Drop in rendering performance if result in image window set to stereo 3D #53290
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Reference: blender/blender#53290
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System Information
Windows 7 Pro
NVidia Quadro P6000
Blender Version
Broken: 2.79, also more recent daily builds.
Short description of error
When rendering a stereo image (or even more when rendering a stereo panorama), and showing the results in the image editor in 3D (enable the button with the anaglyph glasses on it), Blender slows down to a crawl. CPU usage does not reach 100%, hovers around 30%. If I instead start rendering and minimize the window, then it renders fast, and uses 100% CPU. Or if I leave Blender open, and disable the 3D results view, but just display either the left or right side, then it also renders fast.
With increasing geometry and increasing resolution, the effect is more pronounced. I noticed this in a production scene that I started to render over night. When I came the next day, it had rendered for 13 hours, but still wasn't done with the first eye. Then I minimized the window, and so it finished the left eye and then did the right eye, all in about the next 1,5 hours. That means a tenfold decrease in performance!
Exact steps for others to reproduce the error
I have a simple blend file attached. It is set to a high resolution. Stereo_rendering_bug_01.blend
Setting the resolution to 50% renders faster, the difference is smaller, but still there (50% more time).
Changed status to: 'Open'
Added subscriber: @ZsoltStefan
Added subscriber: @brecht
Confirmed.
Workaround for now is to enable User Preferences > Images Draw Method > GLSL.
Added subscriber: @dfelinto
@brecht is this bug still around in 2.8? We no longer have this option (User Preferences > System > Image Draw Method) since the OpenGL migration.
It's in Viewport > Textures now, which is not a great place. But I expect the same bug is still there.
The ideal solution would be to improve the image drawing to take the best of all approaches, because they all have performance issues in some cases.
Hm the issues seems even worse in 2.80 (tried with a patch to circunvent #58142). But it may be due to #60775.
Changed status from 'Open' to: 'Resolved'
We now default to GLSL in most cases, so I'll consider this resolved.