3D cursor not respecting orientation setting if other tools are active. #58209

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opened 2018-11-29 22:38:35 +01:00 by Alaska · 18 comments
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System Information:
NA

Blender Version:
Broken: Blender 2.8 Beta 0f5b53ba4d
Retested with Blender 2.90 c880e54a95 (2020-05-14 22:52)

Short description of error:
There are a few inconsistencies with the 3D cursor in the 3D viewport. Here are the steps to reproduce.

  1. Load up Blender. For this example I will use left click select. Right click select also experiences this issue.
  2. Select the 3D cursor from the tool bar and in the tool settings change the orientation to something other than "View" (I'll use "Geometry" in my example).
  3. Switch to any other tool on the toolbar and move the 3D cursor using Shift-RMB. The 3D cursor will move, but it will take on the orientation of the viewport, not the set 3D cursor orientation.

Here's some interesting things to note:

If the tool you have selected is "Tweak" (found by cycling through the "Box select" tool until you get to tweak), the 3D cursor orientation will respect the orientation set in the 3D cursor settings.

This is interesting because as @lichtwerk has pointed out in the comments, there are settings in the keymap panel to control this. In the keymap there are options under the section "3D View>3D View (Global)>Set 3D cursor" and "3D View>Object mode>3D View Tool (tweak)>Set 3D cursor". Both of these options default to have the orientation as "View" (but gray out) which is technically the cause for the behavior I saw in the original copy of this report, but for some reason, the "tweak" tool doesn't follow the keymap. Or both keymaps are supposed to reference the orientation set by the user (signified by the grayed out buttons in the keymap) and "3D View (Global)>Set 3D cursor" isn't doing that.

**System Information:** NA **Blender Version:** Broken: Blender 2.8 Beta 0f5b53ba4dc Retested with Blender 2.90 c880e54a95dd (2020-05-14 22:52) **Short description of error:** There are a few inconsistencies with the 3D cursor in the 3D viewport. Here are the steps to reproduce. 1. Load up Blender. For this example I will use left click select. Right click select also experiences this issue. 2. Select the 3D cursor from the tool bar and in the tool settings change the orientation to something other than "View" (I'll use "Geometry" in my example). 3. Switch to any other tool on the toolbar and move the 3D cursor using `Shift-RMB`. The 3D cursor will move, but it will take on the orientation of the viewport, not the set 3D cursor orientation. Here's some interesting things to note: If the tool you have selected is "Tweak" (found by cycling through the "Box select" tool until you get to tweak), the 3D cursor orientation will respect the orientation set in the 3D cursor settings. This is interesting because as @lichtwerk has pointed out in the comments, there are settings in the keymap panel to control this. In the keymap there are options under the section "3D View>3D View (Global)>Set 3D cursor" and "3D View>Object mode>3D View Tool (tweak)>Set 3D cursor". Both of these options default to have the orientation as "View" (but gray out) which is technically the cause for the behavior I saw in the original copy of this report, but for some reason, the "tweak" tool doesn't follow the keymap. Or both keymaps are supposed to reference the orientation set by the user (signified by the grayed out buttons in the keymap) and "3D View (Global)>Set 3D cursor" isn't doing that.
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Added subscriber: @Alaska

Added subscriber: @Alaska

#77457 was marked as duplicate of this issue

#77457 was marked as duplicate of this issue

#62083 was marked as duplicate of this issue

#62083 was marked as duplicate of this issue
Campbell Barton was assigned by Sebastian Parborg 2019-02-01 20:52:08 +01:00

Added subscriber: @Vyach

Added subscriber: @Vyach

Additional info

2.80 (sub 45), 168d3fd528, 2019-02-27 01:36

Despite all kinds of settings cursor align face only by Z-axis.
But cursor`s X and Y still affected by view.

Also by Shift-RMB cursor always oriented by view, despite settings.

Align rotation by snapping target means all axes, am I right?
I made addon, that can reorient object locals to cursors rotation. And found, that there is no way to orent cursor to face just by click. And there is no way to snap cursors orientation to face orientation. So cursor`s orientation is near useless.

2019-03-01_15-30-56.mp4

I looked into info-console and saw this.
100307.jpg
Still view-oriented, ignoring 3d-cursor settings and snap-settings partially

Additional info 2.80 (sub 45), 168d3fd528c4, 2019-02-27 01:36 Despite all kinds of settings cursor align face only by Z-axis. But cursor`s X and Y still affected by view. Also by Shift-RMB cursor always oriented by view, despite settings. Align rotation by snapping target means all axes, am I right? I made addon, that can reorient object locals to cursor`s rotation. And found, that there is no way to orent cursor to face just by click. And there is no way to snap cursor`s orientation to face orientation. So cursor`s orientation is near useless. [2019-03-01_15-30-56.mp4](https://archive.blender.org/developer/F6735845/2019-03-01_15-30-56.mp4) I looked into info-console and saw this. ![100307.jpg](https://archive.blender.org/developer/F6742616/100307.jpg) Still view-oriented, ignoring 3d-cursor settings and snap-settings partially

Added subscriber: @capnm

Added subscriber: @capnm
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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(3) Weight paint mode has the 3D cursor in the tool bar while it's invisible in the viewport. This is just a bug.

this seems to be solved, others still apply, will retitle to make this more obvious

> (3) Weight paint mode has the 3D cursor in the tool bar while it's invisible in the viewport. This is just a bug. this seems to be solved, others still apply, will retitle to make this more obvious
Philipp Oeser changed title from 3D cursor inconsistencies to 3D cursor not respecting orientation setting if other tool is active, also different settings for objectmode/editmode 2019-09-23 13:50:43 +02:00

@ideasman42 there is also a little issue that I think would be nice to fix:
If you rotate the viewport to positions like in the attached file,
the 3D-cursor alignment to the view doesn't work in the axis-angle mode:
3d-cursor-to-view.blend
3d-cursor-to-view.jpg

@ideasman42 there is also a little issue that I think would be nice to fix: If you rotate the viewport to positions like in the attached file, the 3D-cursor alignment to the view doesn't work in the axis-angle mode: [3d-cursor-to-view.blend](https://archive.blender.org/developer/F7771980/3d-cursor-to-view.blend) ![3d-cursor-to-view.jpg](https://archive.blender.org/developer/F7771981/3d-cursor-to-view.jpg)
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Will just mention D5885: 3D cursor tool: improve rotation for Orientation set to 'Geometry' here (hope to have time to pick this up soonish again), but we are getting a bit offtopic into the realm of #63804 (b2.8 3d cursor wrong alignment by normal)...

Will just mention [D5885: 3D cursor tool: improve rotation for Orientation set to 'Geometry'](https://archive.blender.org/developer/D5885) here (hope to have time to pick this up soonish again), but we are getting a bit offtopic into the realm of #63804 (b2.8 3d cursor wrong alignment by normal)...
Campbell Barton was unassigned by Dalai Felinto 2019-12-23 16:35:47 +01:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42
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Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'

Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
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Hm, had a look here again and with fresh eyes, I am unsure how to classify this report now...

The 3D cursor will act if as orientation = view if you move it while having another tool is active in the 3D viewport

This can be changed in the keymap, but true, this is executing with V3D_CURSOR_ORIENT_VIEW by default. Access to / using the tool setting would be my preferred solution as well, but since a tool calls an operator with own settings and not the same as when done "simply" from the keymap, it would almost assume this cannot be called a bug. Looks like a design decission.
image.png

Object mode and edit mode can have different settings for the 3D cursor.

Same as above, looks like a design decision? to have this tool(s) with different operator properties for different modes? Not sure about the usecase actually... Maybe this has advantages sometimes (or should this be more in line with what TransformOrientattionSlots are for transform?)

Unable to decide here, leaving up to UserInterface team, will tag as "Design" topic for now...

Hm, had a look here again and with fresh eyes, I am unsure how to classify this report now... > The 3D cursor will act if as orientation = view if you move it while having another tool is active in the 3D viewport This can be changed in the keymap, but true, this is executing with `V3D_CURSOR_ORIENT_VIEW` by default. Access to / using the tool setting would be my preferred solution as well, but since a tool calls an operator with own settings and not the same as when done "simply" from the keymap, it would almost assume this cannot be called a bug. Looks like a design decission. ![image.png](https://archive.blender.org/developer/F8332594/image.png) > Object mode and edit mode can have different settings for the 3D cursor. Same as above, looks like a design decision? to have this tool(s) with different operator properties for different modes? Not sure about the usecase actually... Maybe this has advantages sometimes (or should this be more in line with what `TransformOrientattionSlots` are for transform?) Unable to decide here, leaving up to `UserInterface` team, will tag as "Design" topic for now...

@lichtwerk partially it looks like flaw or design problem May be just something missed in development. But cursor`s orientation in this case is not predictible well. So it acts like bug/error/mistake.
Anyway, it became important thing, since 3d-cursor have rotation

@lichtwerk partially it looks like flaw or design problem May be just something missed in development. But cursor`s orientation in this case is not predictible well. So it acts like bug/error/mistake. Anyway, it became important thing, since 3d-cursor have rotation
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I was looking over old reports that I've made and stumbled across this one. I will update the description of the task to reflect some things I've noticed.

I was looking over old reports that I've made and stumbled across this one. I will update the description of the task to reflect some things I've noticed.
Alaska changed title from 3D cursor not respecting orientation setting if other tool is active, also different settings for objectmode/editmode to 3D cursor not respecting orientation setting if other tools are active. 2020-05-17 06:37:49 +02:00
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Added subscriber: @youthatninja

Added subscriber: @youthatninja
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Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Added subscriber: @Dragon.Studio

Added subscriber: @Dragon.Studio
Philipp Oeser removed the
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Reference: blender/blender#58209
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