3D cursor not respecting orientation setting if other tools are active. #58209
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
8 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#58209
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information:
NA
Blender Version:
Broken: Blender 2.8 Beta
0f5b53ba4d
Retested with Blender 2.90
c880e54a95
(2020-05-14 22:52)Short description of error:
There are a few inconsistencies with the 3D cursor in the 3D viewport. Here are the steps to reproduce.
Shift-RMB
. The 3D cursor will move, but it will take on the orientation of the viewport, not the set 3D cursor orientation.Here's some interesting things to note:
If the tool you have selected is "Tweak" (found by cycling through the "Box select" tool until you get to tweak), the 3D cursor orientation will respect the orientation set in the 3D cursor settings.
This is interesting because as @lichtwerk has pointed out in the comments, there are settings in the keymap panel to control this. In the keymap there are options under the section "3D View>3D View (Global)>Set 3D cursor" and "3D View>Object mode>3D View Tool (tweak)>Set 3D cursor". Both of these options default to have the orientation as "View" (but gray out) which is technically the cause for the behavior I saw in the original copy of this report, but for some reason, the "tweak" tool doesn't follow the keymap. Or both keymaps are supposed to reference the orientation set by the user (signified by the grayed out buttons in the keymap) and "3D View (Global)>Set 3D cursor" isn't doing that.
Added subscriber: @Alaska
#77457 was marked as duplicate of this issue
#62083 was marked as duplicate of this issue
Added subscriber: @Vyach
Additional info
2.80 (sub 45),
168d3fd528
, 2019-02-27 01:36Despite all kinds of settings cursor align face only by Z-axis.
But cursor`s X and Y still affected by view.
Also by Shift-RMB cursor always oriented by view, despite settings.
Align rotation by snapping target means all axes, am I right?
I made addon, that can reorient object locals to cursor
s rotation. And found, that there is no way to orent cursor to face just by click. And there is no way to snap cursor
s orientation to face orientation. So cursor`s orientation is near useless.2019-03-01_15-30-56.mp4
I looked into info-console and saw this.
Still view-oriented, ignoring 3d-cursor settings and snap-settings partially
Added subscriber: @capnm
Added subscriber: @lichtwerk
this seems to be solved, others still apply, will retitle to make this more obvious
3D cursor inconsistenciesto 3D cursor not respecting orientation setting if other tool is active, also different settings for objectmode/editmode@ideasman42 there is also a little issue that I think would be nice to fix:
If you rotate the viewport to positions like in the attached file,
the 3D-cursor alignment to the view doesn't work in the axis-angle mode:
3d-cursor-to-view.blend
Will just mention D5885: 3D cursor tool: improve rotation for Orientation set to 'Geometry' here (hope to have time to pick this up soonish again), but we are getting a bit offtopic into the realm of #63804 (b2.8 3d cursor wrong alignment by normal)...
Added subscriber: @ideasman42
Changed status from 'Confirmed' to: 'Needs Developer To Reproduce'
Hm, had a look here again and with fresh eyes, I am unsure how to classify this report now...
This can be changed in the keymap, but true, this is executing with
V3D_CURSOR_ORIENT_VIEW
by default. Access to / using the tool setting would be my preferred solution as well, but since a tool calls an operator with own settings and not the same as when done "simply" from the keymap, it would almost assume this cannot be called a bug. Looks like a design decission.Same as above, looks like a design decision? to have this tool(s) with different operator properties for different modes? Not sure about the usecase actually... Maybe this has advantages sometimes (or should this be more in line with what
TransformOrientattionSlots
are for transform?)Unable to decide here, leaving up to
UserInterface
team, will tag as "Design" topic for now...@lichtwerk partially it looks like flaw or design problem May be just something missed in development. But cursor`s orientation in this case is not predictible well. So it acts like bug/error/mistake.
Anyway, it became important thing, since 3d-cursor have rotation
I was looking over old reports that I've made and stumbled across this one. I will update the description of the task to reflect some things I've noticed.
3D cursor not respecting orientation setting if other tool is active, also different settings for objectmode/editmodeto 3D cursor not respecting orientation setting if other tools are active.Added subscriber: @youthatninja
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Added subscriber: @Dragon.Studio