Keyframing one transform option reset other transforms #58721
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Reference: blender/blender#58721
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System Information
Operating system: Windows 10
Graphics card: 2x 1080 Ti
Blender Version
Broken: 2.80,
1b6a394d86
, 2018-12-03 23:39Short description of error
If you have an animated object, lets say location and rotation have keyframes, and you animate (not keyframe) both location and rotation further down the line, and then decide to keyframe location by Shortcut I -> Location or Right Click on the property, the other property gets reset to the last known value.
Yes I could keyframe both properties at the same time but that behavior is still odd.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Added subscriber: @AlexanderOtto
#62453 was marked as duplicate of this issue
#62344 was marked as duplicate of this issue
#61173 was marked as duplicate of this issue
#62082 was marked as duplicate of this issue
#62054 was marked as duplicate of this issue
#61812 was marked as duplicate of this issue
#59820 was marked as duplicate of this issue
Added subscriber: @ZedDB
This did not happen in 2.79. So this is a regression.
Added subscriber: @user1
Added subscribers: @jefrau, @Mets
This also happens with multiple keyed bones #61812.
Added subscriber: @Rado.N
Added subscriber: @JacquesLucke
@Rado.N, feel free to post that video here again, thanks for that.
Posting the video of the problem as suggested by @JacquesLucke.
Just to clarify this is not limited to location only.
Rep 01.mp4
Added subscriber: @ShunsukeSaito
Added subscribers: @CultLess, @JoshuaLeung, @s.barbieri, @ditos, @brecht
Added subscribers: @netricsa, @MarcinTwarowski, @WilliamReynish
Added subscriber: @larsdd_b
Added subscriber: @Sergey
#61173#628747 has some analysis of the problem.
Animation is being evaluated after inserting a keyframe, since
06357b23a2
. I think we need a way to DEG tag an action datablock to say that it needs copy-on-write without evaluating animation, and use that for inserting and deleting keyframes. For other cases like graph editor keyframe editing we still need to tag for both copy-on-write and animation evaluation.CC @Sergey
@brecht, think proper solution is something like this P937
Short description:
ID_RECALC_COPY_ON_WRITE
unless ABSOLUTELY needed. There are better suitable flags, and tagging should not really depend on a specifics of dependency graph behavior.ID_RECALC_ANIMATION_BLOCK
which internally does Copy-on-Write,making sure all datablocks are a relevant state, but does not force animation to be evaluated.Used in aniomation edits which are adding/removing f-curves, without affecting on the current value of corresponding property.
ID_RECALC_ANIMATION
when animation is to be re-evaluated. For example, when adding/removing f-curve modifier.I did my best updating the tagging in animation editor folder, but don't mind if someone else have a second look at the changes.
Seems reasonable.
Perhaps
ID_RECALC_ANIMATION_BLOCK
can be renamed toID_RECALC_ANIMATION_COPY_ONLY
orID_RECALC_ANIMATION_NO_EVAL
? TheBLOCK
name doesn't really tell me anything.I think the
DEG_id_tag
calls inrna_fcurve.c
andrna_action.c
need to be updated still?This issue was referenced by
0e9ea707b5
Changed status from 'Open' to: 'Resolved'