Musgrave texture incorrectly displayed in the viewport Cycles #49355

Closed
opened 2016-09-14 18:11:02 +02:00 by Pavel · 10 comments

System Information
Windows10 x64, intel hd graphics 2000

Blender Version
Broken: 2.78rc1 0e5089c - 2.78 a267710

Short description of error
Procedural texture Musgrave (coloring fBM, Hetero Terrain, Hybrid Multifractal, Ridged Multifractal, Multifractal) incorrectly displayed on an object in the viewport shading mode Cycles material

Musgrave texture (Ridged Multifractal) incorrectly displayed in Cycles viewport.PNG

Musgrave texture (Hetero Terrain) incorrectly displayed in Cycles viewport.PNG

Musgrave texture (Multifractal) incorrectly displayed in Cycles viewport.PNG

Musgrave texture (Hybrid Multifractal) incorrectly displayed in Cycles viewport.PNG

Musgrave texture (fBM) incorrectly displayed in Cycles viewport.PNG
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps

  1. Use a default blender scene.
  2. Toggle to render Cycles, viewport shading - Material
  3. Select the cube. On the materials settings tab click on the button "use nodes"
  4. Under the surface dropdown in material parametres in node socket Color choose Voronoi Texture
  5. Then change the coloring with fBM on Hetero Terrain. Then Hybrid Multifractal. Then Ridged Multifractal. Then Multifractal.

Musgrave texture incorrectly displayed in Cycles viewport.blend

**System Information** Windows10 x64, intel hd graphics 2000 **Blender Version** Broken: 2.78rc1 0e5089c - 2.78 a267710 **Short description of error** Procedural texture Musgrave (coloring fBM, Hetero Terrain, Hybrid Multifractal, Ridged Multifractal, Multifractal) incorrectly displayed on an object in the viewport shading mode Cycles material ![Musgrave texture (Ridged Multifractal) incorrectly displayed in Cycles viewport.PNG](https://archive.blender.org/developer/F359955/Musgrave_texture__Ridged_Multifractal__incorrectly_displayed_in_Cycles_viewport.PNG) ![Musgrave texture (Hetero Terrain) incorrectly displayed in Cycles viewport.PNG](https://archive.blender.org/developer/F359954/Musgrave_texture__Hetero_Terrain__incorrectly_displayed_in_Cycles_viewport.PNG) ![Musgrave texture (Multifractal) incorrectly displayed in Cycles viewport.PNG](https://archive.blender.org/developer/F359953/Musgrave_texture__Multifractal__incorrectly_displayed_in_Cycles_viewport.PNG) ![Musgrave texture (Hybrid Multifractal) incorrectly displayed in Cycles viewport.PNG](https://archive.blender.org/developer/F359952/Musgrave_texture__Hybrid_Multifractal__incorrectly_displayed_in_Cycles_viewport.PNG) ![Musgrave texture (fBM) incorrectly displayed in Cycles viewport.PNG](https://archive.blender.org/developer/F359951/Musgrave_texture__fBM__incorrectly_displayed_in_Cycles_viewport.PNG) **Exact steps for others to reproduce the error** Based on a (as simple as possible) attached .blend file with minimum amount of steps 1. Use a default blender scene. 2. Toggle to render Cycles, viewport shading - Material 3. Select the cube. On the materials settings tab click on the button "use nodes" 4. Under the surface dropdown in material parametres in node socket Color choose Voronoi Texture 5. Then change the coloring with fBM on Hetero Terrain. Then Hybrid Multifractal. Then Ridged Multifractal. Then Multifractal. [Musgrave texture incorrectly displayed in Cycles viewport.blend](https://archive.blender.org/developer/F360001/Musgrave_texture_incorrectly_displayed_in_Cycles_viewport.blend)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @pavelhedgehog

Added subscriber: @pavelhedgehog

#49354 was marked as duplicate of this issue

#49354 was marked as duplicate of this issue

#49353 was marked as duplicate of this issue

#49353 was marked as duplicate of this issue

Added subscriber: @Sergey

Added subscriber: @Sergey

Very interesting and annoying at the same time because it all works on Linux for me :(

Could be a limitation of your graphics card tho. Some things to try:

  • Make sure your video drivers are the latest one from intel download center (worth re-installing them because sometimes Win10 will override your manually installed drivers :()
  • Check on the system console (Window -> Show Console or something like that). Are there any error prints in there?
  • Try downloading opengl32.dll from http://download.blender.org/ftp/sergey/softwaregl/ and put it next to blender.exe. This will switch Blender to fully software OpenGL mode which is slower but free from driver/card specific issues. Will that make texture to appear correctly?
Very interesting and annoying at the same time because it all works on Linux for me :( Could be a limitation of your graphics card tho. Some things to try: - Make sure your video drivers are the latest one from intel download center (worth re-installing them because sometimes Win10 will override your manually installed drivers :() - Check on the system console (`Window -> Show Console` or something like that). Are there any error prints in there? - Try downloading opengl32.dll from http://download.blender.org/ftp/sergey/softwaregl/ and put it next to blender.exe. This will switch Blender to fully software OpenGL mode which is slower but free from driver/card specific issues. Will that make texture to appear correctly?
Author

With opengl32.dll white cube. And viewport slows down mercilessly:

console log with opengl32.dll

Read new prefs: C:\Users\╨Я╨░╨▓╨╡╨╗\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
Warning! Legacy WGL is unable to select between OpenGL versions.found bundled python: C:\Users\╨Я╨░╨▓╨╡╨╗\Downloads\blender-2.78-a267710-win64-vc14\blender-2.78.0-git.a267710-windows64\2.78\python
B4W Warning: Blender 2.77 is recommended for the Blend4Web addon. Current version is 2.78
read blend: D:\3D\Noise texture incorrectly displayed in Cycles viewport.blend

system console с opengl32_dll.PNG

console log without opengl32.dll:

Read new prefs: C:\Users\╨Я╨░╨▓╨╡╨╗\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend
AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead
found bundled python: C:\Users\╨Я╨░╨▓╨╡╨╗\Downloads\blender-2.78-a267710-win64-vc14\blender-2.78.0-git.a267710-windows64\2.78\python
B4W Warning: Blender 2.77 is recommended for the Blend4Web addon. Current version is 2.78
read blend: D:\3D\Noise texture incorrectly displayed in Cycles viewport.blend

system console без opengl32_dll.PNG

Installed the latest supported driver version 15.28.24.64.4229 (9.17.10.4229)

I googled and found that: Officially hd graphics 2000/3000 on Windows driver support is limited to OpenGL 3.1. OpenGL 3.2 functions are available only through the extension. On OSX and Linux - OpenGL 3.3.
ReleaseNotes_GFX_15.28.24.4229.pdf
List_of_Intel_graphics_processing_units on wiki
Снимок.PNG

I am attaching GPU Caps Viewer v1.31.1.0 report in xml and txt file version.
gpu_caps_viewer_report (intel_hd_graphics_2000).xml

gpu_caps_viewer_report (intel_hd_graphics_2000).txt

With opengl32.dll white cube. And viewport slows down mercilessly: console log with opengl32.dll > Read new prefs: C:\Users\╨Я╨░╨▓╨╡╨╗\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend > AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead > Warning! Legacy WGL is unable to select between OpenGL versions.found bundled python: C:\Users\╨Я╨░╨▓╨╡╨╗\Downloads\blender-2.78-a267710-win64-vc14\blender-2.78.0-git.a267710-windows64\2.78\python > B4W Warning: Blender 2.77 is recommended for the Blend4Web addon. Current version is 2.78 > read blend: D:\3D\Noise texture incorrectly displayed in Cycles viewport.blend > ![system console с opengl32_dll.PNG](https://archive.blender.org/developer/F360592/system_console_с_opengl32_dll.PNG) console log without opengl32.dll: > Read new prefs: C:\Users\╨Я╨░╨▓╨╡╨╗\AppData\Roaming\Blender Foundation\Blender\2.78\config\userpref.blend > AL lib: (EE) UpdateDeviceParams: Failed to set 48000hz, got 44100hz instead > found bundled python: C:\Users\╨Я╨░╨▓╨╡╨╗\Downloads\blender-2.78-a267710-win64-vc14\blender-2.78.0-git.a267710-windows64\2.78\python > B4W Warning: Blender 2.77 is recommended for the Blend4Web addon. Current version is 2.78 > read blend: D:\3D\Noise texture incorrectly displayed in Cycles viewport.blend ![system console без opengl32_dll.PNG](https://archive.blender.org/developer/F360593/system_console_без_opengl32_dll.PNG) Installed the latest supported driver version 15.28.24.64.4229 (9.17.10.4229) I googled and found that: Officially hd graphics 2000/3000 on Windows driver support is limited to OpenGL 3.1. OpenGL 3.2 functions are available only through the extension. On OSX and Linux - OpenGL 3.3. [ReleaseNotes_GFX_15.28.24.4229.pdf ](https://downloadmirror.intel.com/24971/eng/ReleaseNotes_GFX_15.28.24.4229.pdf) [List_of_Intel_graphics_processing_units on wiki ](https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units) ![Снимок.PNG](https://archive.blender.org/developer/F360561/Снимок.PNG) I am attaching GPU Caps Viewer v1.31.1.0 report in xml and txt file version. [gpu_caps_viewer_report (intel_hd_graphics_2000).xml](https://archive.blender.org/developer/F360574/gpu_caps_viewer_report__intel_hd_graphics_2000_.xml) [gpu_caps_viewer_report (intel_hd_graphics_2000).txt](https://archive.blender.org/developer/F360573/gpu_caps_viewer_report__intel_hd_graphics_2000_.txt)

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2016-09-30 11:19:02 +02:00

So guess conclusion here is that old intel HD driver is crap? We cannot fix GPU drivers really, so am afraid you'll either have to get a new (real) GPU, or live with HD2000 bugs, or with softwareGL slowness.

Thanks for the report anyway.

So guess conclusion here is that old intel HD driver is crap? We cannot fix GPU drivers really, so am afraid you'll either have to get a new (real) GPU, or live with HD2000 bugs, or with softwareGL slowness. Thanks for the report anyway.
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Reference: blender/blender#49355
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