Multiresolution Issues #107118
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Reference: blender/blender#107118
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This is a temporary parent task to gather long standing and highly problematic issues with the Multiresolution modifier.
This mostly concerns bugs, known issues and badly supported existing features and gives an overview of the most pressing issues.
New features are not part of this task and don't need to be discussed.
Goal
The intent behind the task is to incrementally fix long standing issues to fix the current experience of subdivision based sculpting.
List of Issues
Crashes
Long Standing Issues
Visibility
One of the most important badly supported features is face visibility.
Propagation
Also a high prioprity. Spikes and artefacts of details is making switching levels a bad experience.
Undo
Broken sculpted levels and other undo issues are very severe, since they are easy to trigger and cannot be easily recovered from. This also makes switching levels worse.
Rebuilding Subdivs
A vital feature that is not reliable and surprisingly destructive.
Face corner inaccuracies
Visibility and masking can lead is having different results in multires.
Grids consistency
Some common workflows operators lead to severe issues with the multires grids.
Smooth Normals
Smooth faces is overall a worse expereince and is often avoided as a result.
Performance
Some performance issues were investigated but never fixed.
Other
Various issues, arranged by importance.
Unsupported
UI
Needs Investigation
@JosephEagar @Sergey tagging you here.