UI graphics glitches on macOS with Intel HD 4000 #65383

Closed
opened 2019-06-01 08:21:15 +02:00 by Anton Raves · 37 comments

System Information
Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel HD Graphics 4000 OpenGL Engine Intel Inc. 4.1 INTEL-12.9.22

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-05-31 22:45, hash: cc600de669
Worked: (optional)

Short description of error
UI and other graphics on macOS version are broken, the drop down menus are transparent, half the Splash Screen is and there are several lines in the UI that weren't here before on earlier versions.

Exact steps for others to reproduce the error
Just launch the application, nothing more is needed. Clicking in the Preferences dialog makes lines appear and disappear...

Screenshot 2019-06-01 at 08.12.01.png

Screenshot 2019-06-01 at 08.11.39.png

Screenshot 2019-06-01 at 08.04.35.png

Screenshot 2019-06-01 at 08.18.01.png

**System Information** Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits Graphics card: Intel HD Graphics 4000 OpenGL Engine Intel Inc. 4.1 INTEL-12.9.22 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-05-31 22:45, hash: `cc600de669` Worked: (optional) **Short description of error** UI and other graphics on macOS version are broken, the drop down menus are transparent, half the Splash Screen is and there are several lines in the UI that weren't here before on earlier versions. **Exact steps for others to reproduce the error** Just launch the application, nothing more is needed. Clicking in the Preferences dialog makes lines appear and disappear... ![Screenshot 2019-06-01 at 08.12.01.png](https://archive.blender.org/developer/F7081816/Screenshot_2019-06-01_at_08.12.01.png) ![Screenshot 2019-06-01 at 08.11.39.png](https://archive.blender.org/developer/F7081817/Screenshot_2019-06-01_at_08.11.39.png) ![Screenshot 2019-06-01 at 08.04.35.png](https://archive.blender.org/developer/F7081815/Screenshot_2019-06-01_at_08.04.35.png) ![Screenshot 2019-06-01 at 08.18.01.png](https://archive.blender.org/developer/F7081814/Screenshot_2019-06-01_at_08.18.01.png)
Author

Added subscriber: @Memento

Added subscriber: @Memento

#65571 was marked as duplicate of this issue

#65571 was marked as duplicate of this issue

#65552 was marked as duplicate of this issue

#65552 was marked as duplicate of this issue

#65537 was marked as duplicate of this issue

#65537 was marked as duplicate of this issue

#65476 was marked as duplicate of this issue

#65476 was marked as duplicate of this issue
Author

Tried the same buildbot version on another machine under Ubuntu 18.04.2 LTS and there the UI artifacts don't appear, just the macOS version (10.14.5)

Tried the same buildbot version on another machine under Ubuntu 18.04.2 LTS and there the UI artifacts don't appear, just the macOS version (10.14.5)

Added subscriber: @ArtoKitula

Added subscriber: @ArtoKitula

What do you get when you put

>>> bpy.app.binary_path

into python console?

What do you get when you put ``` >>> bpy.app.binary_path ``` into python console?
Author

Then I get this:

'/Applications/blender.app/Contents/MacOS/blender'

Then I get this: '/Applications/blender.app/Contents/MacOS/blender'
Author

On Blender 2.80 (sub 72) things were fine, didn't download sub 73, so can't tell when the UI artifacts got introduced. Nothing else changed on the machine except for a newer daily build of Blender.

On Blender 2.80 (sub 72) things were fine, didn't download sub 73, so can't tell when the UI artifacts got introduced. Nothing else changed on the machine except for a newer daily build of Blender.

Added subscriber: @brecht

Added subscriber: @brecht

Possibly the same underlying issue as #65364.

Possibly the same underlying issue as #65364.

Start blender from terminal with --debug-all flag and post the output here.

Start blender from terminal with --debug-all flag and post the output here.
Author

Here you go:

Switching to fully guarded memory allocator.
Read prefs: /Users/macuser/Library/Application Support/Blender/2.80/config/userpref.blend
read file /Users/macuser/Library/Application Support/Blender/2.80/config/startup.blend

Version 280 sub 74 date 2019-06-01 22:51 hash 079c7f918c81

ED_screen_refresh: set screen
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
Depsgraph built in 0.000803 seconds.
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Accumulated recalc bits for SCScene: 8192
[SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8195
[SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for MECube: 4294967171
[SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8193
[SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192
[SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8193
[SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fa1ac23a398)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7fa1ac236ab8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7fa1a9dd5dd8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7fa1ac238638)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7fa1a9dd6568)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7fa1aa34e838)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fa1ac22f068)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7fa1aa36be38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7fa1a9db4638)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7fa1aa34ba38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7fa1ac233c78)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7fa1aa2df438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7fa1aa365e38)
[SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7fa1a9c54438)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7fa1aa365e38)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7fa1aa36be38)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fa1ac23a398)
[SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7fa1a9dd6568)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7fa1aa36be38)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7fa1aa2df438)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7fa1aa365e38)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7fa1aa34e838)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7fa1aa36be38)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7fa1aa365e38)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fa1ac22f068)
[SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7fa1aa34e838)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7fa1aa2df438)
[SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7fa1aa2df438)
[SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7fa1aa2df438)
[SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7fa1a9db4638)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7fa1aa2df438)
Depsgraph updated in 0.001372 seconds.
found bundled python: /Applications/blender.app/Contents/Resources/2.80/python
FRS_set_context: context 0x0x7fa1a9d08af8 scene 0x0x7fa1aa311038
UI_menutype_draw: opening menu "WM_MT_splash"
ghost_event_proc: ghost redraw 1
ED_screen_refresh: set screen
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0001.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0001.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0001.geom
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0002.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0002.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0003.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0003.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0004.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0004.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0005.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0005.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0006.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0006.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0007.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0007.frag
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0008.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0008.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0009.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0009.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0010.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0010.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0010.geom
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Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0011.geom
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0012.vert
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Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0012.geom
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Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0014.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0014.geom
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0015.vert
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0015.frag
Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0015.geom
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Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0016.frag
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Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0019.vert
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UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"

wm_event_do_handlers: Handling event
wmEvent type:260 / WINDOW_DEACTIVATE, val:0 / NOTHING,

       shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0,
       mouse:(1724,845), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa1a9cf0f88

wm_event_do_handlers: Handling event
wmEvent type:172 / OSKEY, val:1 / PRESS,

       shift:0, ctrl:0, alt:0, oskey:1, keymodifier:0,
       mouse:(946,401), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa1a9c96bb8

Saved session recovery to '/var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/quit.blend'
time bl_operators 0.0176
time bl_ui 0.0771
time keyingsets_builtins 0.0012
time nodeitems_builtins 0.0063
bl_app_template_utils.reset('')
addon_utils.enable io_scene_fbx
addon_utils.enable io_anim_bvh
addon_utils.enable io_mesh_ply
addon_utils.enable io_scene_obj
addon_utils.enable io_scene_x3d
addon_utils.enable io_mesh_stl
addon_utils.enable io_mesh_uv_layout
addon_utils.enable io_curve_svg
addon_utils.enable cycles
addon_utils.enable io_scene_gltf2
Python Script Load Time 0.1849
Warning, unregistered class: SEQUENCER_PT_sound(Panel)
Warning, unregistered class: VIEW3D_PT_tools_grease_pencil_edit(Panel)
Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel)
Warning, unregistered class: MASK_MT_add(Menu)
loading preset: /Applications/blender.app/Contents/Resources/2.80/scripts/presets/keyconfig/blender.py

Blender quit

Here you go: Switching to fully guarded memory allocator. Read prefs: /Users/macuser/Library/Application Support/Blender/2.80/config/userpref.blend read file /Users/macuser/Library/Application Support/Blender/2.80/config/startup.blend ``` Version 280 sub 74 date 2019-06-01 22:51 hash 079c7f918c81 ``` ED_screen_refresh: set screen graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY Depsgraph built in 0.000803 seconds. [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL() [SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT() [SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL() [SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE() [SCScene :: View Layer]: Accumulated recalc bits for SCScene: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8195 [SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: Accumulated recalc bits for MECube: 4294967171 [SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8193 [SCScene :: View Layer]: Accumulated recalc bits for LALight: 8192 [SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8193 [SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192 [SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320 [SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320 [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fa1ac23a398) [SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7fa1ac236ab8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7fa1a9dd5dd8) [SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7fa1ac238638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7fa1a9dd6568) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7fa1aa34e838) [SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7fa1ac22f068) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7fa1aa36be38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7fa1a9db4638) [SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7fa1aa34ba38) [SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7fa1ac233c78) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7fa1aa2df438) [SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7fa1aa365e38) [SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7fa1a9c54438) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7fa1aa365e38) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7fa1aa36be38) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fa1ac23a398) [SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7fa1a9dd6568) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7fa1aa36be38) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7fa1aa2df438) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7fa1aa365e38) [SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7fa1aa34e838) [SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7fa1aa36be38) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7fa1aa365e38) [SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7fa1ac22f068) [SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7fa1aa34e838) [SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7fa1aa2df438) [SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7fa1aa2df438) [SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7fa1aa2df438) [SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7fa1a9db4638) [SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7fa1aa2df438) Depsgraph updated in 0.001372 seconds. found bundled python: /Applications/blender.app/Contents/Resources/2.80/python FRS_set_context: context 0x0x7fa1a9d08af8 scene 0x0x7fa1aa311038 UI_menutype_draw: opening menu "WM_MT_splash" ghost_event_proc: ghost redraw 1 ED_screen_refresh: set screen UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0001.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0001.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0001.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0002.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0002.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0003.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0003.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0004.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0004.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0005.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0005.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0006.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0006.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0007.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0007.frag UI_menutype_draw: opening menu "TIME_MT_editor_menus" UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus" Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0008.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0008.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0009.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0009.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0010.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0010.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0010.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0011.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0011.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0011.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0012.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0012.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0012.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0013.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0013.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0013.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0014.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0014.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0014.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0015.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0015.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0015.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0016.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0016.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0017.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0017.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0018.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0018.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0019.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0019.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0020.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0020.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0021.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0021.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0022.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0022.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0023.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0023.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0024.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0024.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0025.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0025.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0026.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0026.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0027.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0027.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0027.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0028.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0028.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0028.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0029.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0029.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0029.geom Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0030.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0030.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0031.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0031.frag Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0032.vert Shader file written to disk: /var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/blender_2MsDAL/0032.frag Shader file written to disk: 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mouse:(1724,845), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa1a9cf0f88 ``` wm_event_do_handlers: Handling event wmEvent type:172 / OSKEY, val:1 / PRESS, ``` shift:0, ctrl:0, alt:0, oskey:1, keymodifier:0, mouse:(946,401), ascii:'', utf8:'', keymap_idname:(null), pointer:0x7fa1a9c96bb8 ``` Saved session recovery to '/var/folders/yw/0b8fs_892hddm2xsptytmx8r0000gn/T/quit.blend' time bl_operators 0.0176 time bl_ui 0.0771 time keyingsets_builtins 0.0012 time nodeitems_builtins 0.0063 bl_app_template_utils.reset('') addon_utils.enable io_scene_fbx addon_utils.enable io_anim_bvh addon_utils.enable io_mesh_ply addon_utils.enable io_scene_obj addon_utils.enable io_scene_x3d addon_utils.enable io_mesh_stl addon_utils.enable io_mesh_uv_layout addon_utils.enable io_curve_svg addon_utils.enable cycles addon_utils.enable io_scene_gltf2 Python Script Load Time 0.1849 Warning, unregistered class: SEQUENCER_PT_sound(Panel) Warning, unregistered class: VIEW3D_PT_tools_grease_pencil_edit(Panel) Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel) Warning, unregistered class: MASK_MT_add(Menu) loading preset: /Applications/blender.app/Contents/Resources/2.80/scripts/presets/keyconfig/blender.py Blender quit
Brecht Van Lommel changed title from UI and other graphics on macOS broken to UI graphics glitches on macOS with Intel HD 4000 2019-06-04 12:23:58 +02:00

Added subscriber: @alsophocus

Added subscriber: @alsophocus

Added subscriber: @peter.schulman

Added subscriber: @peter.schulman

I've the same problem. I rolled back and found that the glitch appears with 77f5210f22. Note that macOS builds were broken at that point, but work when adding the updated BLI_assert.h.

(macOS 10.12.6 (Darwin-16.7.0-x86_64-i386-64bit 64 Bits) with an Intel HD 4000)

Didn't break out the OpenGL debug tools yet. If someone more experienced can give me some ideas I can try to figure out the exact problem or test stuff out.

I've the same problem. I rolled back and found that the glitch appears with 77f5210f2233. Note that macOS builds were broken at that point, but work when adding the updated BLI_assert.h. (macOS 10.12.6 (Darwin-16.7.0-x86_64-i386-64bit 64 Bits) with an Intel HD 4000) Didn't break out the OpenGL debug tools yet. If someone more experienced can give me some ideas I can try to figure out the exact problem or test stuff out.

Added subscriber: @MehmanJamalov

Added subscriber: @MehmanJamalov
Clément Foucault was assigned by Brecht Van Lommel 2019-06-05 18:52:04 +02:00

Can't reproduce myself, but seems bad enough to mark as high priority.

@fclem, any other ideas what in this commit might be broken?

Can't reproduce myself, but seems bad enough to mark as high priority. @fclem, any other ideas what in this commit might be broken?

Only thing I can think of that can still be broken is GLEW_ARB_ES3_compatibility being incorrectly reported as true when it is not. We could force to use the explicit path on OSX if needed.

Only thing I can think of that can still be broken is GLEW_ARB_ES3_compatibility being incorrectly reported as true when it is not. We could force to use the explicit path on OSX if needed.

Might as well try that I guess.

Might as well try that I guess.

This comment was removed by @peter.schulman

*This comment was removed by @peter.schulman*

@fclem No, that's not it. GLEW_ARB_ES3_compatibility has a value of false.

I'm playing around with this right now. I don't really have a big picture view here, but I'm poking around and adding in printf()'s.

@fclem No, that's not it. GLEW_ARB_ES3_compatibility has a value of false. I'm playing around with this right now. I don't really have a big picture view here, but I'm poking around and adding in printf()'s.
Member

Added subscribers: @Lakman, @Jeroen-Bakker

Added subscribers: @Lakman, @Jeroen-Bakker

Since there's a specific commit that introduced the regression, it's usually possible to start debugging this in a kind of mechanical way, where you break up the commit in smaller steps and narrow down exactly which part caused the issue.

The commit does a few things:

  • Remove U8 support.
  • Change glEnable/glDisable(GL_PRIMITIVE_RESTART) to be not be called every time.
  • Changes to calls glPrimitiveRestartIndex.

It's made a bit more complicated by the fact that de0cae29cf added additional fixes on this commit, so 77f5210f22 by itself is already known to be wrong, it's the combined change that needs to be debugged.

Since there's a specific commit that introduced the regression, it's usually possible to start debugging this in a kind of mechanical way, where you break up the commit in smaller steps and narrow down exactly which part caused the issue. The commit does a few things: * Remove U8 support. * Change glEnable/glDisable(GL_PRIMITIVE_RESTART) to be not be called every time. * Changes to calls glPrimitiveRestartIndex. It's made a bit more complicated by the fact that de0cae29cf751 added additional fixes on this commit, so 77f5210f2233 by itself is already known to be wrong, it's the combined change that needs to be debugged.

What I don't understand is that the batch which is buggy (the widget base batch) is not using indexed drawing and should not be affected by glPrimitiveRestartIndex. Also there is not enough vertex inside this batch for it to be affected by the restart index.

@peter.schulman Here is a patch that disable primitive restart for drawcalls that does not use indexed rendering.

diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 1fb11da4fea..ba3c7f68518 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -634,12 +634,18 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
     }
   }
   else {
+#ifdef __APPLE__
+    glDisable(GL_PRIMITIVE_RESTART);
+#endif
     if (GLEW_ARB_base_instance) {
       glDrawArraysInstancedBaseInstance(batch->gl_prim_type, v_first, v_count, i_count, i_first);
     }
     else {
       glDrawArraysInstanced(batch->gl_prim_type, v_first, v_count, i_count);
     }
+#ifdef __APPLE__
+    glEnable(GL_PRIMITIVE_RESTART);
+#endif
   }
 }
What I don't understand is that the batch which is buggy (the widget base batch) is not using indexed drawing and should not be affected by glPrimitiveRestartIndex. Also there is not enough vertex inside this batch for it to be affected by the restart index. @peter.schulman Here is a patch that disable primitive restart for drawcalls that does not use indexed rendering. ``` diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index 1fb11da4fea..ba3c7f68518 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -634,12 +634,18 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi } } else { +#ifdef __APPLE__ + glDisable(GL_PRIMITIVE_RESTART); +#endif if (GLEW_ARB_base_instance) { glDrawArraysInstancedBaseInstance(batch->gl_prim_type, v_first, v_count, i_count, i_first); } else { glDrawArraysInstanced(batch->gl_prim_type, v_first, v_count, i_count); } +#ifdef __APPLE__ + glEnable(GL_PRIMITIVE_RESTART); +#endif } } ```

From https://www.khronos.org/opengl/wiki/Vertex_Rendering#Primitive_Restart

Note: OpenGL 4.4 and below defined primitive restarting to work with all drawing commands, including the non-indexed commands. However, implementations did not implement this, and the rule itself makes no sense, so GL 4.5 specifies (OpenGL 4.5, Section 10.6.3, page 342) that restart state has no effect on non-indexed drawing commands.

So we might have hit a corner case.

From https://www.khronos.org/opengl/wiki/Vertex_Rendering#Primitive_Restart > Note: OpenGL 4.4 and below defined primitive restarting to work with all drawing commands, including the non-indexed commands. However, implementations did not implement this, and the rule itself makes no sense, so GL 4.5 specifies (OpenGL 4.5, Section 10.6.3, page 342) that restart state has no effect on non-indexed drawing commands. So we might have hit a corner case.
Author

In #65383#696221, @brecht wrote:
It's made a bit more complicated by the fact that de0cae29cf added additional fixes on this commit, so 77f5210f22 by itself is already known to be wrong, it's the combined change that needs to be debugged.

fee600f479 was still ok

> In #65383#696221, @brecht wrote: > It's made a bit more complicated by the fact that de0cae29cf751 added additional fixes on this commit, so 77f5210f2233 by itself is already known to be wrong, it's the combined change that needs to be debugged. fee600f47980 was still ok

@fclem That patch seems to have fixed the glitch. Nice!

(Tested against current HEAD, because de0cae29cf wouldn't build.)

@fclem That patch seems to have fixed the glitch. Nice! (Tested against current HEAD, because de0cae29cf751 wouldn't build.)

This issue was referenced by 2be3a75efd

This issue was referenced by 2be3a75efd9b60cac64980bb83003a7370c3bd08

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Added subscriber: @matjavan_20

Added subscriber: @matjavan_20

Thank you guys for the patch :)

Thank you guys for the patch :)

Yeah guys! Thank you very much! I hope that this patch will be available on the next build!

Yeah guys! Thank you very much! I hope that this patch will be available on the next build!

In #65383#696703, @alsophocus wrote:
Yeah guys! Thank you very much! I hope that this patch will be available on the next build!

It is out now

> In #65383#696703, @alsophocus wrote: > Yeah guys! Thank you very much! I hope that this patch will be available on the next build! It is out now

I just downloaded the latest build and it works great! Thank you all!

I just downloaded the latest build and it works great! Thank you all!

It works great guys! Like a charm! Thank you everybody!

It works great guys! Like a charm! Thank you everybody!
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