +02:00
Antonis Ryakiotakis was assigned by Aaron Carlisle 2015-08-21 23:40:49 +02:00
Member

Added subscriber: @Blendify

Added subscriber: @Blendify
Added subscribers: @MartijnBerger, @AditiaA.Pratama, @NahuelBelich
Member

Okay I can reproduce with both buildbot windows and linux builds ( windows build in wine, linux native ) but NOT with my own compiled version.

Okay I can reproduce with both buildbot windows and linux builds ( windows build in wine, linux native ) but NOT with my own compiled version.

Can I have the console output with blender -d?

(It's going to be huge, better redirect stdout or stderr it to a file)

Can I have the console output with blender -d? (It's going to be huge, better redirect stdout or stderr it to a file)

I changed from multitexture to GLSL.
I enabled matcaps, choose one, disable matcaps.
Then, I switch form solid display to material display.
console-output.txt

I changed from multitexture to GLSL. I enabled matcaps, choose one, disable matcaps. Then, I switch form solid display to material display. [console-output.txt](https://archive.blender.org/developer/F227129/console-output.txt)

Here I just change from material shade mode to textured shade mode and rendered mode. In rendered mode, it shows nothing. It was fine in cycles though.

console_output.txt

Here I just change from material shade mode to textured shade mode and rendered mode. In rendered mode, it shows nothing. It was fine in cycles though. [console_output.txt](https://archive.blender.org/developer/F227132/console_output.txt)

This issue was referenced by 25bb5cb30c

This issue was referenced by 25bb5cb30c856d148c88385b8301e64290c0001c

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#45860
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