Eevee Subsurface Scattering Radius Inputs not Working Properly #60443

Closed
opened 2019-01-12 16:04:43 +01:00 by Blake Harris · 12 comments

System Information
Operating system: Window 10 64bit
Graphics card: Nvidia GT-740

Blender Version
Broken: Blender 2.80 Beta, 2019-01-11 23:51, Hash: ce3475f747 || Eevee

Worked: Blender 2.80 Beta, 2019-01-11 23:51, Hash: ce3475f747 || Cycles

Short description of error
Unable to use RGB values in any form as input to Subsurface Scattering Radius input socket in Eevee, can still multiply values to change size.

SSSCONTROL.png

Cycles has no issues with this input, so I believe the method is valid.
SSSCONTROLNEW.png

Exact steps for others to reproduce the error
For quick view:
Open attached .blend file. Set to Rendered Preview, notice there is red SSS in preview despite the input color of "Scattering Color" being green. Switch to Cycles, notice that the green value is displayed properly. Switch back to Eevee, change the color input of "Scatter Color" to any color you like, notice that the only thing that may have changed is the size of the scatter, not the color.

For simple reproduction:
In a new Blend file, set Rendering Engine to Eevee, in the Scene Settings, check the box labeled Subsurface Scattering, create a UV Sphere, shade smooth, and create a Sun lamp, open a Shader Editor so that you can still see the 3D View, set preview to Rendered, create a material utilizing the Principled BSDF node, set the Subsurface value to 1, notice that SSS should be working now, attach an RGB node to the Subsurface Scattering Radius input, change the color of the RGB node to any color you like, notice the color does not change, switch Rendering Engine to Cycles, notice the color value you selected earlier now appears in the render.

SSSCONTROL.blend

**System Information** Operating system: Window 10 64bit Graphics card: Nvidia GT-740 **Blender Version** Broken: Blender 2.80 Beta, 2019-01-11 23:51, Hash: ce3475f74794 || Eevee Worked: Blender 2.80 Beta, 2019-01-11 23:51, Hash: ce3475f74794 || Cycles **Short description of error** Unable to use RGB values in any form as input to Subsurface Scattering Radius input socket in Eevee, can still multiply values to change size. ![SSSCONTROL.png](https://archive.blender.org/developer/F6266740/SSSCONTROL.png) Cycles has no issues with this input, so I believe the method is valid. ![SSSCONTROLNEW.png](https://archive.blender.org/developer/F6266743/SSSCONTROLNEW.png) **Exact steps for others to reproduce the error** For quick view: Open attached .blend file. Set to Rendered Preview, notice there is red SSS in preview despite the input color of "Scattering Color" being green. Switch to Cycles, notice that the green value is displayed properly. Switch back to Eevee, change the color input of "Scatter Color" to any color you like, notice that the only thing that may have changed is the size of the scatter, not the color. For simple reproduction: In a new Blend file, set Rendering Engine to Eevee, in the Scene Settings, check the box labeled Subsurface Scattering, create a UV Sphere, shade smooth, and create a Sun lamp, open a Shader Editor so that you can still see the 3D View, set preview to Rendered, create a material utilizing the Principled BSDF node, set the Subsurface value to 1, notice that SSS should be working now, attach an RGB node to the Subsurface Scattering Radius input, change the color of the RGB node to any color you like, notice the color does not change, switch Rendering Engine to Cycles, notice the color value you selected earlier now appears in the render. [SSSCONTROL.blend](https://archive.blender.org/developer/F6266292/SSSCONTROL.blend)
Author

Added subscriber: @Corbeau7

Added subscriber: @Corbeau7

#90263 was marked as duplicate of this issue

#90263 was marked as duplicate of this issue
Blake Harris changed title from Subsurface Scattering inputs not Working Properly to Subsurface Scattering Radius Inputs not Working Properly 2019-01-12 16:22:16 +01:00
Blake Harris changed title from Subsurface Scattering Radius Inputs not Working Properly to Eevee Subsurface Scattering Radius Inputs not Working Properly 2019-01-12 16:25:45 +01:00

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-01-12 17:43:22 +01:00

It's a known limitation currently, documented here:
https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html

It's a known limitation currently, documented here: https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html

Added subscriber: @capnm

Added subscriber: @capnm

Added subscriber: @ChrisSpencer

Added subscriber: @ChrisSpencer

Added subscriber: @gogo

Added subscriber: @gogo

Will this known limitation ever be removed?

Will this known limitation ever be removed?

Added subscribers: @JosephEagar, @mano-wii, @PratikPB2123

Added subscribers: @JosephEagar, @mano-wii, @PratikPB2123

Added subscriber: @SamGreen

Added subscriber: @SamGreen

Removed subscriber: @SamGreen

Removed subscriber: @SamGreen
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Reference: blender/blender#60443
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