Multires spikes #94769
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Reference: blender/blender#94769
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System Information
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Blender Version
Broken: Blender 3.00
Worked:
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Based on the default startup or an attached .blend file (as simple as possible).
I can read online that this seems to have been a bug for long, but I couldn't find a fix.
Can I use multires on my objects? What exactly caused this, and how can I fix it?
Added subscriber: @fromart
#100092 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm the behavior.
Devs are aware though, there was even a commit that introduced a healing brush for this (but got reverted in favor of looking at the root cause of why the artifacts happen in the first place)
ref.
ae349eb2d5
ref. https://devtalk.blender.org/t/2022-1-20-sculpt-texture-paint-module-meeting/22464#review-process-3
Added subscribers: @MikhailGavrilec, @mano-wii
I can't seem to replicate this from scratch on either 3.6 or 4.2 - @JulienKaspar have you noticed this in a recent build / are you able to replicate it?
I'll see if I can make a reliable test geometry that causes this issue. It's definitely still a thing.
@Sean-Kim I had it happen today, I had the spikes appearing right after subdividing, I didn't even need to switch between subdiv levels. I'll see if I can reproduce the issue in an easy way.
Also I had it happen in the past when sculpting human heads (usually the spikes appear around the mouth and eyes), but I remember spikes not appearing if "Apply Base" is used before subdividing. (No idea why, it might just be a coincidence.)
@JulienKaspar @Sean-Kim I hope that helps. I've recreated the spike issue, here is the video.