Material and matcap views are not showing correctly (GPU shader compilation error). #45860
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Reference: blender/blender#45860
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System Information
Windows 10 X64
Intel HD (BayTrail)
system-info.txt
Blender Version
Broken: Build
10edaff
Worked: 2.75a
Short description of error
Material and matcap views are not showing correctly.
Material view
Matcap view
Video showing the problem
Viewport drawing problem
Offtopic:
The build number is
10edaff
.I compile blender myself, but for some reason in my builds the branch and the hash numbers appears as unknown.
The problem with hash number is happening recently, i dont recall exactly when it starts... maybe a month or so.
Changed status to: 'Open'
Added subscriber: @KINjO
#45881 was marked as duplicate of this issue
Added subscriber: @mont29
--factory-startup
commandline option) (this will ensure whether this is a userpref or addon issue or not).Hi Bastien.
Here we go!
system-info.txt
Windows is updated and Intel drivers are the latest available in intels page (v10.18.10.4252)
Tried with latest buildbod
10edaff
with --factory-startup argument, same results, look at the video below.Matcap problem official buildbot
Tried the OGL settings in Blender and GPU setting in their own control panel, same results.
Launched Blender from PowerShell, shows a GPU Shader compile error, see text file attached.
Console_Output.txt
Tried to launch Blender with the software renderer dll, Matcap view and Material view are correct.
Recap:
The problem started with this commit
10edaff
, 2.75a official and previous buildbot compilations are working fine.Thanks for your time and sorry for my english :)
Added subscriber: @Psy-Fi
@KINjO Thanks for complete info :)
@Psy-Fi yet another GLSL compilation issue it seems, will let you decide whether this is bug in crappy Intel drivers, or something we can fix/workaround. ;)
Material and matcap views are not showing correctly.to Material and matcap views are not showing correctly (GPU shader compilation error - Intel).Added subscriber: @zeauro
I have same problem with my NVIDIA titan black and latest NVIDIA driver.
console_output.txt
Tested in another computer
Windows 10
GPU Ati Radeon 5850, same problem.
Material and matcap views are not showing correctly (GPU shader compilation error - Intel).to Material and matcap views are not showing correctly (GPU shader compilation error).Added subscriber: @Blendify
Added subscribers: @MartijnBerger, @AditiaA.Pratama, @NahuelBelich
Okay I can reproduce with both buildbot windows and linux builds ( windows build in wine, linux native ) but NOT with my own compiled version.
Can I have the console output with blender -d?
(It's going to be huge, better redirect stdout or stderr it to a file)
I changed from multitexture to GLSL.
I enabled matcaps, choose one, disable matcaps.
Then, I switch form solid display to material display.
console-output.txt
Here I just change from material shade mode to textured shade mode and rendered mode. In rendered mode, it shows nothing. It was fine in cycles though.
console_output.txt
This issue was referenced by
25bb5cb30c
Changed status from 'Open' to: 'Resolved'