Viewport material mode broken #45881

Closed
opened 2015-08-23 12:59:43 +02:00 by Nahuel Belich · 7 comments

System Information
WIN 7
Nvidia GTX 460

Blender Version
Broken: 58c9a0b
Worked: 709a31d

Short description of error
Basically the image talks by ti self, in material mode the vieport shows unselected objects as black and selected full yellow or orange depending if it is the active object or not.
Blender_2.jpg

Exact steps for others to reproduce the error
1-set the render engine to blender internal
2-set the viewport shadeing to material mode.

**System Information** WIN 7 Nvidia GTX 460 **Blender Version** Broken: 58c9a0b Worked: 709a31d **Short description of error** Basically the image talks by ti self, in material mode the vieport shows unselected objects as black and selected full yellow or orange depending if it is the active object or not. ![Blender_2.jpg](https://archive.blender.org/developer/F226996/Blender_2.jpg) **Exact steps for others to reproduce the error** 1-set the render engine to blender internal 2-set the viewport shadeing to material mode.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @NahuelBelich

Added subscriber: @NahuelBelich

Added subscriber: @AditiaA.Pratama

Added subscriber: @AditiaA.Pratama

Yeah it happen to me also, I can't view my texture in texture shade mode or material shade mode or even in rendered mode for blender internal.

I'm on linux 64 and here's my graphics specification:
renderer: 'GeForce GT 635M/PCIe/SSE2'
version: '4.5.0 NVIDIA 355.06'

Blender 2.75a Stable Blender Master Branch 2672ee7
Screenshot_2015-08-23_19-01-37.png Screenshot_2015-08-23_19-02-27.png

here's the error message in terminal :

GPUShader: compile error:
0(3) : warning C7547: extension GL_EXT_geometry_shader4 not supported in profile gp5fp
0(152) : warning C7533: global variable gl_ProjectionMatrix is deprecated after version 120
0(1286) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120
0(1287) : warning C7533: global variable gl_ModelViewMatrixInverse is deprecated after version 120
0(1383) : error C7531: global function textureQueryLOD requires "#extension GL_ARB_texture_query_lod : enable" before use
0(1383) : error C0000: ... or #extension GL_EXT_gpu_shader4_1 : enable
0(1383) : error C0000: ... or #extension GL_NV_gpu_shader5 : enable
0(1536) : warning C7533: global variable gl_NormalMatrix is deprecated after version 120
0(2045) : warning C7533: global function shadow2DProj is deprecated after version 120
0(2196) : warning C7533: global variable gl_LightSource is deprecated after version 120
0(2196) : warning C7533: global variable position is deprecated after version 120
0(2197) : warning C7533: global variable diffuse is deprecated after version 120
0(2214) : warning C7533: global variable halfVector is deprecated after version 120
0(2216) : warning C7533: global variable specular is deprecated after version 120
0(2293) : warning C7533: global variable gl_ProjectionMatrixInverse is deprecated after version 120
0(2629) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(2637) : warning C7555: 'varying' is deprecated, use 'in/out' instead
0(2676) : warning C7533: global variable gl_FragColor is deprecated after version 120
Yeah it happen to me also, I can't view my texture in texture shade mode or material shade mode or even in rendered mode for blender internal. I'm on linux 64 and here's my graphics specification: renderer: 'GeForce GT 635M/PCIe/SSE2' version: '4.5.0 NVIDIA 355.06' | Blender 2.75a Stable | Blender Master Branch 2672ee7 | -- | -- | | ![Screenshot_2015-08-23_19-01-37.png](https://archive.blender.org/developer/F227013/Screenshot_2015-08-23_19-01-37.png) | ![Screenshot_2015-08-23_19-02-27.png](https://archive.blender.org/developer/F227015/Screenshot_2015-08-23_19-02-27.png) here's the error message in terminal : ``` GPUShader: compile error: 0(3) : warning C7547: extension GL_EXT_geometry_shader4 not supported in profile gp5fp 0(152) : warning C7533: global variable gl_ProjectionMatrix is deprecated after version 120 0(1286) : warning C7533: global variable gl_ModelViewMatrix is deprecated after version 120 0(1287) : warning C7533: global variable gl_ModelViewMatrixInverse is deprecated after version 120 0(1383) : error C7531: global function textureQueryLOD requires "#extension GL_ARB_texture_query_lod : enable" before use 0(1383) : error C0000: ... or #extension GL_EXT_gpu_shader4_1 : enable 0(1383) : error C0000: ... or #extension GL_NV_gpu_shader5 : enable 0(1536) : warning C7533: global variable gl_NormalMatrix is deprecated after version 120 0(2045) : warning C7533: global function shadow2DProj is deprecated after version 120 0(2196) : warning C7533: global variable gl_LightSource is deprecated after version 120 0(2196) : warning C7533: global variable position is deprecated after version 120 0(2197) : warning C7533: global variable diffuse is deprecated after version 120 0(2214) : warning C7533: global variable halfVector is deprecated after version 120 0(2216) : warning C7533: global variable specular is deprecated after version 120 0(2293) : warning C7533: global variable gl_ProjectionMatrixInverse is deprecated after version 120 0(2629) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(2637) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(2676) : warning C7533: global variable gl_FragColor is deprecated after version 120 ```
Antonis Ryakiotakis was assigned by Martijn Berger 2015-08-23 14:20:58 +02:00
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Added subscriber: @MartijnBerger

Added subscriber: @MartijnBerger
Author

i didn't realized but yes i got the same on the consol
https://www.youtube.com/watch?v=1IxKx--qzc0&feature

i didn't realized but yes i got the same on the consol https://www.youtube.com/watch?v=1IxKx--qzc0&feature

Closed as duplicate of #45860

Closed as duplicate of #45860
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Reference: blender/blender#45881
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