Nodes connected to Subsurface Radius input not working properly on Eevee #90263

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opened 2021-07-28 15:43:22 +02:00 by Joseph Eagar · 14 comments
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System Information
Operating system: Windows 10
Graphics card: NVidia

Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-28 18:16, hash: 8aa1c0a326
Worked: Never

Short description of error
When connecting the Combine XYZ node
(for example) to the Subsurface Radius input of Principle BSDF, the resulting effect is not as expected.
The XYZ values affect the result somewhat, but not in the same way as seen in Cycles or without connecting the node.

Exact steps for others to reproduce the error

  • Open attached .blend file
  • Set the render preview

Disconnect Combine XYZ from the Principle BSDF to see the difference

SSS_simplified.blend

**System Information** Operating system: Windows 10 Graphics card: NVidia **Blender Version** Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-28 18:16, hash: 8aa1c0a326 Worked: Never **Short description of error** When connecting the `Combine XYZ` node (for example) to the `Subsurface Radius` input of `Principle BSDF`, the resulting effect is not as expected. The XYZ values affect the result somewhat, but not in the same way as seen in Cycles or without connecting the node. **Exact steps for others to reproduce the error** - Open attached .blend file - Set the render preview # Disconnect `Combine XYZ` from the `Principle BSDF` to see the difference [SSS_simplified.blend](https://archive.blender.org/developer/F10247897/SSS_simplified.blend)
Author
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Added subscriber: @JosephEagar

Added subscriber: @JosephEagar
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Hi @JosephEagar , not checked the file yet but could be a known limitation.

Reported problem looks similar to #60443 which was closed as known limitation.

(refer: https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html)

Hi @JosephEagar , not checked the file yet but could be a known limitation. Reported problem looks similar to #60443 which was closed as known limitation. (refer: https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html)
Author
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That's something different. This isn't a problem with linked socket inputs working differently between Eevee and Cycles.

That's something different. This isn't a problem with linked socket inputs working differently between Eevee and Cycles.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Thanks for the report. Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem.

Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.

Thanks for the report. Unfortunately the scenario described is too time consuming for us to track down, we require the bug reporter to narrow down the problem. Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.
Author
Member

:P

:P

Here is an example of a simplified file:
SSS_simplified.blend

Since we only need to investigate the SSS, no other objects (such as hair, eyes, clothes) are needed.
We also don't need math nodes, texture nodes, etc.

Simplifying the file I could see that the problem is not a "mismatch between Cycles and EEVEE".
Apparently nodes connected to Subsurface Radius do not work on Eevee.

If I'm not mistaken, we already have a report about this problem (I need to search).
Anyway, this report cannot be accepted as it is.

Here is an example of a simplified file: [SSS_simplified.blend](https://archive.blender.org/developer/F10247897/SSS_simplified.blend) Since we only need to investigate the SSS, no other objects (such as hair, eyes, clothes) are needed. We also don't need math nodes, texture nodes, etc. Simplifying the file I could see that the problem is not a "mismatch between Cycles and EEVEE". Apparently nodes connected to `Subsurface Radius` do not work on Eevee. If I'm not mistaken, we already have a report about this problem (I need to search). Anyway, this report cannot be accepted as it is.
Author
Member

This comment was removed by @JosephEagar

*This comment was removed by @JosephEagar*
Germano Cavalcante changed title from SSS Radius Mismatch Between Cycles and EEVEE to Nodes connected to Subsurface Radius input not working properly on Eevee 2021-08-02 23:57:37 +02:00

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

I have not found the other report about this issue.
(Has this really been reported before?)
Anyway, I edited the description so we can confirm the bug.

I have not found the other report about this issue. (Has this really been reported before?) Anyway, I edited the description so we can confirm the bug.

Oh, it's the same problem of #60443 as mentioned by @PratikPB2123.
So it's a known limitation.

Oh, it's the same problem of #60443 as mentioned by @PratikPB2123. So it's a known limitation.

Closed as duplicate of #60443

Closed as duplicate of #60443
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Reference: blender/blender#90263
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