Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires)
#63581
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opened 4 years ago by ElBaton
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90 comments
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temp-sculpt-dyntopo-fix
temp-sculpt-dyntopo
refactor-mesh-face-generic
blender-v3.3-release
refactor-mesh-corners-generic
refactor-mesh-sharp-face-generic
gpencil-new-data-proposal
overlay-next
temp-sculpt-roll-mapping
sculpt-dev
tmp-volume-matrix-api-update
tmp-eevee-shadow-commit-mp
universal-scene-description
cycles_path_guiding
temp-vulkan-descriptor-sets
tmp-eevee-shadow-commit
temp-angavrilov
asset-shelf
brush-assets-project
tmp-workbench-rewrite2
temp-T101739-fix-seam-bleeding-non-manifold
tmp-mak-012623
temp-bundled-assets
asset-lite-greasepencil
temp-pbvh-split
temp-pbvh-texpaint-automasking
microfacet_hair
tmp-worbench-rewrite2-optimizations
temp-offset-array-ref
blender-v2.93-release
blender-projects-basics
temp-pbvh-seam-texturing-tweaks
temp-nodes-group-declarations
refactor-mesh-sharp-edge-generic
temp-asset-library-all
refactor-mesh-uv-map-generic
refactor-mesh-position-generic
temp-T102440
temp-rbf-pose-blender
geometry-nodes-tetrahedralization
nodes-matrix-types
temp-xr-painting
blender-v3.4-release
geometry-nodes-simulation
bli-matrix-template
temp-linux-35x-libs
refactor-mesh-corner-normals-lazy
temp-py-gpubatch-draw-advanced
xr-dev
temp-vulkan-shader
bevelv2
soc-2022-soft-bodies
arcpatch-D16436
tmp-dynamic-usd
temp-image-engine
tmp-vfx-platform-2023
soc-2022-many-lights-sampling
tracking_tools
nla-scale-fix
principled-v2
temp-ui-cpp
temp-ghost-vulkan
tmp-libs-2.93-lts
temp-T97352-3d-texturing-seam-bleeding-b2
temp-xr-virtual-camera-experiment
temp-vse-retiming-tool
gpencil-next
temp-sculpt-brush-channel
asset-browser-grid-view
temp-asset-representation
temp-gpencil-automask
tmp_libs_34
temp-T101905-gpu-backend-argument
node-add-asset-menu
temp-collection-objects-link-multiple
temp-texture-painting-gpu
tmp-workbench-perf-experiment
tmp_usd_import_unbound_mtls
tmp-drw-split-matrix
temp-sculpt-normals-masking
temp-sculpt-cavity-mask
temp-pbvh-vbos
tmp-usd-alab-v2-T100452
refactor-mesh-selection-generic
temp-T96708-brush-texture-refactoring
temp-chunk-list
feature-imformat
temp-geometry-nodes-evaluator-refactor
refactor-mesh-bevel-weight-generic
temp-chunked-list
temp-outliner-new-element-storage
refactor-mesh-remove-pointers
soc-2022-text-usability
refactor-mesh-material-index-generic
drw-manager-next
refactor-mesh-hide-generic
blender-v3.2-release
sculpt_curve_collisions
temp-anim-editors-redo-panel-D14960-D14977
retopo_transform
temp-libepoxy
temp-T99046-platform-reference-images
geometry-nodes-rigid-body-integration
file-browser-grid-view
temp-legacy-mesh-format-option
arcpatch-D14645
soc-2022-waveform-drawing
temp-T95933-object-mode-curve-selection
temp-deform-curves-on-surface
cycles_oneapi
temp-viewport-compositor-merge
temp-texpaint-automasking
temp-deform-curves-with-surface
asset-greasepencil
temp-T99046-render-test-increase-fail-threshold
temp-T98708-gpu-conservative-depth
lineart-shadow
temp-lineart-contained
cleanup-id-override-const
temp-T98375-share-gpu-textures
wintab
temp-T97352-3d-texturing-seam-bleeding
temp-T97905-compositor-meta-data
lineart-cas-2
temp-T97272
temp-T97907-compositor-meta-data
temp-T96952
tmp-usd-mak-c87f6242
temp-outliner-library-override-hierarchy
lineart-object-load
tmp-eevee-next-merge
draw-deferred-compilation-experiment
soc-2021-porting-modifiers-to-nodes-remesh-voxel
blender-v2.83-release
tmp_lib_update_32
temp-mesh-cpp
temp-viewport-compositor-compiler
temp-T96710-pbvh-pixels
tmp-new-gpu-codegen
devirtualizer
temp-T96709-painting-target
temp-collection-assets
temp-lineart-embree
temp-multi-function-eval-varray
temp-sculpt-colors
soc-2021-curves
blender-v3.1-release
temp-vertex-paint
temp-vse-channels-edge-panning
eevee-rewrite
temp-library-overrides-outliner
cycles_hydra
temp-3d-texturing-brush-b
temp-abc-features
tmp-transform-navigate
temp-image-buffer-rasterizer
soc-2021-porting-modifiers-to-nodes-remesh-blocks
temp-3d-texture-brush-prototype
temp-fix-normals-custom-data
viewport-compositor
bli-math-basic-types
soc-2021-simulation-display
greasepencil-object
temp-license-header-spdx
KTX_support
gsoc-2021-porting-modifiers-to-nodes-solidify
2d
gltf_vtree
soc-2021-porting-modifiers-to-nodes-decimate
temp-T95279-remap-referenced-data
temp-gpu-image-engine
tmp-eevee-rewrite-compilation-error
draw-viewport-data
temp-T94900-b
temp-T94900-gpu-viewport-default-layers
temp-T94185-id-remapper-ui
tmp-workbench-shader-create-infos
blender-v3.0-release
temp-geometry-nodes-extrude-mesh
tmp-T95052
tmp-gpu-polyline-shaders
tmp-gpu-shader-descriptor-2
temp-usd-prev-export2
tmp-core-id-remap-test-cases
temp-vert-normals-cleanup
temp-move-geometry-to-cpp
tmp-vector-template
drw-gpu-wrapper
temp-geometry-nodes-extrude-and-scale
temp-scale-elements-node-test
temp-usd-udim-import
temp-copy-on-write
temp-T94185-id_remapping-experiment-a
temp-llvm-testing
nurbs-opencascade
temp-usd-preview-surf-export
soc-2021-uv-edge-select-support
T93558
temp-gpu-texture-partial-updates
gpu-shader-descriptor
temp-geometry-nodes-text
tmp-vulkan
temp-T90535-usd-alab-material-import
node-tree-update-refactor
temp-sample-sound-node
temp-interface-region-search-cpp
temp-enum-socket
temp-link-portals
temp-unity-build-test
geometry-nodes-level-set-nodes
temp-virtual-array-value-type
soc-2020-io-performance
studio-sprite-fright
temp-cycles-source-reorganize
asset-browser-snap-dragging
temp-python-zstandard
soc-2021-porting-modifiers-to-nodes-merge-by-distance
temp-compositor-cleanups
temp-eevee-gpencil-rewrite
temp-vse-handles
temp-ui-tweaks
xr-controller-support
temp-node-common-cpp
temp-varray-get-set-multiple
soc-2021-uv-editor-improvements
temp-geometry-nodes-output-attributes
soc-2021-knife-tools
temp_test_sc_keymap
cycles-x
temp-field-visualization
soc-2021-curve-fillet
temp_bmesh_multires
temp-cocoa-scroll-acceleration-fix
temp-socket-decl-refactor
fluid-mantaflow-gpu
soc-2021-vse-strip-thumbnails
temp-noise-nodes-cpp
temp-compositor-canvas
T90952
temp-parallel-multi-function
temp-geometry-nodes-fields
grab_walk_fix
soc-2021-adaptive-cloth
temp-geometry-nodes-fields--fields-jacques
temp-cpp-ghc-filesystem
temp-geometry-nodes-fields--fields
temp-geometry-nodes-fields--anonymous-attributes
refactor-idprop-ui-data
compositor-full-frame
temp-runtime-node-def
temp-geometry-nodes-fields-prototype-visualization
temp-geometry-nodes-fields-prototype
temp-multi-function-procedure
soc-2021-porting-modifiers-to-nodes_all
cycles_texture_cache
experimental-build
cycles_procedural_api
soc-2021-porting-modifiers-to-nodes-extrude-and-move
soc-2021-porting-modifiers-to-nodes-extrude
temp-geometry-nodes-expandable-geometry-socket-prototype
fluid-mantaflow-2d
windows_make_docpy
usd-importer-T81257-merge
nodes-update-readonly-tag
geometry-nodes-closest-points
tmp-buildbot-gcc-10
soc-2021-geometry-nodes-regression-test
node-group-single-socket-nodes
curve-nodes-modifier
temp-geometry-nodes-curve-sample
geometry-nodes-unnamed-attributes
temp-nodes-intersect-alt-key
tmp_arcpath-D11868
refactor-vertex-group-names
temp-gpencil-bezier-stroke-type
temp-gpu-uniform-builtin-structs
wintab_fallback_walknav
temp-socket-inspection
temp-long-link-dimming
fixed_width_integers
lineart-bvh
temp-gpencil-camera-reproject
temp-gpu-push-constants
temp-attribute-processor
temp-cpp-type-cleanup
temp-geometry-nodes-curve-deform-node
wintab-logging
fix-tablet-walk
geometry-nodes-raycast
temp-spreadsheet-row-filter
lineart-fn-cached
temp-compact-node-prototype
asset-browser
geometry-nodes-curve-to-points-node
node-editor-edge-pan
eevee-gpencil
asset-system-filelist
temp-geometry-nodes-viewer-node
lineart-fn-thread-loading
tmp-buildbot-cleanup
temp-gpencil-masking
temp-ffmpeg-4.4
temp-attributes-panel
profiler-editor
FixT87160_DSE_Channel_Selection
temp-interface-cpp
geometry-nodes-curve-support
info-editor-cpp
temp-attribute-transfer-node
virtual-array-attributes
temp-pose-slide-D9054
spreadsheet-active-node
ui-asset-view-template
temp-node-tree-pages-prototype
override-outliner-view
temp-geometry-nodes-processor-prototype
temp-any-instead-of-variant
temp-unreachable-abort
temp-spreadsheet-instances
temp-geometry-nodes-instances-api-v2
temp-geometry-nodes-instances-attributes
geometry-nodes-mesh-primitives
temp-asset-tools-prototype
temp-geometry-nodes-mesh-primitive-line
lanpr-under-gp
temp_D10504-2_nla_keyframe_remap_upper_strips
blender-v2.92-release
usd-importer-T81257
temp-spreadsheet-editor-python-prototyping
temp-spreadsheet-editor
override-refactor-tmp-2
temp-derived-node-tree-refactor
T85799
tracking_scopes
temp-icons-fixes
temp_D10504_nla_keyframe_remap_upper_strips
temp-weight_mirror
temp_T76472_graph_editor_fcurve_extrapolation
eevee-closure-lib-cleanup
eevee-dof-refactor
eevee-probe-roughness-fix
eevee-ggx-lut-fix
df0bce3f7d0
temp-geometry-nodes-instances-api
tmp-ocio-v2
temp-nodes-redesign
tracking_proportional_editing_v2
blender-v2.91-release
temp-uv-face-select-no-thresh-when-inside
temp-D10103-nla_support_strip_overlap_during_transform
fracture_modifier
temp-point-distribution-refactor-experiment
temp-experimental-cpp-math-refactor
vfx-clip-ui-update
tmp-T82230-nla_remove_hold_reset_behavior
temp-D8687-directly_select_fcurves
geometry-nodes
soc-2020-testing-frameworks
geometry-nodes-point-separate-node
temp-nla-strip-alignment
temp-atomics-int16
geometry-nodes-deduplicate-float-math
asset-metadata
geometry-nodes-active-modifier-drawing
attribute-accessor
geometry-nodes-attribute-nodes
temp-T82588-box-select-invisible-keys
greasepencil-edit-curve
codesign_error_tracker
outliner-cpp-refactor
temp-fix-headerless-panels-switch-windows
temp-gpencil-fading-modifier
temp-D8915-copy-rotation-remove-sheer
geometry-nodes-boolean-node
temp-T81874-box-select-active-keyframe
geometry-nodes-transform-node
temp-trimesh-sculpt
geometry-tree-evaluation
fcurve-modifier-panels
temp-fcurve-key-insert-follow-curve
temp-fcurve-active-keyframe-D7737
mesh-to-volume-modifier
blender-v2.90-release
soc-2020-fluid-tools
property-search-ui-v2
tmp-T80603
soc-2020-greasepencil-curve
tmp-gldebuglayer
tmp-gltexture
soc-2020-custom-menus
active-fcurve-keyframe
soc-2020-soft-body
newboolean
fail-on-memleak
soc-2020-outliner
soc-2020-production-ready-light-tree-2
soc-2020-info-editor
property-search-ui
temp-ui-button-type-refactor
soc-2020-production-ready-light-tree
particle-solver-dev
tmp-gpu-context-isolation
soc-2020-xr-input
temp-remesh-octree
mac_arm64
tmp-eevee-glsl-cleanup
tmp-pointcloud-render
buildbot-lts
asset-engine--archived
asset-uuid--archived
eevee-motionblur-object
modifier-panels-ui
temp-cycles-tbb
wm-drag-drop-rewrite
temp-lanpr-review
gsoc-2018-many-light-sampling
tmp-eevee-material-refactor
tmp-widget-opti
tmp-texture-sampler
xr-world-navigation
blender-v2.82-release
node-tree-ref
simulation-access-modifier
blenloader-decentralization
temp-test-point-cloud-simulation-depsgraph-integration
functions
builtin-simulation-nodes
performance-test
obj-import-experiments
soc-2019-openxr
vr_scene_inspection
blenloader-api
tmp-workbench-rewrite
id-ensure-unique-memory-address
simulation-tree
greasepencil-refactor
draw-colormanagement
temp-gizmo-decoupled-redraws
fluid-mantaflow
blender-v2.81-release
tmp-overlay-engine
soc-2019-bevel-profiles
temp-npr-gpencil-modifiers
soc-2019-npr
temp-gpencil-drw-engine
soc-2019-embree-gpu
temp-npr-smooth-contour
temp-lanpr-staging
filebrowser_redesign
tmp-eevee-shadowmap-refactor
vamr-openxr-module
sculpt-mode-features
soc-2019-adaptive-cloth
tmp-drw-callbatching
soc-2019-outliner
soc-2019-cycles-procedural
temp-D5423-update
temp-vr-draw-thread
blender-v2.80-release
tmp-batch-cache-cleanup
soc-2019-fast-io
temp-toolsystem-multiwindow
blender2.7
collada
soc-2018-npr
temp-keymap-industry-compat
temp-fracture-modifier-2.8
temp-dna-rename
userpref_redesign
hair_object
motion_curve_fix
collada2.8
cycles_embree
interactive_physics
temp-ui-layout-2.8
cloth-improvements
soc-2018-cycles-volumes
hair_guides_grooming
hair_guides
benchmark
soc-2018-bevel
soc-2018-hair-shader-fixes
temp-udim-images
soc-2018-hair-shader
temp-volume-object
cycles_cryptomatte
temp-eeveelightcache
temp-tab_drag_drop
temp-keymap-save
temp-dynamic-overrides
fracture_modifier-master
ui_layout_gridflow
temp-keymap-changes
tmp-CollectionsAnim
tmp-b28-motionpath-drawing
uv_unwrapping_slim_algorithm
blender-v2.79b-release
tmp-COW_InsertKeyframe_Fix
temp-unified-collections
temp-modifier-rm-cddm
tmp-TimelineHeaderButtonsStretching
blender2.8-workbench
soc-2017-normal-tools
cycles_bvh8
blender-v2.79a-release
temp-scene-obedit-remove
temp-workspace-object-mode-removal
blender-v2.79-release
soc-2017-sculpting_brush
split-kernel-faster-building
id_override_static
openvdb
custom-manipulators
soc-2016-uv_tools
soc-2016-pbvh-painting
soc-2017-vertex_paint
soc-2017-sculpting_improvements
soc-2017-package_manager
strand_editmode
smooth-fcurves
id_copy_refactor
gsoc2016-improved_extrusion
temp-ssr
temp-cycles-opencl-staging
temp-cycles-denoising
ge_2df_textures
HMD_viewport
soc-2016-multiview
transform-manipulators
datablock_idprops
cycles_disney_brdf
temp_cycles_split_kernel
cycles_split_kernel
unlock_task_scheduler
uv_unwrapping_slim_and_ceres
surface-deform-modifier
cycles-tiles-rework
soc-2016-cycles_denoising
temp-layers-ui-table
uiTable
render-layers
clay-engine
multi_previews_id
cycles_disney_bsdf_transmittance
layers
pbr-viewport
temp_display_optimization
viewport_bvh_select
temp-cycles-microdisplacement
soc-2016-cycles_images
strand_nodes
object_nodes
asset-experiments
soc-2016-sculpt_tools
temp_viewport_fx_merge
custom-normals-bmesh
temp-decklink
compositor-2016
decklink
BendyBones
cycles_panorama_experiments
temp_remove_pointcache
temp_remove_particles
temp_depsgraph_split_ubereval
temp_textedit_comment_toggling
GPencil_Editing_Stage3
temp_bge_moto
UI-experiments
UI-graphical-redesign
missing-libs
free-refcount-ids
cycles_camera_nodes
epic-navigation
temp-ui-widget-refactor
gooseberry_farm
gooseberry
temp-ghash-experiments
temp-ghash-setops
temp_motionpaths
fcurves-simplify
soc-2014-fluid
GPU_data_request
depsgraph_refactor
multiview
vertex_paint_pbvh
alembic_pointcache
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texture_nodes_refactor
input_method_editor
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soc-2014-shapekey
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dyntopo_holes
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gtest-staging
blender-tiles
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soc-2014-cycles
soc-2013-paint
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soc-2013-cycles_volume
overscan
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soc-2013-dingto
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tile
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bmesh
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cycles
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Reference: blender/blender#63581
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35
Blender Version
Broken: version: 2.80 (sub 55), branch: master, commit date: 2019-04-13 17:26, hash:
6815efc3ffWorked: 2.79b
Short description of error
Model with Multiresolution modifier doesn't display texture in Sculpt Mode.
Render engine doesn't matter.
Observed in display modes:
Exact steps for others to reproduce the error
OR
Sculpt Base MeshOFF)Added subscriber: @ElBaton
#103674 was marked as duplicate of this issue
#93946 was marked as duplicate of this issue
#90730 was marked as duplicate of this issue
#90054 was marked as duplicate of this issue
#80984 was marked as duplicate of this issue
#80049 was marked as duplicate of this issue
#76661 was marked as duplicate of this issue
#72410 was marked as duplicate of this issue
#69162 was marked as duplicate of this issue
#68335 was marked as duplicate of this issue
#66866 was marked as duplicate of this issue
Added subscriber: @ZedDB
@Sergey I think we had a ticket for this already, but I can't seem to find it.
Model with Multiresolution modifier doesn't display texture in Sculpt Modeto Multires: textures not displayed in sculpt mode due to missing UVs 4 years agoAdded subscriber: @TodorNikolov
Added subscribers: @SpectreFirst, @fclem, @ErickNyanduKabongo, @mano-wii
Added subscriber: @Jeroen-Bakker
Added subscriber: @PanicPug
Added subscriber: @anortje
Added subscribers: @manda.3d.projects, @MarcinTwarowski
Added subscriber: @maylog
Added subscriber: @Sergey
Added subscriber: @PabloDobarro
Changed status from 'Confirmed' to: 'Archived'
When using PBVH rendering there is not UV information (it only has position, normal, mask and color). This is explicitly coded this way and it works like that in any mode. If you try to sculpt on a regular mesh with UVs, the texture won't render until you add a modifier, which disables PBVH rendering.
We should decide if adding texture support to the PBVH is something we want to add to sculpt mode (it can be useful in some cases) or if we should add a better UI to communicate why the texture rendering is disabled. So I think this is a development task, not a bug.
Bug or not, this is still a very big regression from 2.79 and the reason why many people still have to switch between 2.79 and 2.8 because in 2.79 you can sculpt in Solid (Textured Solid) and Material modes both with subdivided Multires and on regular objects with textures displayed without having to constantly switch to Object mode to see what you are doing and without having to invent workarounds. Applying another modifier over Multires doesn’t seem to work at all because when you enter Sculpt mode it just says “Not supported in sculpt mode” in both Solid and Preview modes so it seems there’s simply no way to see textures in Sculpt mode with subdivided Multires applied.
Added subscriber: @dfelinto
Changed status from 'Archived' to: 'Confirmed'
Hi @PabloDobarro Sergey and I talked, and this is not invalid per-se, but how it is coded. And the way it was coded does violate design.
To address this is indded not a simple as a regular bug fix, but leaving it open helps as documentation. Otherwise users will keep re-reporting this.
Also collecting these issues help to illustrate the shortcomes of the current implementation and eventually lead us to decide on tackling them as big projects, refactoring things or even to abandon an area.
Added subscriber: @JoelArt
Added subscriber: @snuq
is there really no way to display a texture while in multires sculpting??? has anyone come up with a workaround for this? this pretty much makes multires sculpting completely useless
Added subscriber: @MarcelLegindi
Added subscriber: @Andruxa696
Added subscriber: @thinsoldier
Added subscribers: @Elster, @lichtwerk
Added subscriber: @illussimo
Blender 2.83.5
As a workaround, I tried vertex paint for multires sculpting. (Which is of course, less detailed but it gives at least some guidance. ) But also vertex paint isn't seen in sculpting mode with multires. Somehow this should be resolved if we want Blender to be able to encompass a complete creation workflow.
Multires: textures not displayed in sculpt mode due to missing UVsto Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires) 2 years agoAdded subscriber: @newsoft
Added subscriber: @AdamJanz
Just came across this myself while attempting to sculpt vehicle tire normal map details based on a manufacturer's provided texture map. Work is for a client. Texture is not shown in Dynamic Topology mode either. This seems to be a major limitation in Sculpt mode. While my simple scenario can likely still be accomplished by other means, the ability to sculpt while displaying a UV mapped texture would be a brilliant feature to have, especially when using a photo reference. Hopefully this can be added in a future release. :-)
Is anyone working on this issue at the moment?
Added subscriber: @YegorSmirnov
@illussimo, there is D9522 which is being worked on. Think the end goal of that project will resolve this issue.
Is it likely it will be resolved in 2.91, or is that too optimistic?
This is too big of a change to be considered a safe fix for 2.91. Realistically, it should be doable for 2.92. But it depends on availability and load of Pablo's and Clement's desks.
Added subscriber: @zhouxiang
Added subscriber: @GeRo
Added subscriber: @DavidGascuena
Just to document some workflows where this is very important, if not vital.
I'm sculpting a low poly earth model, with a texture in it. If I want to make details like, mountains, valleys, etc... I really need to see the texture, as it is my guide to know where I am.
Indeed it is an important issue to be solved, but probably quite complex. Any chance of getting it working in 2.92?
Added subscriber: @Neigh
Added subscriber: @PeteX-2
I have a partial work-around for this. What you can do is create two linked duplicates of your object, then you sculpt on one, and allow the other to display the material. The one problem is that you don't get feedback as you're using the sculpt brush, only after you release the mouse button.
You should normally have the duplicates on top of each other, so you can see how the mouse pointer lines up with the material. To stop the two meshes interfering, select the mesh you're going to sculpt on, and go to Viewport Display. You can then set Display As to Wire or Bounds, depending on your preference.
Wire can be quite helpful because at least you then see the wire frame updating as you use the brush. The material then catches up when you release the button.
Unfortunately, it is still not working in 2.92. Is somebody working on this issue so that it will work in 2.93, or do we have to wait for 3.0? The partial workaround is a nice suggestion for now but, sadly, these workarounds are still needed, aren't optimal and it feels clumsy that it should be necessary. While sculpting in Blender is now so fully featured and advanced, this shouldn't lag.
Please give this issue a higher priority!
Added subscriber: @bowserlm
Jumping in to add that we absolutely need this for production. Working on feature film characters and adding sculpt details after a character is textured is proving to be impossible.
When will this important issue be picked up? This surely should be resolved in 2.93 (LTS)!
This should come after finishing the design and implementation of #85296 and #84864. After that, adding new features to sculpt mode rendering should be way easier.
@PabloDobarro First of all thank you so much for all the fantastic improvements in sculpt mode. Multires is used a lot for creating high-quality normal maps. It does a good job at that. Being able to see the texture or vertex paint while sculpting with multires is not a new feature but has somehow been broken. Is there no way to repair this? It is so important for animation, game, and WebGL production.
Any news on this issue? Any timeframe when this will be resolved? Please, give this high priority and keep us informed when it is resolved.
Thanks.
Added subscriber: @DeadDrag0
Added subscribers: @Astronet-4, @PratikPB2123
@PabloDobarro Again more users are reporting this issue. On August 27, 2020, and April 29, 2021, I had mentioned that also vertex paint isn't visible in sculpt mode with multires modifier. So probably missing UVs is not the whole story. Keep this in mind while thinking of a solution. Please keep us informed. Thank you.
Added subscriber: @JosephEagar
@JosephEagar I've just learned that you are taking over Pablo Dobarro's workload on this issue. Multires modifier is complex so hopefully, you can give us a clue on when this issue could be resolved and in what version of Blender. Will it still be in one of the 2.93 LTS versions or do we have to wait for 3.0? I also want to thank Pablo Dobarro on his fantastic work.
Added subscriber: @Ghostroots
Added subscriber: @SethTooQuick
Hello! Is there an update on this? Just decided to do this exact thing, only to find out it will hinder my productivity D: Is there a workaround?
Unfortunately this still seems to be a problem in Blender 3; it was one of the things I checked as soon as the new version came out.
There is a partial work-around, @SethTooQuick (see my comment above) but it doesn't provide the editing experience you'd really like. The mesh with the texture only updates at the end of a stroke, which makes it difficult to see how you're changing things.
See my comments in #93946. @JosephEagar Please keep us informed and let us know when you expect this pressing issue will be solved!
Added subscriber: @Jakuba
Added subscriber: @neckaros
Maybe this need to be reassigned since Pablo is no longer working on this?
Unassigned for now then (@PabloDobarro just reclaim if you are still on it)
@lichtwerk Could you please change this to High Priority? I thought Joseph Eagar was working on this but it seems to be abandoned. Let us know when and by whom this will be picked up again.
Please fix this bug
I think this would be the responsibility of the #sculpt_paint_texture module, up to them to decide.
Feel free to drop by in https://blender.chat/channel/sculpt-paint-texture-module, seems @JosephEagar is not very active here.
@lichtwerk This is not a chat subject it is a bug that still hasn't been solved since 2019!
Dude, chill ...
This is still a bug that need to be fixed.
Blender 2.79 don't have this bug, so way does it exist in 3.0?
There has been great improvements in sculpting and multi resolution so a unfortunate bug can happen.
I hope this will be fixed but I understand that their might be more urgent bugs.
Added subscriber: @GeorgiaPacific
Added subscribers: @blend_ellie, @Wesley-Rossi
Any update on this?
To my knowledge there is some development towards it, but no real visible fix yet, unfortunately.
Added subscriber: @Asger
Added subscriber: @Jam-Dalu
Added subscriber: @Tahnour
Added subscriber: @BertVandenBosch