Blender 2.8 Beta Crash #59563

Closed
opened 2018-12-18 13:07:08 +01:00 by david · 4 comments

win7 64bits GTX 970 CPU 2500K

Beta crash : impossible to open blender hash: 4fceaf3848

I use the console to launch blender with --debug --debug-gpu and this is the result :

GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 263, h : 26, d : 0, comp : 4, size :
0.03 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 263, h : 143, d : 0, comp : 4, size
0.14 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 6 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 26, d : 0, comp : 4, size
0.16 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 146, h : 791, d : 0, comp : 4, size
0.44 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 7 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GPUTexture: create : TEXTURE_2D, RGBA8, w : 180, h : 791, d : 0, comp : 4, size
0.54 MiB
GL API other: Texture state usage warning: The texture object (0) bound to textu
re image unit 0 does not have a defined base level and cannot be used for textur
e mapping.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V
ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i
s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio
ns.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer
object operations.
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR
B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo
ry (fast).
GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A
RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and
GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i
n SYSTEM HEAP memory (fast).
GPUTexture: create : TEXTURE_2D, RGBA8, w : 280, h : 60, d : 0, comp : 4, size :
0.06 MiB
GPUTexture: create : TEXTURE_2D_MULTISAMPLE, RGBA8, w : 1640, h : 817, d : 0, co
mp : 4, size : 40.89 MiB
GPUTexture: create : TEXTURE_2D_MULTISAMPLE, DEPTH24_STENCIL8, w : 1640, h : 817
, d : 0, comp : 1, size : 40.89 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com
p : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0.
00 MiB
GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0.
00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1640, h : 817, d : 0, comp
3, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, R32UI, w : 1640, h : 817, d : 0, comp : 1, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RG16, w : 1640, h : 817, d : 0, comp : 2, size
5.11 MiB
GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size :
0.05 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com
p : 1, size : 5.11 MiB
GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1640, h : 817, d : 0, co
mp : 1, size : 3.83 MiB
GPUTexture: create : TEXTURE_2D, R16UI, w : 1640, h : 817, d : 0, comp : 1, size
: 2.56 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size
: 5.11 MiB
GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size :
0.00 MiB
GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp :
3, size : 1.00 MiB
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000013FA2B447
win7 64bits GTX 970 CPU 2500K Beta crash : impossible to open blender hash: 4fceaf3848b I use the console to launch blender with --debug --debug-gpu and this is the result : GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 263, h : 26, d : 0, comp : 4, size : 0.03 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 263, h : 143, d : 0, comp : 4, size : 0.14 MiB GL API other: Texture state usage warning: The texture object (0) bound to textu re image unit 0 does not have a defined base level and cannot be used for textur e mapping. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 6 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 26, d : 0, comp : 4, size : 0.16 MiB GL API other: Texture state usage warning: The texture object (0) bound to textu re image unit 0 does not have a defined base level and cannot be used for textur e mapping. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GPUTexture: create : TEXTURE_2D, RGBA8, w : 146, h : 791, d : 0, comp : 4, size : 0.44 MiB GL API other: Texture state usage warning: The texture object (0) bound to textu re image unit 0 does not have a defined base level and cannot be used for textur e mapping. GL API other: Buffer detailed info: Buffer object 7 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STATIC_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GPUTexture: create : TEXTURE_2D, RGBA8, w : 180, h : 791, d : 0, comp : 4, size : 0.54 MiB GL API other: Texture state usage warning: The texture object (0) bound to textu re image unit 0 does not have a defined base level and cannot be used for textur e mapping. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_V ERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint i s GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operatio ns. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GL API other: Buffer detailed info: Buffer object 2 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_STREAM_DRAW) will use VIDEO memory as the source for buffer object operations. GL API other: Buffer detailed info: Buffer object 1 (bound to GL_ARRAY_BUFFER_AR B, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY in SYSTEM HEAP memo ry (fast). GL API other: Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ATTRIB_A RRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_ARRAY_BUFFER_ARB, usage hint is GL_DYNAMIC_DRAW) has been mapped WRITE_ONLY i n SYSTEM HEAP memory (fast). GPUTexture: create : TEXTURE_2D, RGBA8, w : 280, h : 60, d : 0, comp : 4, size : 0.06 MiB GPUTexture: create : TEXTURE_2D_MULTISAMPLE, RGBA8, w : 1640, h : 817, d : 0, co mp : 4, size : 40.89 MiB GPUTexture: create : TEXTURE_2D_MULTISAMPLE, DEPTH24_STENCIL8, w : 1640, h : 817 , d : 0, comp : 1, size : 40.89 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com p : 1, size : 5.11 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 257, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 256, h : 0, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_3D, RGBA8, w : 1, h : 1, d : 1, comp : 4, size : 0. 00 MiB GPUTexture: create : TEXTURE_1D, RGBA8, w : 1, h : 0, d : 0, comp : 4, size : 0. 00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 1640, h : 817, d : 0, comp : 3, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, R32UI, w : 1640, h : 817, d : 0, comp : 1, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RG16, w : 1640, h : 817, d : 0, comp : 2, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RGB16F, w : 64, h : 64, d : 0, comp : 3, size : 0.05 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 1640, h : 817, d : 0, com p : 1, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, DEPTH_COMPONENT24, w : 1640, h : 817, d : 0, co mp : 1, size : 3.83 MiB GPUTexture: create : TEXTURE_2D, R16UI, w : 1640, h : 817, d : 0, comp : 1, size : 2.56 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 1640, h : 817, d : 0, comp : 4, size : 5.11 MiB GPUTexture: create : TEXTURE_2D, RGBA8, w : 16, h : 16, d : 0, comp : 4, size : 0.00 MiB GPUTexture: create : TEXTURE_2D, R11F_G11F_B10F, w : 512, h : 512, d : 0, comp : 3, size : 1.00 MiB Error : EXCEPTION_ACCESS_VIOLATION Address : 0x000000013FA2B447
Author

Added subscriber: @dadou99

Added subscriber: @dadou99

Closed as duplicate of #59560

Closed as duplicate of #59560

Added subscriber: @brecht

Added subscriber: @brecht

You already reported this in another bug, no need to open two.

You already reported this in another bug, no need to open two.
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Reference: blender/blender#59563
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