Shortcut Keys Changed in 2.8x #55194
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This task is to track changes in the keymap for Blender 2.8,
Note this not a task for discussion (see: #55162). This is only to keep track of changes made in 2.8x.
Summary
Here is a list of the main changes to know when moving to 2.8.
Moved to: https://docs.blender.org/manual/en/dev/interface/keymap/blender_default.html
Note: On macOS you can now use the Cmd key as an alternative to using Ctrl.
Screen Keymaps
Added
Global
Q
: Quick Favorites Menu #55027F1
: Help (Context sensitive)F2
: Rename active item.F3
: Operator Search (alsoCmd-F
on macos).F4
: File Context Menu.3D View
AccentGrave
: View axis pie menu.Alt-MMB(Drag)
: Relative view axis switchingAlt-MMB(Click)
: Center on the mouse cursor.Z
: Shading modes pie menu.Alt-Z
: Toggle x-ray.Shift-Z
: Toggle wire-frame.Alt-Shift-Z
: Toggle overlay.Edit Mode: Mesh
Alt-N
: Normals MenuDope Sheet Editor
Ctrl-Home
: Set start frame.Ctrl-End
: Set end frame.Ctrl-Tab
: switch to FCurve editor.Graph Editor
Ctrl-Tab
: switch to Graph editor.Sequencer
Ctrl-R
: Refresh.Removed
Global
Ctrl-Up
(Toggle fullscreen), UseCtrl-Space
.Ctrl-Down
(Toggle fullscreen), UseCtrl-Space
.Alt-Wheel
(Frame offset), useLeft/Right
.Grease Pencil
D-*
(All keys that use the D-Key as a modifier) NO REPLACEMENT.(updated to use tool-system, full grease pencil support has it's own modes).
3D View
Global Keys
Shift-Wheel
(VIEW3D_OT_view_pan
) NO REPLACEMENT.Ctrl-Wheel
(VIEW3D_OT_view_pan
) NO REPLACEMENT.Alt-Shift-Wheel
(VIEW3D_OT_view_orbit
) NO REPLACEMENT.Ctrl-Shift-Wheel
(VIEW3D_OT_view_orbit
) NO REPLACEMENT.Shift-Z
(VIEW3D_OT_toggle_shading
,RENDER
), useZ
pie menu.Alt-Z
(VIEW3D_OT_toggle_shading
,MATERIAL
), useZ
pie menu.Object Mode
Ctrl-T
Make Track NO REPLACEMENT (use Object menu).Alt-T
Clear Track NO REPLACEMENT (use Object menu).Grease Pencil Editing
0..9
(GPENCIL_OT_brush_select
) NO REPLACEMENT.Sculpt Mode
0..9
(BRUSH_OT_active_index_set
) NO REPLACEMENT.Vertex Paint
0..9
(BRUSH_OT_active_index_set
) NO REPLACEMENT.Weight Paint
0..9
(BRUSH_OT_active_index_set
) NO REPLACEMENT.Texture Paint
0..9
(BRUSH_OT_active_index_set
) NO REPLACEMENT.Changed
Global
Spacebar
(operator search menu toolbar popup). UseF3
.Alt-F10
(toggle fullscreen area). UseCtrl-Alt-Space
.Alt-A
: (toggle animation playback). UseShift-Spacebar
Alt-F
(VIEW3D_OT_view_center_pick
). SeeAlt-MMB
shortcuts.3D View
General
Shift-F
: Fly/Walk Mode (UseShift-AccentGrave
)Ctrl-Space
: Toggle Manipulator, (UseCtrl-AccentGrave
),
and.
are now orientation and pivot pie menus.Z
: Toggle wire-frame shading (UseShift-Z
).Object Mode
Ctrl-Tab
(Pose Mode / Weight Paint). UseCtrl-Tab
(Opens pie-menu or toggles pose mode for armatures).V
(Vertex Paint Mode). UseCtrl-Tab
(pie menu).Edit Mode: Mesh
Ctrl-Tab
(Select Mode), Use1..3
(new edit-mode key).Ctrl-N
: Recalculate normals (UseShift-N
)Weight Paint
W
: Adjust weight. UseCtrl-F
).Image Space
UV Edit
W
: Weld, UseShift-W
(make room for W-key context menu).F3
: Save As. UseShift-S
(make room forF3
search).Node Editor
Ctrl-LMB
drag: Cut Links, Now useCtrl-RMB
drag. (make room for box de-select)Added subscriber: @ideasman42
Added subscriber: @RainerTrummer
Added subscriber: @ErickNyanduKabongo
Yo @ideasman42 it seems like Blender User pref is hidden, we cannot access it. Has the key-combo changed, or?
It's available from the edit-menu.
Added subscriber: @jeacom
@ideasman42 please consider adding a fast acess global checkbox to change all select-all keymaps to toggle, I really love the toggle mode but there are too many keymaps on the input settings and I could't get to revert the changes by myself.
I feel really weird modeling in blender because I use “A” a lot to DESELECT things, when was the last time you needed to select ALL, most of the time we DE-select All
Thats why I think we need to invert the Alt+A and A functions. A should be for deselection and Alt+A for selection.even if weird using Alt for a kind of opposite purpose it is at least for me the best… for our finger joints.
https://devtalk.blender.org/t/please-invert-a-and-alt-a-shortcuts/1272
@ideasman42
Added subscriber: @jta
Added subscriber: @AnadinX
Added subscriber: @DuarteRamos
Added subscriber: @Rusculleda
@ideasman42 I think Ctrl-Shift-Tab (Snap Element Menu) is actually back. And "toggle fullscreen area). Use Ctrl-Alt-Space" I think is not yet implemented
@Rusculleda, Corrected first issue, Ctrl-Alt-Space works here.
Were the view orbit shortcuts (shift+alt+mmb up/down and ctrl+alt+mmb up/down) changed or eliminated? They're not working here and I can't find them in input preferences.
Hope I'm not being annoying but in case it helps, I also noticed Alt + Wheel is no longer assigned to frame offset.
@Rusculleda not at all, thanks for the pointing this out, updated.
Added subscriber: @MetinSeven-1
Hi Campbell,
Control + ` (Accent Grave) doesn't seem to work in Blender macOS. Pressing the Accent Grave key without Control for view selection does work.
Thanks,
Metin
I can confirm the above comment, the key combo is good but actually I think the problem might be the manipulator is missing ing macOS - its been missing for a while in 2.8 (kind of assumed it was by design) - even changing the toggle to something simple e.g shift+h there is still no toggling of a manipulator.
AccentGrave: 3D view pie menu. works correctly
Ctrl-AccentGrave: Toggle manipulator. nothing happens
Shift-AccentGrave: Fly-mode. works correctly
macOS 10.14.1 here.
Could you try this with the 'Transform' tool active? (This should toggle on/off).
Toggles 3d view option: Overlay -> Active Tool
Yes, that works. I didn't know that the gizmo is only visible when the Transform tool is activated. Is there also a direct keyboard shortcut for the Transform tool, in stead of Spacebar and then the T key?
Thanks.
@MetinSeven-1, no, but you can press Space-T in the same way you'd press Ctrl-T or similar bindings.
Good to know, thanks, and keep up the good work. ?
Yup that does work so yup - so there will be no 'Select' Manipulator anymore? just the free grabbing - pretty sure I can get used to it quite fast.
Added subscriber: @paulogomes
please dont use accents and tildes as shortcuts because in some languages this are dead keys.
Though at some point I asked for something similar, now I don't belive not using those keys is the best solution, as some of those keys are positioned quite handily, and using only keys available in every keyboard layout would be limiting. I'm thinking maybe a better solution would be to have community maintained keboard presets which adapt the oficial keymap to the different layouts. For example, with spanish keyboards, blender takes the ñ key for the tilde shortcuts, and the question marks keys for the square brakets shortcuts. When I install blender on a new computer I usually change those shortcuts for more accesible keys (if posible, to the keys that lie on the position the oirginal shortcut key is suposed to be). If this kinds of adaptations were shared and made easily available I think we would be fine.
hi Tomas, that would be pretty cool, i also have some custom shortcuts on the 2.79 version, but i'm trying out the defaults in this one and i'm adapting faster than i thought (muscle memory still plays some tricks on me), i've only alter the spacebar behavior, because F3 is too far away (i wouldn't change it if i had an equivalent to mac users with their cmd-f, lucky bastards!). My point about the keys is that, they should just work out of the box, i know i can remap them, but not everyone will manage to get there (the input preferences is massive) and i understand your point about handy position on the keyboard layout, but we are trading handy position of shortcuts by broken shortcuts (if you use the defaults).
Removed subscriber: @MetinSeven-1
Added subscriber: @MD.FahadHassan
This comment was removed by @MD.FahadHassan
Added subscriber: @1D_Inc
I need to remove Context menu on right click and replace it with Pan view while left click select option turned on.
How is it possible to do?
I need to reproduce such behaviour
UPD
Found, it called "Call Menu" operator
Another issue with Pan view on right mouse setup - cancelling any kind of action with RMB causes immediate panning instead of just cancelling.
Looks like conflict with Transform modal map.
UPD Seems to be fixed, rebuilding keymap from factory settings
Hi folks,
Since Normal Editing is going to be the next big thing in Blender I would like to propose to:
Have alt+n to have the mesh>normal menu or
giving the normal menu in special menu set
only in edit mode
Also if possible to call auto smooth operation from mesh>normal menu would make it easier for normal editing. (Edit:: Seems it's not a op. But may merge with mesh option instead)
Thanks.
Node Editor's Cut Link default Key Tweak+Right+Any conflicts with Lazy connect. If we give Lazy connect to use left mouse key then Blender freezes...
The viable solution I am having without any conflict is to give Cut Links : Tweak+Left+Any
Thank you for keeping transform modal map for knife tool, it helps a lot!
Everything is working about pan on RMB)
But there is still no way to set object.material_slot_assign through GUI - button rejects any shortcuts assignation (it is Shift+X in my case) - useful for assigning materials at fullscreen
It seems there is no ability to assign shortcut to shading.color_type, for quick switching to "textures" mode and back to "material" during UV unwrapping.
It is quite essential, because checker texture disguises geometry, so the only way to work with UV is quick switching to textured mode to preview and then back to shaded to provide selections and operations.
Also, manual switching "Shading" button is deep right, so there are no way to keep tools on left side of bar and shading button on screen simultaneously in UV Editing workspace.
So, shortcut is needed.
I used to use alt+Z, it was very handy for such purposes.
UPD: Solved
Temporary assigned to Alt+X
Keymap - 3DView - 3DView (Global)
Operator = wm.context_toggle_enum
Context = space_data.shading.color_type
Value = MATERIAL
Value = TEXTURE
Added subscriber: @Northsteel
What about Alt + F11 that toggles Blender instance full-screen in Blender 2.79b? Will there be a replacement?
Added subscriber: @joujour
Added subscriber: @Hickz
Added subscriber: @PierreSchiller
Question: on 2.79 to use the pie menus for translate, rotate and scale, we used the CTRL+SPACEBAR...
Is the pie menu for manipulators going to be replaced by some other keyboard command?
Current shortcut "Toggle full screen" could come handy once or twice during a 2 hour session of use on Blender,
but CTRL+SPACEBAR for manipulators, comes in handy every 50 seconds in the same 2 hour period.
Please reconsider adding this toggle manipulators (translate, rotate, scale) back into 2.8: it is a spine into modeling.
Thanks.
@PierreSchiller As noted in the changes:
Ctrl-AccentGrave: Toggle manipulator.
@Northsteel not planned.
Added subscriber: @LukasZiechmann
the AccentGrave (') is not accessible on a german-keyboard-layout to be used as a shortcut.. it's hidden behind Shift+# and in the place were the AccentGrave sits on an US-Layout, the german-layout has a degree sign (°)
the following shortcuts are affected and thus inaccessible:
if I switch to an US-keyboard-layout it triggers all the right menus/actions, but of cause it is really impractical to switch keyboard layouts just to have basic shortcuts working, plus it is super confusing.
Would it be possible to let blender know which keyboard-layout one is using and switch the AccentGrave to the according Button on each international-keyboard-layout or have a fast toggle in the splash screen for which key-binding we would like to use for the above actions. So e.g. german-keyboard-users could easily switch to use the degree sign instead.
It seems important to me that at least the basic shortcuts should work in any international keyboard-layout.
On a side node: I really miss the shortcut to open the user-preferences > I often just want to toggle some small settings on or off while working on a project.. Is there any particular reason that this shortcut was removed?
@ideasman42 I m in love with the ctrl+tab in the graph editor-> dope sheet and vice versa. I don't know how long it had been like this. Thanks you very much :)
Added subscriber: @T.R.O.Nunes
Added subscriber: @Leroy-Xie
@ideasman42 In windows 10, the Chinese version, Ctrl + space is a global key to switch input. as far as I know, can't modify by user in direct. so I think Shift + Space is better for full screen editor. Ctrl +Home/End to setting start/end frame, this is too far from the left hand, I often use this. by the way, F6(redo last in 2.79) will back? I very need it. thanks.
@Leroy-Xie:
@ideasman42 Thanks for your reply. Does the Set origin(ctrl +alt +shift +c) and convert objects(alt +c ) will be back. it's apply modifier very quickly.
It's not planned to add keys from 2.7x map back.
Ctrl-A, G
.W, O
orRMB, O
Sounds strange.
Like some shortcuts are better than other not because they comply with to the principles of relevance, but because some were cursed by being used in previous versions, so they are not fashionable anymore.
We are making software for work, this is an extremely delicate question, demanding obvious visual reasons.
Please, be careful with that, we hope on this.
@1D_Inc the keys from 2.7x that we though worth adding back have already been added back.
See motivation for: #55666
Well, hope that the opportunity to return them manually will remain.
@ideasman42 Hi, does the pop-up panel in the 3d viewport will have shortcuts, e.g. Collections Visibility, Object Types Visibility, Overlays and Shading, I think it necessary.
For groups icons in tool bar, I am highly recommended can use A key to expand, more quick than keep LMB press.
Will have shortcut to show all collections.
Another question, for example, press M1 is move the selected to Scene Collection(master collection), not Collection1, Collection1 is M2, Collection2 is M3 an so on. Can we fix it, or move the Scene Collection to bottom in Move to Collection context menu
Thanks, looking forward to seeing more shortcuts.
Barton already opened such tread
https://developer.blender.org/T61492
Yes, fully agree, assigning 1 to Scene Collection is required for consistency.
Added subscriber: @Alex-9
It seems, W is cycling selection mode?
Added subscriber: @anon1052
The Shift ` shortcut for the navigation mode doesn't work.
I'm on debian, with US international keymap and a standard qwerty keyboard.
I suggest that either you make blender able to recognize the dead keys, either changing shortcuts.
Added subscriber: @c3sierra
Added subscriber: @iancrossan
This comment was removed by @iancrossan
Added subscriber: @SteffenD
I just want to point out a thing.
I've been trying to keep calm with all the shortcut changes since looks like many are actually liking it. But I haven't seen anyone who liked or got used with the Z-Pie Menu, it seems like the obvious choice would be to have Z to toggle wireframe and Shift+Z to open the pie menu and not the opposite.
@ideasman42 any thoughts on it?
Well, yep, there were no qiuck wireframe mode (very useful in modeling) and no quick texture (not material) mode.
v 2.80.57 seems to behave different - there is also no more viewport rendering shortcut.
Quick wireframe is available with Pie menu on Drag (a very nice solution), but It's still hard to guess what's going on.
I greatly enjoy the Shading piemenu (Z-piemenu)
It's okay, there will always be some people who like any kind of updates, because their workflow allows them)
For example, editing object piemenu was good for gamedev, tab edit mode for almost everything else, that's why such a things are usually done as optional.
The same about wireframes.
Added subscriber: @zgorg
so that's where the crime happened...
Added subscriber: @ecv
Sorry if this one is not for discussion, but the other referred ones are archived. So I'm not sure...
Anybody else noticed CTRL+SPACE doesn't work on Ubuntu? (Though it could be just me.) If the case is this combination is taken in Ubuntu, and even though one could possibly modify it in either Ubuntu or Blender, shouldn't the default be changed in Blender since Ubuntu is one of the major distributions of Linux?
Currently the only way I have to maximize the area is through the command search panel while before it was a very comfortable CTRL+UpArrow
Added subscriber: @SeanAitken
Added subscriber: @Sciengart
Ctrl+J for Join does not work and does not exist in 2.8.
Hopefully this will be fixed?
Also, if you want the inudstry to switch over to blender, changing all the keystrokes after each new build, is a way to ensure it never happens.
Workflow needs to flow, and relearning 120 new keystrokes and new camera movement and selection buttons changing... is a sure fire way to ensure we dont switch.
Not trying to be a jerk, but when I use maya, since 2003 it has been the same keys for 99% of everything.
This works here. Try factory settings, if it still happens report a bug.
Added subscriber: @RameshJamod
Mesh Tools:
Deform_ Slide edge-Vertex, Noise,Smooth Vertex, Randomize
Remove Doubles option ?
Press
G, G
.Only via menus.
Alt-M, B
Posted request for platform spesific key conflicts here: https://devtalk.blender.org/t/platform-spesific-key-conflicts/7395
@ideasman42 Hi, How to add shortcuts for the group menu, e.g. make single user, set origin, select loops, for high custom, this is useful, I can't find "Assign shortcuts" in context menu by right click.
Well, yes it's me! As it turns out I chose to stick to pre-2.8 key bindings upon my first install of 2.8, and it seems like this is the case where CTRL+SPACEBAR (nor CTRL+UP/DOWN) won't work to maximize the area. Maybe this could be considered a bug about pre-2.8 key bindings? But I don't know if this is still a thing in current builds since I chose that option long ago when I first installed 2.8. I hope more experienced users will try to reproduce and file this! :)
Added subscriber: @a.monti
Hi, I think I have already suggested this in some older thread, but I think it would good to change the shortcuts for backdrop images in the node editor.
Right now we have IMO a very confusing set of shortcuts:
What I would suggest is to map everything to mouse-based shortcuts, like this:
In 2.79 I currently use a similar setup and it works quite well.
Ctrl+Shift+MMB - Pan Backdrop
Ctrl+Shift+Wheel Up - Zoom in Backdrop
Ctrl+Shift+Wheel Down - Zoom out Backdrop
maybe also add
Ctrl+Shift+Home - Fit Backdrop to screen
I don't have any strong feelings about which modifier key combination should be used, as long as it is consistent across all backdrop operators
Added subscriber: @Daerst
I'd like to stress this point. The walk navigation doesn't work with a QWERTZ layout in the latest build, and also I neither see the assigned shortcut when I F3-search for walk navigation, nor could I find the possibility to assign a custom shortcut to it in the preferences.
// EDIT: Found it, it's called "View Navigation".
Added subscriber: @PaulMelis
One more mention of the difficulty to access accent-grave/backtick on some keyboards: we're giving a course in Italy and a lot of keyboards (both Mac and Windows) do not have the backtick on a key anywhere. We're having to show how to assign a custom shortcut (not really attractive in an introductory course).
However, if have to say for myself the key is fine, as I have it on the key with the tilde
Don't know if that matters, because for professional work keyboards are always chosen properly, IBM model M layout is the most popular and profound.
Also that depends on workflow, Model M covers most, but, for example, for baroque modeling and retopology sometimes I use Logitech F310 gamepad and G300s mouse.
https://youtu.be/Tsaa_D6CcSo?t=174
Blender is awesome in customization, that makes it possible to survive with any periphery.
Added subscriber: @gtomorrow
@PaulMelis sto guardando la mia tastiera Mac italiano...e non trovo il tasto della tilde...perché non c'è! Per favore, come l'hai risolto?
To everyone else, the italian Mac keyboard doesn't have a backtick OR a tilde key. Plus, mapping a new shortcut doesn't throw a warning that the selected new shortcut may be already used (I'm thinking GIMP, Inkscape and others).
Thank you.
Mac was never designed to provide comfortable for 3d modeling peripherals, it's goal is to be minimalistic.
So there will be a lot of keys that were removed on Mac, it is it's main problem.
This way user have to decide if he wants Mac or comfortable work in 3D.
About warning - Blender already have addon called Is key free, that allows to parse shortcuts.
@1D_Inc ...
Seriously, Paul? "Comfortable peripherals?" "...Mac or comfortable work?" I came here looking to inform/remind the developers about this shortcoming regarding the backtick key and I have to hear this kind of nonsense? I'm not talking about an Amiga, Sun, Wang, Atari or Be keyboard. It's a Macintosh keyboard and whether you personally like it or not its a widely-accepted layout. Macintosh Blender users (regardless of keyboard layout) are more than a bump on the map and I'm confident the developers/Blender Foundation can confirm this. 2.8 is the first version that actually has the Command key mapped.
Why don't you, your opinions and your "comfortable" Model M go back to under the bridge from which you came? And take your non-sequitur add-on with you.
99% of mac users don't ever need to perform 3d modeling, so, obviously, Apple is interested in keepeing layout as minimal as possible.
But all we know - less buttons - less abilities, that's how it works.
Otherwise, there would be no problems with the layout.
I solving this problem with manual key assigning when using Macbook Air.
It means that I have ability to use it, but it is not the best way of using it.
Added subscriber: @WilliamReynish
@1D_Inc Full-size Mac keyboards typically have more keys than most average PC keyboards. Macs go up to F19, for example. So technically most PC users have ‘less capabilities’.
The issue with Tilde has nothing to do the the Mac keyboard layout - it has to do with regional language layout. Blender should not use the Tilde key directly, but always map to the key to the left of 1 on the number row. Currently, afaik, we only have a way to do that on Linux but it could be ported to Mac & Windows too.
Thank you for clarification. Yes, Apple Magic Keyboard with Numeric Keypad is pretty much Model M compartible.
It would be great if users with keyboard layout issues indicated the current keyboard model they are talking about.
On a standard QWERTY Portuguese layout the key left of 1 is the backslash "", with Shift it accesses the pipe "|" character, if it matters.
Most computer games already do this by mapping the ingame console (which generally open with the tilde ~) to this key which has the same physical position.
The dedicated tilde key (generally close to Enter), is used as a dead key because we write it as a diacritic (like in ã,õ). I assume French language probably has a similar behavior, although position is likely different.
@WilliamReynish once again you have nailed it! Mapping the key left of 1 (in my case, backslash) is the obvious and most elegant solution in my opinion.
In 2.8 in the node editor, using right click select, we seem to have lost the shortcut for cutting links (ctrl+click and drag). Is there any alternatives that i'm missing, short of using the links cut active tool or dragging out of the destination socket (both highly unpractical for me)?
So, mapping "|" and "" keys that are currently seems to be empty will solve problem?
Btw, Russian layout have tilda on it's place, because it is used for russian Ё/ё letter.
That's beause russian have slighly more letters than english.
Yes, if you map
~
to\
should be fine for Portuguese QWERTY , pipe character "|" would be equivalent toShift
+~
.There are probably smarter ways to do this without making a different keymap for every possible local variation, probably using keycodes instead (not sure this is the correct technical term).
This has been changed, noted in task.
@ideasman42 If possible, I would very much like to be able to add a new shortcut preset, which includes the current 2.8, and the old 2.7x. I mean, if there is no shortcut operation in the 2.8 version, use the old 2.7 shortcut. . Such as alt+c conversion mode. thanks.
@Leroy-Xie these were intentionally removed, See: #55666 (Minimal Keymap Proposal).
Convert was mostly used to apply modifiers (which was not obvious at all), see: #55194#626933 for how to do this using shortcuts.
Nope, it is used for both convert to mesh (apply modifiers) and convert to spline.
There is no "mostly".
Personaly, I would like to add "remove all animations" to Alt+C - mesh action, that will be convenient, than .... Ctrl+A - G? That already seems like Vim ggVG "select all" shortcut.
Also, assigning 2.79 shortcuts to free keys is a nice idea, this will eliminate the need for a professional modeler to explain why they are reasonable and better than it was made in 2.8,
because it mostly means to explain how to use blender professionaly, but this is subject - you know - for an entire course, a lot of people still asking for.
Like that: https://developer.blender.org/rB988c4259e54db84d01c24d21d6be95a90239478e#236501
it will just save a lot of time
Hello, me again.
We used to have shift+uparrow and downarrow for delta frame offset . This is an essential key binding for compositing and rotoscoping works.
I have checked creating two key with shit+ up and down arrow without any conflict. Please bring it back in default blender if it's alright.
Also just a tiny proposal: instead of creating delta for each, is it possible to give a global delta in the timeline panel. So that we can choose the delta as needed?
Then we don't even need to give different key bindings.
Thanks.
Added subscriber: @crantisz
I noted that there is no
U
(make single user menu) in the list. Actually it was removed. Why it missed in the list?Added subscriber: @anonym
Added subscriber: @GavinScott
The release notes that point to this task say:
If this is true then it would be really useful if we could include a list of keys available for user assignment that will not conflict with any existing keymap.
Seems, W still changes selection mode? Where W menu can be obtained?
UPD, aw, it seems, it has gone to RMB.
Well, as far as RMB is for pan view (it is necessary for workflow speedup, as it is, possibly, one of the most frequently used function in Blender, it is most relevant, and requires the least length of shortcut.
Also it brings entire viewport navigation to one hand + mouse, Shift+MMB doesnot fit that conditions), so we returned it to W back.
Thanks)
Added subscriber: @AndreaMonzini
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @MehmanJamalov
What is the shortcut for Merge (Alt+M) menu?
It is Alt+m in 2.82 but its changed to m in 2.83
@Mehman Jamal just M now!
(a change I very much welcome, by the way)
Ahh, Thank you a lot, I was going to be crazy about new shortcut, I tried all combinations with M, but not alone M :)
Added subscriber: @alextolson
I'm trying to scale and pack my UV's in Blender 2.82. Previously in Blender 2.79 the shortcuts were ctrl + a to scale and ctrl + p to pack.
Is there a way to do this in Blender 2.82? With or without shortcuts?
Added subscriber: @obama25242
Hello friends,
the Operator search hotkey for my MacOs (Cmd-F) is just not working. I tried with different combinations, with Alt-F, Ctrl-F, Fn-F, everything, just not working.
I would be really grateful for some help. Thank you!
Added subscriber: @waldgeist
Hi guys, I also have the problem that the key below ESC is not working as expected, as I am using a German QWERTZ keyboard. Is there a way to fix this? I agree with others that it would be better if Blender just used the hardware key code instead of looking for the tilde key (which doesn't work either on a German keyboard). How can I at least manually remap the key? What's the actual name of the tilde pie menu?
I am using a German Microsoft Natural Keyboard in combination with a MacBook Pro. None of the function keys are recognized by Blender. I tried it with F3 first (to get the menu), but this did not work. I then went to the Keyboard bindings, just to find out that no key press of any of the F-keys is recognized. Is there a way to fix this?