Subdivision Surface Performance Degrades Markedly With Non-Quad Meshes #60733
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Reference: blender/blender#60733
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System Information
Operating system: Windows 7 Pro X64
Graphics card: Nvidia Geforce GTX 980 Ti
Blender Version
Broken: Date: 2019-01-21
OpenSubDiv_PerformanceBug.zip
Short description of error
Subdivision surfaces are fast and responsive in Edit mode with all-quad meshes, but very slow (~ 10x slower) with meshes comprised of triangles and quads.
Exact steps for others to reproduce the error
Open the attached blend file and select Cube.001
Go into Edit mode. Turn on Proportional Editing. Grab a point and move it - observe how responsive the viewport is with the all-quad mesh.
Go back to Object Mode. Select Cube. Go back into Edit Mode. Grab a point and move it (with proportional editing still turned on) Observe how slow it is.
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#100520 was marked as duplicate of this issue
#99365 was marked as duplicate of this issue
#96891 was marked as duplicate of this issue
#89496 was marked as duplicate of this issue
#80211 was marked as duplicate of this issue
#59333 was marked as duplicate of this issue
#70523 was marked as duplicate of this issue
#64691 was marked as duplicate of this issue
#64587 was marked as duplicate of this issue
#63895 was marked as duplicate of this issue
#60173 was marked as duplicate of this issue
Added subscriber: @lichtwerk
I assume this is the same as #59333?
Will leave these reports separate for now [even though quite similar]
Agreed - it's very likely it's the same underlying cause. FWIW, I didn't see the same behavior in 2.79, so it's something new.
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any news? poke.
Just a simpliest demo
2020-07-01_19-32-19.mp4
untitled.blend
There are no real news. As soon as there are any they'll surely be mentioned here.
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Gentelmens, i wanted to notice some important and obvious observation. As i mentioned on my initial report (https://developer.blender.org/T99365): it looks like its a problem with solvind specific topology. Yes, ngon's are most obvious cases when you will have huge lag before subdivision modifier would appear, but its just a half of the problem, and second part is solving specific topology cases, and more specific - long and thin faces.
How to prove it:
https://developer.blender.org/T99365
Here you can find original blend file with 2 objects. Cube, where subd modifier are appear almost instantly, and a second object with huge 292 sides ngon which make a huge few second lag after you try to put subd modifier on it. As Jesse Yurkovich (deadpin) say it those report - ngon are causing the problem. And this is true, but:
Here's the updated file:
subd_issue_update.blend
I added even more polygons to the cube, and solve 292 side ngon. So now second object doesnt have ngons or triangles at all but what about lags?
Time for subd modifier appear in the stack after you try to put them:
Cube (196K faces) - ~0.5sec
Second object (7,7K faces) - >3sec
We speak about mesh which have 12x times more polygons, but works 6x times faster. Its clearly a problem with topology, cause Cube are all square faces. Second object contains a lot of long and thin faces.
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