Sculpt, Paint, Texture Module #63745
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Reference: blender/blender#63745
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This page is in the process of being fully replaced by #sculpt_paint_texture
Order of importance:
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Incomplete - Tasks needing more details before implementing.Long Term Projects
Development may span multiple release cycles.
Medium Term Projects
Development should be possible in a single release cycle.
Multires
Sculpt Vertex Color
Sculpt Workflow
Sculpt Cloth Brush
Sculpt Pose Brush
Others
Paper Cuts
Small improvements and polish.
Under Discussion
Please note the next are still under discussion by the module owners. When agreed upon they will get a task and priority assigned to.
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Texture Painting: Redesign texture masking. Currently mostly useless or too cumbersome?
Image Editor: Option to view the material output as 2d image (realtime full shaded baking unwrapped). With option for available render passes?
LookDev: When using EEVEE; custom HDRI's should be able to cast shadows (detect and/or manually detect highlight)?
Texture Painting: 3D brush behavior with 2d falloff option, in stead of the current 2d projection painting?
Texture Painting: Performacne improvements to the Soften tool?
Texture Painting: Syncronize (both ways) Texture/image node selection between the 3d viewport, image editor and shader editor?
Image Editor: Orientate (rotate) the image in the image editor?
Image Editor: Add symmetry options for drawing straight (image/view) axis aligned strokes;?
Image Editor: Introduce a Overlay pop-over and move appropriate settings to this popover. (Display Texture Paint UVs, Stretching etc)?
Image Editor: Somewhat related is the drawing of the UV overlays; #62917 (UV editor: Edge overlay not shown when edge overlay type is set to 'Dash')?
Brushes: Add rake option to tiled texture mapping for a 'paint roller' effect instead of the current stencil stamping?
Brushes: Add adepth
setting and decouple the setting from the current brush radius.Added subscriber: @ideasman42
Added subscriber: @PabloDobarro
Added subscriber: @ErickNyanduKabongo
Added subscriber: @TheRedWaxPolice
Added subscriber: @DanieleViagi
Added subscriber: @JulienKaspar
Added subscriber: @T.R.O.Nunes
Added subscriber: @DarkKnight
Added subscriber: @EitanSomething
Is a reverse draw brush something that should be added to weight and vertex paint in 2.81.I am will to add this.
https://blender.community/c/rightclickselect/W1dbbc/
Added subscriber: @SpectreFirst
Added subscriber: @Asterixxx
Added subscriber: @SomeAB
Added subscriber: @Jaydead
Added subscriber: @tiagoffcruz
Added subscriber: @Mets
@EitanSomething If you're still interested in speeding up weight paint mode workflow please give my reply a read in that rightclickselect thread. ^^
(Sorry for the noise, just thought it'd be best to give a poke here.)
Added subscriber: @SirPigeonz
Added subscriber: @s12a
Added subscriber: @lemenicier_julien
Added subscriber: @dacanizares
A feature like this would be a great complement for the texturing workflow: https://docs.substance3d.com/spdoc/padding-134643719.html
Added subscriber: @rubens9119
Added subscriber: @ClinToch
Removed subscriber: @tiagoffcruz
Added subscriber: @Andruxa696
Added subscriber: @item412
Added subscriber: @RC12
Added subscriber: @DirSurya
Added subscriber: @ckohl_art
Added subscriber: @kouzanagi
Added subscriber: @JohanTriHandoyo
Added subscriber: @Grady
That would be lovely to have in Blender. Currently I'm doing that by hand for all my textures I bake in Blender by using Photoshop's content aware fill tool.
Added subscriber: @Jeroen-Bakker
There is a very popular feature request on Right Click Select for sculpting with Vector Displacement Maps.
I searched for a task related to this in this module and I couldn't find one. Maybe a task to track and discuss this feature could be created to keep track of the idea for implementing at some point down the road?
Added subscriber: @lrevardel
Added subscriber: @DanielGrauer
Added subscriber: @Stinaus
Added subscriber: @immayankjn
Added subscriber: @Staz-Lincord
Removed subscriber: @Staz-Lincord
Added subscriber: @brecht
Changed status from 'Confirmed' to: 'Archived'
Archiving old planning task, modules use the workboard instead now.